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Returning 35 results for 'defeat interests are bow'.
Magic Items
Dungeon Masterâs Guide
When you nock an arrow on this bow, it whispers in Elvish, âSwift defeat to my enemies.â When you use this weapon to make a ranged attack, you can utter or sign the following command
Oathbow
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Oathbow Weapon (longbow), very rare (requires attunement) When you nock an arrow on this bow, it whispers in Elvish, âSwift defeat to my enemies.â When you use this weapon to make a ranged attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Oathbow Weapon (longbow), very rare (requires attunement) When you nock an arrow on this bow, it whispers in Elvish, âSwift defeat to my enemies.â When you use this weapon to make a ranged attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
druids. 4 Crusader: The item seeks to defeat, weaken, or destroy the servants of a particular deity. 5 Templar: The item seeks to defend the servants and interests of a particular deity. 6 Destroyer: The
purpose or roll on the following table. d10 Purpose 1 Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) 2 Bane: The item seeks
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Oathbow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) When you nock an arrow on this bow, it whispers in Elvish, âSwift defeat to my enemies.â When you use this weapon to make a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Oathbow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) When you nock an arrow on this bow, it whispers in Elvish, âSwift defeat to my enemies.â When you use this weapon to make a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Halak leads the Clawfoots, the Boromarsâ personal guard, and is an accomplished warrior. Ilsa Boromar is the familyâs leader in Callestan. She is ruthless in protecting her familyâs interests. Castar, a
gnome, is the lone non-halfling in the Boromarsâ inner circle. He serves as Saidanâs chief advisor and the organizationâs intelligence expert. The family looks to Castar to come up with a plan to defeat Daask, but so far none of his ideas have worked.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Birth of the Poleis The end of the Age of Trax corresponds roughly with the rise of the fourth and latest generation of gods, whose interests lie in the application of more abstract principles to the
inspired and equipped two human heroes, Kynaios and Tiro, to overthrow the archon Agnomakhos. Divergent tales describe their history following the defeat of the tyrant. Some claim that they warred with each
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the servants of just deities and ageless forces of good. Their interests span the planes, but they rarely intervene in conflicts on the worlds of the Material Plane. When they act, they lead vast
a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphorosâs Champions Purphorosâs relationship to his champions is more that of a patron than a ruler. He chooses champions whose passions advance his interests in the world, and he grants them his
glory to Purphoros.
6 Defeat a champion of another god (most likely Heliod, Kruphix, Phenax, or Mogis).
A Purphoros Campaign A campaign structured around champions of Purphoros can feature the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) 2 Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers
, trolls, or wizards. 3 Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids. 4 Crusader: The item seeks to defeat, weaken, or destroy the servants of a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
serve the guildâs interests well, it promises to take care of you. Guilds hate to waste valuable assets, after allâthatâs just bad business. Types of Guild The guild structure covers a swath of business
legal commodities using the guildâs resources, and any prices tip in your favor by 10 percent. Training. The guild retains knowledgeable tutors in subjects pertinent to its interests. When you undertake
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enemies who yearn to topple her. As a powerful wizard and noble, Sansuri believes it is her duty to rule over others and command their respect. Even so, she has been forced to bow to the will of King
spell on herself, retreats to her tower (areas 31âarea 33), and leaves the castleâs other denizens to fend for themselves. If her defeat seems inevitable, Sansuri bargains for her life and, under such
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyleaâs Champions Nylea is one of the more active of the gods in the mortal realm, but she canât be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn.
