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Returning 35 results for 'defeated inherited are bonus'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
Indomitable (2/Day). Thwad rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Thwad can regain 20 hit points.
Dwarven Resilience. Thwad has
Halaster Blackcloak. Halaster defeated Underbrew but offered to spare the dwarf's life if he vowed to serve the Mad Mage as an enforcer, ridding the dungeon of other invaders. Unwilling to face his
Monsters
Mythic Odysseys of Theros
same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10
these massive lions' connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they're ultimately defeated by a brave hunter. As a result, overcoming a fleecemane lion is widely considered an early step on the road to becoming a true hero.
Monsters
Mythic Odysseys of Theros
Resistance. The archon has advantage on saving throws against spells and other magical effects.
Mount. If the archon isnât mounted, it can use a bonus action to magically teleport onto the creature
recounts the battle between a group of the godsâ champions and a mighty archon, which took place at the mysterious eastern edge of the world. Defeated, the falling archon is said to have met the
Monsters
Van Richtenâs Guide to Ravenloft
feet of that creature. The gibbering mouther;gibbering mouthers act right after the emissary on the same initiative count, gaining a +7 bonus to their attack and damage rolls, and fighting until they are
in its lesser form. When this form is destroyed, the emissaryâs body collapses into a gory slurry. It then instantly returns in its greater form. Only if the emissary is defeated in its greater
Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goalâdestroying the ancient sapphire dragon who defeated
bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
unliving horrors. Chaos ruled the land until the emperorâs youngest daughter, Firuzeh, defeated her siblings and ascended the throne. She inherited a nation stretched to the limit. But across war-torn
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, and youâve inherited some of their curse. 2 You are descended from an archdruid and inherited the ability to partially change shape. 3 A fey spirit gifted you with the ability to adopt different bestial
1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half
Magic Items
Lost Laboratory of Kwalish
attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistussonâs patron â a similarly powerful devil.
Fool. For the duration of the
), whichever comes later in the adventure.
Throne. You gain proficiency in the Persuasion skill and you double your proficiency bonus on checks made with that skill for the duration of the adventure. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. This merging obliterated most of Korvaâs body and personality, leaving Berlain with an extra mouth and an extra set of arms that once belonged to her brother. She also inherited a few of his internal
instead of banishment. As a bonus action, she can use her extra mouth and arms to cast any cantrip she has prepared. The grells serve as Berlainâs valets, and she communicates with them in their own
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intentions. On his first turn, he uses a bonus action to channel the power of this âshrine,â raising six skeletons to aid him. The undead assemble from the remains on the floor to form shambling, mismatched
about the end of the world. The skeletons fight until destroyed even if Buppido is defeated first. If Buppido was killed in Velkynvelve or at some point in the charactersâ travels through the Underdark
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters until destroyed, but her subordinates are less motivated. If Glaive is defeated, Rack and Crunch flee. Glaive Since the Mournlandâs earliest days, Glaive has wielded her namesake weapon in service
, exhaustion, frightened, poisoned
Senses passive Perception 17
Languages Common
Challenge 11 (7,200 XP) Proficiency Bonus +4
Heatsink. When Glaive takes cold damage, her Overdrive immediately
Compendium
- Sources->Dungeons & Dragons->Monster Manual
profane magic. It typically takes shadow demons centuries to recover their demonic power, if they ever do. Particularly powerful demons might return as multiple shadow demons after being defeated. These
(3d8 + 3) Psychic damage.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the demon takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Award standard XP for defeated foes. If characters realized they were walking into a trap, give each a 50 XP bonus. If they didnât deduce that it was a trap but spotted the ambushers in time to prevent a surprise round, give each character a 25 XP bonus.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these massive lionsâ connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until theyâre ultimately defeated by a brave hunter. As a result, overcoming
, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Spell Turning. The lion has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Award standard XP for defeated foes. If characters realized they were walking into a trap, give each a 50 XP bonus. If they didnât deduce that it was a trap but spotted the ambushers in time to prevent a surprise round, give each character a 25 XP bonus.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
witch sisters performed a grand ritual to create a sleeping curse. Even with the Phyrexians defeated, the curse remains and spreads unchecked through Eldraine due to interference from the planeswalker
, frightened
Senses blindsight 120 ft. (canât see beyond this radius), passive Perception 11
Languages Deep Speech, telepathy 120 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objectsâwhat a good idea. Though, Iâd probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
second creature takes necrotic damage equal to the rollâs total, as wails of the dead sound around them for a moment. You can use this feature a number of times equal to your proficiency bonus, and you
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
them into melee. Because they are positioned in the rocks above the characters, the cultists have three-quarters cover against attacks from below (+5 bonus to AC). To reach the foes, characters must
Cyanwrath), and that the raid on Greenest was to collect treasure for dragons. Rezmir outranks the other leaders. Rewards Award standard XP for defeated foes. The cultists have no treasure, but their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
open, and so on. This entry specifies what the trap targets, its attack bonus or saving throw DC, and what happens on a hit or a failed saving throw. Countermeasures. Traps can be detected or
