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Returning 35 results for 'defeat involved are battle'.
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defeat involve are battle
deflect involved are battle
Monsters
Mythic Odysseys of Theros
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mythic Odysseys of Theros
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
Monsters
Mythic Odysseys of Theros
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mythic Odysseys of Theros
who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
Backgrounds
Sword Coast Adventurer's Guide
behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.
MERCENARIES OF THE NORTH
Countless mercenary companies
-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves
.
d6
Flaw
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible
Backgrounds
Baldur’s Gate: Descent into Avernus
life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it
.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
1
The monstrous enemy we faced in battle still
Backgrounds
Sword Coast Adventurer's Guide
defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those worth dying for.
6
I fight for those who cannot fight for themselves.
d6
Flaw
1
The monstrous enemy we faced in battle still leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that
Goliath
Legacy
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Fair Play
For goliaths, competition exists only
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
aggression toward creatures that they could defeat in a fight and that can’t be dealt with in some other manner. They are aggressive toward prey they want to eat, creatures that want to harm them, and
in the other humanoids and makes them less helpful in battle.
Utility and Survival
The lizardfolk mindset might seem unnecessarily cruel, but it helps them survive in a hostile environment. The
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
tattered black robe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
Goblin
Legacy
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Determining Victory At the end of the battle, count the group’s victories to determine the result of the battle. Victory Results Victories Result
0 Crushing Defeat
1-2 Defeat
3
Pyrrhic Victory (1,000 gp reward)
4-5 Victory (2,500 gp reward)
6+ Decisive Victory (5,000 gp reward)
Crushing Defeat Ularan Mortus claims the ruinstone. Leilon is sacked and its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is random in his favors, meaning that his chaotic nature favors all sides equally. Lord Tempus might be an army’s ally one day, and its enemy the next. He might seem to manifest before a battle
, appearing to one side or the other. If he is seen riding a white mare (Veiros), then the army will succeed. If he rides a black stallion (Deiros), then defeat is certain. Most often he appears to be riding
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
encounter rolls initiative, determining the order of combatants’ turns.
Take turns. Each participant in the battle takes a turn in initiative order.
Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.
cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
encounter rolls initiative, determining the order of combatants' turns.
4. Take turns. Each participant in the battle takes a turn in initiative order.
5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.
cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat
Backgrounds
Guildmasters’ Guide to Ravnica
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
different clan.
4
When we were younger, I was romantically involved with a prominent warrior in my clan.
5
A druid in my clan believes I have a destiny to fulfill.
6
The warrior who trained
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Pit Fighting Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches. If you want to introduce competitive fighting in a battle
success Win 50 gp. 2 successes Win 100 gp. 3 successes Win 200 gp. Complications. Characters involved in pit fighting must deal with their opponents, the people who bet on matches, and the matches
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Victory or Defeat The fate of the world hangs on this final battle. Whether the heroes and their allies win or lose, the consequences will be felt across Faerûn.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Victory or Defeat The fate of the world hangs on this final battle. Whether the heroes and their allies win or lose, the consequences will be felt across Faerûn.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Quest Goals To succeed in this quest, the characters must survive the battle. If they achieve any result other than “Crushing Defeat,” they’ll earn a reward from the town council (see “Determining Victory” for instructions on calculating victory results).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
possibility. Character death—even if temporary—can crush some players’ spirits. For those players, don’t make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
possibility. Character death — even if temporary — can crush some players’ spirits. For those players, don’t make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Escaping Defeat If the characters lose their battle against Juiblex, their best hope lies in Vizeran DeVir’s ritual. In the worst-case scenario where one or more heroes fall in the fight against the
(or its death throes) triggers a cave-in, allowing defeated characters to barely escape. Juiblex then turns its attention to feeding on Araumycos and is one of the demon lords drawn into battle by Vizeran’s ritual in chapter 17.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion Great heroes rebound from losses to fight even harder for the cause they believe in. Thanks to raise dead, a lost battle is a setback, not a defeat. It’s a wake-up call to any players who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wizard. “Finally caught up with us, eh? Your adventure ends here, I’m afraid.”
Drannin left these forces here knowing that they were unlikely to defeat the characters, but he wanted to play up the
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
misty step to board the ship and attack. If one githyanki falls in battle, the other githyanki uses its next action to try to slay Miken and take his head. One hit is enough to drop Miken to 0 hit points
, and a follow-up swing with a greatsword is enough to decapitate him. If the characters defeat the githyanki before Miken can be killed, Miken crumples to the ground and weeps like a baby. He neither
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. This section provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
section, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
chapter provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this
chapter, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. “You” can also mean the character or monster that you control.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disperse within a tenday of the cults’ defeat. Bereft of leadership and reeling from the events, the cultists decide the Dessarin Valley isn’t the place for them. Some go to nearby cities, especially
Waterdeep and Neverwinter, and attempt to hide amid the bustle as they rebuild their ranks. Any monsters loyal to the cult are free to fend for themselves. The characters can become involved in a mop-up effort against the cult remnants.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 14: Arcturiadoom Arcturiadoom is designed for four 13th-level characters, and adventurers who defeat the monsters on this level should gain enough XP to advance halfway to 14th level. The lich
her personal retreat (“doom” being an archaic term for a lord’s domain). Hidden on this level is Arcturia’s phylactery, and adventurers would be wise to find and destroy it before facing the lich in battle on level 23.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Ashlands. The Theriad recounts the brute’s defeat and the loss of his great axe, Goremaster. Viewing Thyrogog’s defeat as a divine sign, the warlord’s descendants retreated into the Ashlands. Burial
rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge. Should another scavenger reach a fallen Felhide before the






