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Returning 34 results for 'defeat invite are bronze'.
Other Suggestions:
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detect innate are bronze
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventure Summary The characters arrive at the House of Lament after a mysterious message leads them into the Mists. At the door, they meet investigators who invite them to participate in an
ultimately wake the collective spirits and sinister forces lurking in the manor, trapping the characters inside the house. Escape requires the party to defeat an ageless evil. If they don’t, they’ll become another group of lost spirits imprisoned within the House of Lament.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Bronze Dragon Bronze dragons are the absolute worst at transforming themselves into human form. They always embellish with extra hair in all sorts of places. I applaud ingenuity, but in
this matter, simpler is better!
-Fizban
Use the Bronze Dragon Personality Traits and Bronze Dragon Ideals tables to inspire your portrayal of distinctive bronze dragon characters, and use the Bronze
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stopping twin sahuagin barons and their band from raiding kelp farms between Djaynai and Janya. 3 Night Revelers invite the characters to join their seaside festivities, but they unknowingly disturb a coven
ghosts. The spirits wish to be put to rest, but the adult bronze dragon that sank the ship considers them part of its hoard.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Trisk Adamantelpiece representing the Burrow Wardens. If the characters talked with Chipgrin Goldwhisker and agreed to take his offer to the Diggermattocks, Dorbo and Senni invite him to attend as
defeat this threat if the settlement stands divided. That means counting the Goldwhisker wererats as allies and recognizing their right to rejoin the community. Give the characters a chance to ask
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, appearing as a four-horned minotaur of incredible size clad in spiked bronze armor and wielding a massive ebon greataxe. He doesn’t debase himself by appearing in other guises to mortals—to behold him is
to behold the cruelty of war personified. He hungers endlessly to defeat his brother Iroas in combat and thus become the sole avatar of war among mortals.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
shield resounded with the barest metallic clang—like a pin falling on bronze. Opening her eyes, Rygyra discovered that her shield had transformed into a gleaming bulwark—Iroas’s own shield. Enraged
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
A Titanic Problem Among the endless celebrations ongoing throughout the gate-town, the scion of a god is nursing a crushing defeat and is on the verge of making it everyone’s problem. As the
respectfully preventing the empyrean from entering the Yearning Timbers. Inside is a rare, invite-only event being hosted by Rillifane Rallathil, an elf god of nature. Manalath apologizes and calmly repeats
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
behir +3 L16: Boulder Heap Cleared the rocks to expose the tunnel to the greater caverns +1 Discovered the bronze tablet within the hollow boulder +1 L17: Lavish Parlor Ate any of the poisoned food
Kasdu’ul the marid +2 Provided proof of Kashem’s demise or convinced Kasdu’ul of the dao’s defeat +1 Additional Points Condition Points Per character death −1 One or more players thanked the DM during or after the session +1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 9b. 9b. Diabolical Shield Hanging on the west wall of this otherwise empty 15-foot-high room is a steel shield cast in the form of a scowling devil’s face wreathed by bronze flames. A detect magic
, Aryx offers to fight alongside the party until such time as it can leave this level and complete its mission, provided the characters aren’t predominantly evil. If the characters help Aryx defeat Fazrian later on, the deva shows its gratitude by bestowing upon them the blessing of health.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
face of defeat and find reinforcements, they might instead press the attack.
As an optional rule to reflect this ferocity, a sahuagin that comes within 30 feet of a hostile creature that doesn’t have
are 4-inch-thick double doors made of dressed stone, 5 feet wide and 10 feet tall. Except where otherwise noted, each door has a handle consisting of a horizontal bronze bar set into the stone on each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reflects her current mood and switches masks as her mood changes. Her inability to pry useful information out of the bronze dragon has made her very unhappy, so she’s wearing her sad mask when the
spell on herself, retreats to her tower (areas 31–area 33), and leaves the castle’s other denizens to fend for themselves. If her defeat seems inevitable, Sansuri bargains for her life and, under such
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to talk business and invite them to join her. When the characters meet Nareen, read: A server leads you to a private room in the back of the Wink and Kiss. Inside is a dark-haired human female with icy
the window in the back room where the characters meet Nareen. When a deal appears imminent, or the characters defeat Nareen and her guards, Haliyra fires a crossbow bolt through the window from the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
redeemers still pray that, one day, even creatures of wickedness will invite their own redemption. Tenets of Redemption The tenets of the Oath of Redemption hold a paladin to a high standard of peace and
day to allow that seed to survive and flourish. Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
metal sculpture. Each effigy has the name of the dragon it represents etched into it. These are the names and colors of the five dragons: Name Color Astalagan Bronze Clyssavar Gold Eldenemir Blue
like, “Yes! Flee before my might, as all will flee when I claim my inheritance!”) If the characters defeat Sparkrender, they hear growling and yelping coming from below them (area D6). Hidden Entrance
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. When the characters enter, read or paraphrase: The walls of this burial room display images of a priest performing ceremonies. On a raised dais in the middle of the room lies an open bronze coffin
characters enter before defeating the banshee in area B44, the five skeletons animate and attack. The skeletons don’t pursue characters outside this room. If the characters defeat the banshee, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
secrets Grave,* Knowledge Gemstone in a mountain
Gorm Gulthyn LG Vigilance War Bronze half-mask
