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Returning 35 results for 'deeper insect are beyond'.
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Monsters
Eberron: Rising from the Last War
idol can innately cast the following spells, requiring no material components:
At will: charm person, cure wounds, disguise self, thaumaturgy
1/day each: commune, dominate person, insect plague, mass
idol achieves a sizable following through silvered words and demonstrations of power, its facade begins to crack, and a downward spiral ensues. As the radiant idol sinks deeper into the realm of
Monsters
The Book of Many Things
worshipers to enact its will beyond the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cultâs most closely guarded secret, fully known only to the faithâs enigmatic
apart the cocoon, ending the cocoonâs effect with a successful DC 23 Strength (Athletics) check.
Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point
Monsters
Mythic Odysseys of Theros
beyond the branches of the tree and carpet the forest floor of her realm.
Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have
, where they consider home, and what brought them to her web.
Arasta casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies.
Regional Effects
Species
Eberron: Rising from the Last War
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Backgrounds
Guildmastersâ Guide to Ravnica
;Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a
always straining to peer into another reality that seems to be just beyond my senses.
5
Iâm uneasy if I canât see plants growing or feel soil beneath my feet.
6
Seeing illness
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Candy Trail When the characters enter the forest, read or paraphrase the following text: Beyond Hubbleton spreads a dense forest. Giant trees tower above. Woodland critters nest in these ancient
deeper into the forest.
After following the trail for an hour, the characters arrive at Uncle Nibblecheekâs candy cottage.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ankheg An ankheg resembles an enormous, many-legged insect that burrows underground while using its tremorsense to detect prey. When it detects movement above, it bursts from the ground and uses its
mandibles to seize prey. From its maw, it secretes acidic enzymes that help dissolve a victim for easy swallowing. It can squirt these enzymes to take down foes beyond its reach. Ankheg
Large
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
facade begins to crack, and a downward spiral ensues. As the radiant idol sinks deeper into the realm of material power, it begins twisting its followers, leading them ever deeper into ominous ritualism
: charm person, cure wounds, disguise self, thaumaturgy
1/day each: commune, dominate person, insect plague, mass suggestion, raise dead
Magic Resistance. The radiant idol has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
need, as it did with Juliana and Orlando when it whisked them away to the garden. Few venture beyond this chamber, wary of dangers that lurk deeper within the cave.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and overseers from House Cannith are stationed here to keep things in order. Beyond these industrial districts lies the deeper tunnels of Khyberâs Gate, a tenement district. Blackbones has a number of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terrain
9th
insect plague, wall of stone
Forest Druid Level Spells 3rd
barkskin, spider climb
5th
call lightning, plant growth
7th
divination, freedom of movement
9th
commune
with nature, tree stride
Grassland Druid Level Spells 3rd
invisibility, pass without trace
5th
daylight, haste
7th
divination, freedom of movement
9th
dream, insect plague
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where no one has gone before. The sewers of Fairhaven might be safe today, but if an earthquake opens a new shaft or a group of cultists digs deeper, a previously unknown passage to Khyber could be
preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; youâve never seen another like it
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayers who also once lived there. Only recently have the goblins ventured beyond the outpost and ransacked nearby areas. This effort is helmed by a goblin named Ruxithid the Chosen, who receives orders
Netherese obelisk shards, Ruxithid and his goblins are also tasked with acquiring offerings for their gods in the form of townspeople from Phandalin. Some of these kidnap victims are in deeper parts of the Underdark (see later chapters), though a few are held within the depths of the outpost.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Djaynai is a peaceful land dominated by mangrove forests along the southern coast and jagged cliffs to the north. Its calm coastal waters are known as the Lightsea, but beyond a
continental shelf the waters grow suddenly deeper. This is the Nightsea, the shadowy depths that hold the vibrant city of Janya. Castle Djaynai Castle Djaynai is made from onyx-colored mud brick studded
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Grishaâs Greeting Filthriddens lies 48 miles from the Spiral of the Horned King, deeper in the Labyrinth. Kurr (see âRandom Encountersâ) or Gash (see âGash the Gnollâ) might lead the characters here
shield dwarves, halflings, and humans) support Grisha if a fight breaks out. Ten of them are hidden in the shanties. Two more stand next to a zurkhwood door, beyond which lies a small side cave where
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
realms yet adrift in the Astral Plane. Though no one has discovered such a place, it is beyond dispute that an empire as vast as the illithidsâ built great cities and other edifices. Most sages, however
, yet no one can be sure exactly what the illithids are and are not capable of. VARIANT: MIND FLAYER PSION
Mind flayers sometimes devote themselves to deeper study of psionic power, and many excel at
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Others are monumental epics, most notably The Cosmogony, a poem by an unnamed Meletian sage that includes several (sometimes conflicting) tales of the creation of the world and beyond. The people of
. Each tale about Keranos expresses a truth about the god, about inspiration and storms and secrets. Studying each one can lead Keranosâs worshipers to a deeper understanding of and a closer relationship
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
in the Plane of Fire is comparable to a hot desert on the Material Plane, and poses a similar threat to travelers (see âExtreme Heatâ in chapter 5, âAdventure Environmentsâ). The deeper one goes into
the plane, the rarer water becomes. Beyond a point, the plane holds no sources of water, so travelers must carry their own supplies or produce water by magic. The Plane of Fire is dominated by the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Areas of the Heart The areas of the heart are keyed to map 3.2. Dyson Logos Map 3.2: Heart of Havock View Player Version A1: Entry Atrium Beyond the shattered safe room is an oval chamber with walls
piece is deeper in the heart. Treasure. The heart absorbed detritus from the wreckage of the Lambent Zenithâs safe room and bridge. A character who searches through the detritus and succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the entire span just above the waterline. By looking south from the coast, you can see that it ends at a ledge with a set of large stone doors just beyond.
