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Returning 35 results for 'defeat inherited are books'.
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Monsters
Waterdeep: Dragon Heist
inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library.
Barnibus uses spells that help him investigate crimes, pry secrets
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, inherited the magic required to read these books from the line of sages who came before himâbut this magic prevents him from turning more than one new page per day, allowing only a peek at the future
about their fate in hopes of receiving an answer from the sages. Unknown to outsiders, the sagesâ talents come from their best-guarded secret: a series of ancient, magical tomes called the Books of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Resolving the Mystery The charactersâ interactions with the Amberdune Pack affect the resolution of this section, but they can discover what happened to the real books and find the original versions
regardless of their approach. Bloodbath Itâs possible to kill or defeat the Amberdune Pack without ever hearing their side of the story. With no one to stop them, characters in this situation can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
both. Once the characters recover the star and defeat Piyarz, Shalfey sends them to a svirfneblin forge, where a group of smiths await the star. In exchange, the smiths give the characters a second set of Books of Prophecy for Shalfey, who rewards the characters on receipt of the tomes.
defeat the memory web, they inherit the emissariesâ memories, imprinting Shalfeyâs mission firmly in their minds. Shortly thereafter, the characters witness the prophesied star falling to the Tegefed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Saeth Cromley, a retired sergeant of the City Watch who assists in many of his investigations. A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he inherited from his
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Lichâs Study Ezzat the lich spends much of his time in this dusty, cobweb-filled room, poring over books that claim to shed light on Halasterâs mastery of Undermountain. The lichâs neutral evil
.
Books. The room is cluttered with stacks of books, most of them caked with dust (see âBooksâ below).
Desk and Chair. A path between the books leads from the door to an old desk and chair by the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
closest translation of their name in Common. They are often found poring over ancient texts detailing battles, seeking to better understand the tactical decisions that result in victory and defeat. Rampart
Bond Boon: Rampartâs commanding presence rubs off, and when youâre trying to avoid campus security, your fellow students always help you lie low.
Bond Bane: Library books you need inexplicably go missing at key times, especially those about history. As a result, you canât pull all-nighters.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques
covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
admittance.â Enclosed are tickets for the entire party to The Fall of Tiamat, an opera sung in Giant describing the evil dragon queenâs defeat at the Well of Dragons. Mirt If any of the characters join the
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd âUza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
has teeth! Please, anyone, stop it!â
Chaos erupts in the library as students stream in all directions, their books and papers flying as they shout in fear. The only faculty mages in sight are
the mimic. If the characters defeat the mimic, Professor Sharpbeak arrives on the scene shortly after the group dispatches it. She carries a bag of potions of healing, which she administers to any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
friendly and welcoming, and they know nothing of the attempted coup. They believe Shalfey died of natural causes and regard Piyarz as the legitimate keeper of the books unless proven otherwise. Hostel
his fee is paid, Lurg announces he must consult the stars for the answers the visitors seek. Of course, Lurg canât access the Books of Prophecy, since Shalfey still has them locked away in his sanctum
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the Book Destroying the book does nothing to defeat or otherwise impede Shemshime. Shemshimeâs Bedtime Rhyme is a Tiny object with AC 14, 15 hit points, a damage threshold of 15 (see âDamage Threshold
â in the Dungeon Masterâs Guide), and immunity to poison and psychic damage. Defeating Shemshime To defeat Shemshime, it must be crushed by an object weighing at least 1,000 pounds. Objects in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and the library which connects the living areas to the orrery room contains books that can help oracles interpret visions. Map 4.7: Oracular Conflux View Player Version Oracular Conflux Villains A
oracles hostage, demanding they alter the future after predicting his defeat in an upcoming match.
6 An oracle (see chapter 6) makes false predictions to convince nobles to give him money and lavish gifts.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
positions around the chamber.
âDo you really think that you can defeat my Immortal Lotus style? You are mere worms slithering through the mud on a rainy day. I am the bird, here to feast!â
Bak Mei
. Scattered around the Jagged Sanctum are shelves and chests containing a total of ten rare books (100 gp each) and twenty rare scrolls (50 gp each). The backside of the altar has a secret compartment
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
might be long-time members of such a guild, descended from a family of crafters or merchants from which you inherited membership, or perhaps youâre working to earn entrance on your own merits. If you
due, and they are desperate to avoid paying. You must defeat whateverâs coming to collect the masterâs debt or find another acceptable payment.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of the floor has crumbled away, dropping off into a chamber below. Amid the rubble, collapsed bookcases jut out at odd angles, and moldering books are strewn across the floor.
Scholarâs Journal
. Though most of the books have fallen apart, one tomeâa small black journal with an ornate lockâremains intact. A character who examines the book and succeeds on a DC 15 Wisdom (Perception) check notices
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
effect can be triggered only once. Each pileâs contents are listed below: Keep Pile Bagpipes (worth 30 GP) Ten Books of poetry (worth 25 GP each) Twenty Holy Symbols (amulets worth 5 GP each) representing
each) Twenty gold rings (worth 25 GP each) Trade Pile Ten Books (historical texts worth 25 GP each) Five flutes (worth 2 GP each) Bejeweled, fur-lined cloak fit for royalty (worth 2,500 GP) Ten gold
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
bronze lantern hanging above the table has a continual flame spell cast within it. Treasure Among Sansuriâs collection of books are four historical texts chronicling the rise and fall of Ostoria (worth 500
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
at the base of the structure stands slightly ajar.