defeated in a variety of ways by using ability checks or magic. This entry in a trapâs description gives the means for counteracting the trap. It also specifies what happens, if anything, on a failed attempt
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
bonus against a target it can see within 10 feet of one of the hearths. If hit, a target takes 2 (1d4) piercing damage and is pulled into the nearest hearth. Witch Fire. The Chimney Witch can use an
day. The specter looks like a burned hag with flailing, overly long arms. If the specter is defeated, the Chimney Witch cannot perform any actions and remains silent for 24 hours. The Chimney Witch
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
defeated, the remaining ones flee to the training grounds (area L4) to seek reinforcements. Immortal Lotus Monk Medium humanoid
Armor Class 15 (Unarmored Defense)
Hit Points 65 (10d8 + 20)
Speed
Senses passive Perception 15
Languages Common
Challenge 5 (1,800 XP) Proficiency Bonus +3
Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unseen and undetected to bleed their victims dry. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldnât return to their burial places after being defeated or
, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages â
Challenge 3 (700 XP) Proficiency Bonus +2
Life Sense. The mist can sense the location of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
has a +1 bonus to Intelligence checks and Intelligence saving throws. It can speak and understand all languages. The Sphinxâs Riddle. Instead of asking a traditional riddle that the characters must
that a ferry summoned from the monastery slots into it, allowing characters to easily board. An identical dock juts out from the edge of the flying island. Treasure. If the sphinx is defeated in combat
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
weapon use, and they measure their deeds by the enemies defeated though their magic. They have the respect of other members of the host and receive obedience and deference from many quarters. In the
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 4 (1,100 XP) Proficiency Bonus +2
Army Arcana. When the hobgoblin casts a spell that causes damage or that forces
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
initiative count, the character can choose from the actions on their character sheet. The zombies fight until theyâre all defeated. Tip: Undead Fortitude. The zombiesâ Undead Fortitude trait reflects how
Perception 8
Languages understands the languages it knew in life but canât speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it makes a
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the Barbarian shows â+5â next to âGreataxeâ under âAttacks,â so if the Barbarian wants to attack a monster with their Greataxe, the player rolls a d20 and adds their +5 bonus. If the die roll is a 10
, the +5 bonus is added, and the final total for the attack roll is 15.
How does the player know if their roll succeeds or fails? Thatâs determined by the Armor Class or Difficulty Class, which are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
is tied to a single god.
Minotaur namesake d8 Ancestorâs Qualities
1 My namesake defeated a massive enemy.
2 My namesake was known for fierce devotion to a god.
3 My namesake
Rush. Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action. Hammering Horns. Immediately after you hit a
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
encountered in its lesser form. When this form is destroyed, the emissaryâs body collapses into a gory slurry. It then instantly returns in its greater form. Only if the emissary is defeated in its greater
charmed, frightened
Senses truesight 120 ft., passive Perception 21
Languages all, telepathy 1,000 ft.
Challenge 19 (22,000 XP) Proficiency Bonus +6
Aberrant Rejuvenation. When the emissary
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
darkvision 30 ft., passive Perception 8
Languages Abyssal
Challenge 1/8 (25 XP)
Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack. The
to Raxivortâs divine nature. Even though the xvarts inherited Raxivortâs greed and cowardice, they also gained his ability to form bonds with such creatures. Xvart Warlocks. A xvart can forge a pact
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
defeated. Other Hulks. Three other umber hulk prisoners stand lifeless in corners of the pyramid, each wearing heavy metal manacles. Their stasis failed long ago, rendering them desiccated husks. W2
if attacked. If combat commences, Frevvik takes a bonus action to blow its war horn as soon as it can. If there are any mezzoloth patrols still alive on the island, one pair arrives in 1d4 rounds. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters into despair. If the characters havenât yet defeated the purple worm in the Briny Pool, it joins the fight against the characters at the beginning of the third round of combat. Refraction
ft., passive Perception 15
Languages Common, Deep Speech, Undercommon, telepathy 100 miles
Challenge 15 (13,000 XP) Proficiency Bonus +5
Creature Sense. The refraction is aware of creatures
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
appears in an unoccupied space adjacent to the mapâs edge near a random character. 6â9 A stray heavy crossbow bolt targets a random character. The attack has a +4 bonus to hit and deals 7 (1d10 + 2
berserkers are defeated, the characters have 1 round to recover. If no character has already noticed Luggikâs behavior, the character with the highest passive Wisdom (Perception) score notices Luggikâs mock
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam. Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
concentrating his magic in an effort to defeat the characters.) If Phenex is defeated, any remaining worshipers immediately cease chanting and collapse into exhausted unconsciousness. Once a character is freed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
tarrasque might be halted by incredible opposition, its threat can never be wiped from the multiverse. Whenever the tarrasque is defeated, another tarrasque awakes somewhere else on the Material Plane. Few
) Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. Success: Half damage only.
Bonus Actions
Swallow. Strength Saving Throw: DC 27, one Large
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
world. Defeated, the falling archon is said to have met the rising sun. But Heliod showed mercy to the penitent archon, who swore to uphold justice and righteousness in the worldâs wildest places. As a
advantage on saving throws against spells and other magical effects.
Mount. If the archon isnât mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the