Allow the characters to plan and execute
, that leads to area 60. Deeper than 20 feet below the surface, the water is heavily obscured without the aid of a light source. Rocky Exterior The island fortressâs rocky exterior features many
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the place of grimlocks and troglodytes that dwelled there. He sired an heir, ensuring that his legacy would last beyond his lifetime. His son, Azrokkog, chafed at his fatherâs sedentary nature and left
Tankard before heading deeper into Undermountain. The tavernâs tight-lipped duergar proprietor, Droon Stonedark, denies everything. The characters can catch up to the duergar of Clan Ironeye on level
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Points of Interest Beyond Saltmarsh are a number of locations that characters can visit. Providing in-depth detail in for all of them is beyond the scope of this book, but enough information is
several passages leading deeper into the dungeons after losing several of their number to ghouls and giant rats that emerged from the depths. Keledek is loath to tell anyone about his secret
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
insect-like person. A character who examines this object and succeeds on a DC 20 Intelligence (Nature) check can identify it as coming from a thri-kreen. Tunnels Up and Down. Rough-hewn tunnels in the
bowed outer wall is an upside-down fireplace. Along that same wall is a window with nothing but hard-packed earth beyond it.
The members of the previous expedition searched through the books and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
escapades. His chief spy, confidante, and consort is Aazon Talieri (NG male Tethyrian human spy). Jobal trusts him implicitly, and Aazonâs loyalty is beyond reproach. Because of his dealings with
the city. Kwayothé Deals in fruit, wine, ale, tej, oil, perfume, and insect repellent Kwayothé (NE female Chultan human priest wearing a ring of fire resistance) is calm and contemplative in a way
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tempting the catch.â âHonor the sea gods as they demand, but never promise them your heart.â Such cautionary tales disguise the deeper truth: things lurk beneath the waves that strive to claim the
, octopus eyes, seaweed hair, or any combination of such qualities. Some sea spawn have piscine body parts that provide them with special abilities beyond those of an ordinary humanoid. THE SEA SPAWN OF
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
Dunes do not pursue characters into water deeper than 3 feet. Seawater does them no harm â they have simply not been ordered to defend that area. Thus, characters who decide to come ashore and then
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. At the chamberâs center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of the world, including advice on creating adventures and a deeper look at the nations of Khorvaire and the lands beyond it. Either of these books can be useful for a Dungeon Master who wants further
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
enslave whatever creatures are left. Itâs easy to think of a dungeon as a collection of encounters, with the adventurers kicking down door after door and killing whatever lies beyond. But the ebb and
repeatedly encounter manage to survive. Encounter Difficulty You might be inclined to increase the encounter difficulty as the adventurers descend deeper into the dungeon, as a way to keep the dungeon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
particular, Sundabar is worried that its weapons will no longer be sought after along the Sword Coast, and is looking southward for new markets in Elturgard and elsewhere. Beyond the great mithral
clans have relations or honored dead among those interred. Deeper still is the Great Forge of Gauntlgrym, where in times past hammers rang off adamantine anvils to forge wonders from every conceivable
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
innumerable, but you pursue them with vigor. As operatives for an academy, you seek to unravel the secrets of existence and the deeper riddles beyond. In your work, you brush shoulders with the wisest in
the land, travel to places spoken of in myth, and discover truths beyond imagining. Denying ignorance, you pursue wondrous sights and endlessly unearth new facts. Undiscovered creatures, the covetous