Shelves line the walls of this labyrinthine library, which is crammed with books on every conceivable subject. Arcanaloth Book Hunter. Soon after
small cart laden with books. The jackal-headed figure lets out a joyful gasp when it sees the characters and says, âAh, you must be the librarians! Scrivenscry has need of your assistance.â The penguin
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
founders, the Dinev family, brought with them an extensive collection of rare books. That collection, stored here, was burned by orcs when the castle was sacked many years ago. The room has not been
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spirit confuses them. If the characters defeat Gremorly and these helmed horrors have not yet been destroyed, they become allies to the characters and defend this room on their behalf. Treasure. If a
can destroy ghosts. Patrin tells the characters that if they defeat the phase spiders, they can get the book and use it to break Gremorlyâs ritual, releasing the ghosts trapped in Harrowhall. 11
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Figaro and defeat Ilren, Kycera is grateful and provides all the information above willingly. Treasure. Within the pantry are 2d4 unopened casks of aged wine, each worth 500 gp. Kycera happily allows
death slaad overpowered her. She doesnât know why Ilren kept her alive, and sheâs not keen on finding out why. Cirit implores the characters to help her thwart Ilren. If the characters defeat Ilren
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Zybilna and defeat the League of Malevolence, he shares the following information while showing them the door, determined to keep them from disturbing the books: A jabberwock has made its lair in the
determined to defeat the League of Malevolence before it can cause any more mischief. He volunteers an explanation of how Valorâs Call came to the palace (see âFall of the Witch Queenâ earlier in the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
festooned with books, which give the archfey inspiration. Signature Magic Almost every archfey has a signature magical power, and this power might be tied to their appearance or personality; for example
magic item that can be used to defeat a powerful monster. As the DM, you decide whether such a gift is warranted. To randomly determine what kind of gift your archfey might bestow on a character, roll on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Long Road. Itâs clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
way past the gargoyles into a dragonâs lair and defeat the dragon within, they find the dragonâs hoard hidden under the sand. Roll on the Treasure Hoard: Challenge 11â16 table in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
safely to area P11 if they ask to see the bathroom turret, and he will help them defeat the golem that guards it.) Weird Anomalies. âSomething strange is happening. Iâve seen walls, windows, and doors
white cover and a crystal ball in a gilded stand.
The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
certain defeat at the hands of his other enemies. Roolâs betrayal doesnât make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
Daggerdarkâs cabin is a mess. Nautical books and navigational charts are strewn across the floor, as are quills, loose sheets of blank parchment, empty wine bottles, and spilled jars of ink. Most of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
then fades. Wreaking Havoc. Talking to Lottie and not getting killed is the major point of this area. But characters who defeat the behir can remove the panels to access the clockwork machinery here
character can collect 10 gp worth of gems, to a total of 1,000 gp for the entire pool. 7. Office Lottieâs books are here â both those she likes to read and her financial records for the gambling hall. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
those masters long gone, the characters must now defeat the combined forces of the libraryâs guardians to claim the keys. Zyrian knows that the guardians are summoned when any damage-dealing spell is
time (see âNintraâs Endâ below). If the characters do not speak with Zyrian for some reason, spending an hour searching the books of the library turns up references to the ritual that created The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
suggests they start by killing the baronâs evil henchman, Izek Strazni. Sheâs happy to take care of the rest. If they come looking for a way to defeat Strahd, Lady Wachter turns them away, stating in no
cover debts, and the books that remain arenât particularly valuable. Use the Random Books table (see chapter 4, area K37) to determine the subject matter of a particular book. A section of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
turn there takes 2d10 fire damage. The razerblasts have immunity to fire damage. Development If the characters defeat these guards and leave the area, a replacement watch consisting of the cultists from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of ink clutter each desk.
During the day, four Sacred Stone monks (see chapter 7) work in this room. At night, they return to their quarters. The books and scrolls the monks are copying from a
these lands in his own image.â Treasure Among the books and parchments are a scroll of dust devil and a scroll of erupting earth (see appendix B for descriptions of both spells). The monks set them aside
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Onyx Scarâs resident spellcaster and has cast greater invisibility on himself. If the characters defeat the golem, Edino hides until he can sneak to area X19 and alert Aminta. Edinoâs Experiments. Edino
door, and glyph of warding. The other books in Edinoâs collection arenât valuable and cover such topics as geology, gemology, and mining. X11: Mess Hall Loud voices and laughter can be heard through the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inherited the business from her father, who was a respected town elder, but she hasnât yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouthâs Fine
in town selling blank books and parchment. Key NPC. Endrith is a shy, scuttling little man who employs a small army of local children. Heâs heard most of the rumors and monster sightings, but doesnât