5 Hunt a dangerous creature for a sacred feast.
6 Defeat a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hearing and standard vision out to 120 feet 4 Hearing and Darkvision out to 120 feet Sentient Itemâs Special Purpose 1d10 Special Purpose 1 Aligned. The item seeks to defeat or destroy those of a
Seeker. The item seeks another sentient magic item, perhaps one that is similar to itself. 10 Templar. The item seeks to defend the servants and interests of a particular deity.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
weeks later, allowing characters time to adjust to city life and pursue their own interests. An explosion tears through Trollskull Alley, prompting an investigation that hurls the characters into conflict
or more of these lairs in the course of the adventure. Thwarting the villains doesnât require the characters to invade their lairs or defeat them in combat, so itâs possible to complete the adventure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
, killing all the creatures it encounters. If the characters defeat the behir â and eliminate any drow of House Freth they encounter along the way â Tsabdrar promises that House Auvryndar will let them keep
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ritual that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of
their own interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of this union
interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and surest way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that would summon Tiamat from the Nine Hells. Rath Modar dreamed of an army that could confront and defeat Szass Tam. Out of mutual need, their alliance was born. The secret cornerstone of this union
interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and surest way
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
resides there permanently. Over time, the captains have customized their towers to suit their personal hobbies and research interests. North Tower. The tower nearest the Dome of the Sun is imbued with magic
knights can work together to learn how to defeat it. Library Tower Across the Solar Bastion from the Dome of the Sun, the graceful spire of the Library Tower rises higher than the Towers of Day. Inside
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the cultists, Zephyros (eccentric wizard that he is) watches the chaos unfold from a safe distance. Only if the characters are near defeat does the cloud giant cast a mass suggestion spell on the
remains catatonic until he finishes a long rest. If the save is successful, he determines with the aid of the spell that the cultâs interests are opposed to his own, and politely asks the cultists to leave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lordsâ Alliance Characters who place the security of the city and the realm ahead of their own interests are invited to join this faction. Potential recruits must be residents of Waterdeep. Jalester
confront Esloon Bezant (LE male Thayan human mage) and his gang of five thugs and either defeat them or bribe them with at least 500 gp. Reward: Each Lordsâ Alliance character gains 2 renown. The characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a bow tie, and spectacles. Bracus (N lizardfolk with the iconic hoardsÂperson feature; see âIconic Faction Featuresâ in appendix B) studies the characters, touching his fingers to his chin as he
. If Bracus is killed, Szorrulax flees with his living loot satchel and the orrery components at once. If the characters save Bracus, defeat the Six operatives, and force Szorrulax to flee, they gain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chultan human gladiator). Taban refuses to pay anything until heâs beaten down to 20 or fewer hit points, whereupon he offers up a pouch containing ten 50 gp gemstones. Ashamed by his defeat and eager to
the Lordsâ Alliance, offers to trade a sailing ship for an accurate map of Chult that shows the exact location of the ruins of Nangalore and Orolunga. Lerek represents wealthy Waterdhavian interests
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Even while they are working together, members of the Lordsâ Alliance are always advancing their own interests. Everyone knows and expects itâitâs a fact of dealing with the alliance. That doesnât mean
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Even while they are working together, members of the Lordsâ Alliance are always advancing their own interests. Everyone knows and expects itâitâs a fact of dealing with the alliance. That doesnât mean
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
Even while they are working together, members of the Lordsâ Alliance are always advancing their own interests. Everyone knows and expects itâitâs a fact of dealing with the alliance. That doesnât mean
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Bow down to the children of Tiamat!â âEnough of this! This work is too important to be hindered by the likes of you!â The dragon fights until reduced to 10 or fewer hit points, at which point he
like, âYes! Flee before my might, as all will flee when I claim my inheritance!â) If the characters defeat Sparkrender, they hear growling and yelping coming from below them (area D6). Hidden Entrance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
faction of the Zhentarim. Development. Sharna is thoroughly evil, but sheâs a fine actor. She has the economic interests of Phandalin at heart, but only because she hopes to have a prosperous town at
her mercy when the needs of the Zhentarim become her focus. She ingratiates herself to the characters, hiring them to clear out monsters in the local area that threaten mining interests. She offers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ensure that Mirabarâs interests arenât ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
the characters defeat or circumvent these guards, they arrive at NesmĂ© to find Zhentarim representatives awaiting the arrival of a female fire giant representing Duke Zalto (see chapter 8, âForge of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
then fades. Wreaking Havoc. Talking to Lottie and not getting killed is the major point of this area. But characters who defeat the behir can remove the panels to access the clockwork machinery here
terrible powers to learn how to use the orrery components to open a portal to the Far Realm. The commercial interests of these liches means that all understand how destroying the world is bad for business