Haela Brightaxe CG Combat prowess, luck in battle War Upright sword with blade sheathed
foes. Clangeddin encourages dwarf warriors to venture out of the stronghold in search of foes to defeat. He particularly hates goblinoids, giants, and dragons. He compels his followers to seek out and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-Kaya. The yakfolk chief has a large bronze gong in his hut (area 8). If he or his wives become aware of invaders, one of them strikes the gong. It is loud enough to be heard throughout the village
them. To conquer the village, the adventurers must defeat all adult yakfolk that live here. If the adventurers approach the village in a nonthreatening manner, Chief Kartha-Kaya welcomes them with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
Madarua In the hallway outside this shrine, two 10-foot-tall bronze statues of female warriors stand with spears crossed to form an arch. Beneath them lies a hidden pressure plate that, when stepped on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bronze lantern hanging above the table has a continual flame spell cast within it. Treasure Among Sansuri’s collection of books are four historical texts chronicling the rise and fall of Ostoria (worth 500
named Delevarius (worth 750 gp and weighing 50 pounds). A thorough search of the library yields Sansuri’s enormous spellbook, which is 5 feet tall, 4 feet wide, and 2 feet thick. It has bronze covers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into a dark, open space offering a view of the starry firmament of the night sky. Five telescopes mounted on bronze plates point toward the constellations above. In the middle of the space, a one-foot
. If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
. Treasure Eyon has a waterproofed leather pouch on her belt that contains 15 gp, 6 pp, five delicately carved coral gemstones worth 80 gp each, and a potion of healing. Development If the characters defeat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters threaten the ship or its passengers, she conjures one or more giant snakes with the aid of her robe of serpents and uses her spells to try to defeat them while being careful not to harm crew or
to the stage is a hallway that leads to the bridge (area 11) and the crew cabins (area 12). A bronze plaque above the doorway reads “Crew Only.” 15. Aft Balcony In the evening, passengers gather here to gaze out upon the dark river and seduce one another, either for political gain or pure indulgence.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
half of this room is Difficult Terrain, as it is littered with furniture. Talking with Pierre. If the characters defeat his grick guards, Pierre is Friendly toward them and eager to talk. Pierre
orange carnelian gems (worth 50 GP each) Three obsidian gems (worth 10 GP each) Large crate with valuables stolen from Respite this morning (worth 1,800 GP) Bronze crown (worth 250 GP) Silver chalice
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Figaro and defeat Ilren, Kycera is grateful and provides all the information above willingly. Treasure. Within the pantry are 2d4 unopened casks of aged wine, each worth 500 gp. Kycera happily allows
death slaad overpowered her. She doesn’t know why Ilren kept her alive, and she’s not keen on finding out why. Cirit implores the characters to help her thwart Ilren. If the characters defeat Ilren
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
suggests they start by killing the baron’s evil henchman, Izek Strazni. She’s happy to take care of the rest. If they come looking for a way to defeat Strahd, Lady Wachter turns them away, stating in no
is locked and reinforced with bronze bands. All of the servants carry a key, as do Lady Wachter and Ernst Larnak. The door can be forced open with a successful DC 20 Strength check. If the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
turn there takes 2d10 fire damage. The razerblasts have immunity to fire damage. Development If the characters defeat these guards and leave the area, a replacement watch consisting of the cultists from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fingers of light from outside. Above the altar, a triangular symbol has been chiseled into the heavy stone blocks of the wall.
Anyone who looks in the northwest corner notices a small bronze lever (see
(Religion) check to identify the erased marks (a dwarf succeeds automatically). The runes show that the temple was once dedicated to Moradin. Bronze Lever. The lever triggers the collapsing stair trap
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
scout the Three Moons Vault before the wardens’ attack on the castle. Valendar underestimated Teremini, assuming she was a powerless lackey of Lord Soth. Valendar believes the wardens’ defeat was his
would invite Teremini’s wrath. V19: White Tower Lookout A single human lookout in dented armor stands watch in the southern portion of this area.
The guard is a lawful evil, human veteran. The veteran
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Long Road. It’s clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
way past the gargoyles into a dragon’s lair and defeat the dragon within, they find the dragon’s hoard hidden under the sand. Roll on the Treasure Hoard: Challenge 11–16 table in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 2 without alerting the archers. If the characters defeat these orcs but withdraw from the dungeon before overcoming the rest of them, the archers are replaced by orcs from area 14 and reinforced
Strength check is needed to force it open. Beyond the door lies a small chamber covered in poorly cured animal hides and illuminated by smoking torches in bronze sconces. The smell is indescribable. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, its waters seemingly course in different directions, and it teems with colorful fish and other freshwater fauna.
Cyprien Rousson Vuuthramis, a timid bronze
dragon, gambols in the river
when no
one is watching
The river is home to Vuuthramis, a shy but playful young bronze dragon. She lives in a cave hidden beneath the river. Vuuthramis drank from the Fountain All Heal (area G9) and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
blunt weapons, with tools, or by smashing it against a hard surface. Graven Glyphs. Inside the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem meant for those bold
brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the hollow boulder is a bronze tablet worth 100 gp. The tablet is etched with a poem for those hoping to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilv’s inner
feast in the parlor. An unseen string quartet accompanies their revelry with soothing music.
This area is brightly lit. The nobles invite the characters to join the repast, insisting the characters






