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Returning 35 results for 'defeated insect are beyond'.
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Monsters
The Book of Many Things
worshipers to enact its will beyond the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cultâs most closely guarded secret, fully known only to the faithâs enigmatic
apart the cocoon, ending the cocoonâs effect with a successful DC 23 Strength (Athletics) check.
Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point
Monsters
Icewind Dale: Rime of the Frostmaiden
current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After sheâs defeated in her third and final
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
Icewind Dale: Rime of the Frostmaiden
, heroes must reduce each of her forms to 0 hit points one after another. After sheâs defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
after another. After sheâs defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Monsters
Mythic Odysseys of Theros
beyond the branches of the tree and carpet the forest floor of her realm.
Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have
, where they consider home, and what brought them to her web.
Arasta casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies.
Regional Effects
Magic Items
Tashaâs Cauldron of Everything
wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curseâand the potential for future victory. In the aftermath, the
sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the godâs tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Monsters
Fizban's Treasury of Dragons
hoard contains that conflictâs most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goalâdestroying the ancient sapphire dragon who defeated
Magic Items
Lost Laboratory of Kwalish
attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistussonâs patron â a similarly powerful devil.
Fool. For the duration of the
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
notable deeds or actions. For example, Garurt translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ankheg An ankheg resembles an enormous, many-legged insect that burrows underground while using its tremorsense to detect prey. When it detects movement above, it bursts from the ground and uses its
mandibles to seize prey. From its maw, it secretes acidic enzymes that help dissolve a victim for easy swallowing. It can squirt these enzymes to take down foes beyond its reach. Ankheg
Large
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be accomplished without slaying it. If the characters strike a truce with a creature, award them XP as if they had defeated it in combat. The characters will most likely arrive here by way of the
River of the Depths, which they first encounter on level 4. Characters who follow the river must navigate rapids and small waterfalls to reach Wyllowwood. Beyond this level, the River of the Depths
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sergei and Ireena This optional scene can be used after Strahd has been defeated. It assumes that Ireena Kolyana survived the adventure and hasnât yet been reunited with Sergei. On the morning after
. Their feet do not touch the ground as they tread a path beyond this mortal world. Their invisible road takes them beyond the eastern precipice, their glow illuminating and thinning the clouds above
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terrain
9th
insect plague, wall of stone
Forest Druid Level Spells 3rd
barkskin, spider climb
5th
call lightning, plant growth
7th
divination, freedom of movement
9th
commune
with nature, tree stride
Grassland Druid Level Spells 3rd
invisibility, pass without trace
5th
daylight, haste
7th
divination, freedom of movement
9th
dream, insect plague
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they act on agendas beyond human reasoning. While some keep to themselves, others force weaker creatures into their service. Still others cultivate grand ambitions, creating networks of minions to
subterranean realms. Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes theyâve defeated, displaying them as trophies.
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
intentions, she allows them to search the premises. Ignis is displeased if anyone flagrantly loots the home or otherwise disrespects Arthur or his memory. Beyond that, she doesnât stop the party from taking
attacks. If a fight does occur, you might remind the players that characters who reduce a target to 0 hit points can choose to leave the defeated foe alive but unconscious. If defeated in this way and
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs donât live past the age of 25 due to
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to hide in a stand of reeds before ambushing an animal might be called
examples, all of which are used for either gender. Because each name has meaning beyond its use as an identifier, you can use an individualâs name as a starting point for its description. (Each nameâs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
advantage on saving throws against spells and other magical effects. Treasure. If the mighty turtle is defeated, sixty crystals can be broken off its shell and sold for 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1b. Buppidoâs Lair The derro Buppido discovered the Whorlstone Tunnels months ago but never dared to explore beyond the first couple of chambers. He settled in this area and erected a grisly altar to
about the end of the world. The skeletons fight until destroyed even if Buppido is defeated first. If Buppido was killed in Velkynvelve or at some point in the charactersâ travels through the Underdark
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
an unlocked door with a cellar beyond. When the characters open the door, read the following: The door opens onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps
this area and two are defeated, the last ruffian might reveal the secret door by fleeing in that direction. Treasure The satchel hidden in the cistern is waterproof and contains a potion of healing, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this magical mischief. The faerie dragon would like to get rid of Maddgothâs homunculus, which has become a troublesome reminder of the castleâs true owner. Otto has defeated the homunculus in physical
statistics of a normal violet faerie dragon. Whenever Ottoâs relative size decreases, any hit points beyond its new hit point maximum are lost. Whenever Ottoâs relative size increases, any damage that Otto has taken remains and is subtracted from its new hit point maximum.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
overarching goal that can be fulfilled only by first completing a series of related quests. For example, you could create a villain who canât be defeated until the characters explore nine dungeons in which the
lies beyond the realm of a known enemy and forces them to navigate hostile territory. The characters could be pilgrims in search of a holy site or members of a secret order dedicated to defending the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, instead converting ruins, cavern complexes, and defeated foesâ villages into fortified camps and strongholds. Orcs build only for defense, making no innovation or improvement to their lairs beyond
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
who come within 5 feet of the boilerdrak recognize it isnât a dragon, but a mechanical device. After the baaz draconians are defeated, proceed with the âFewmaster Gholcagâ encounter. Vogler
against Voglerâs remaining defenders. This area and the village beyond the map are difficult terrain. A creature that enters the Fray for the first time on a turn or starts its turn there must succeed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The governor, all of Kalamanâs council members, and six castle guards lie dead here. They are beyond the aid of a revivify spell. The man here is Caradoc (see appendix B), an Undead spirit who has been
Wisdom (Perception) score notices a blood trail leading to a small, shattered door at the rear of the room. Beyond it, a hall leads to the sealed staircase detailed in the âPath Belowâ section
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
â and that it is completely destroyed. Most of its buildings are empty shells and piles of wreckage. Looming beyond the town is a large, dark cavern. A narrow river winds down from the mountain and
is falling, their Sunlight Sensitivity does not hinder them. The two death dogs quickly pull away from their masters and attack. Each drips green liquid from its jaws and fights until defeated. As
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Charisma (Deception) check to convince Orm the characters have business in the tower. Guelfost has orders to obey his handler, but they donât compel him to fight after Orm dies. If Orm is defeated, Guelfost
word âcetteth.â After his draconian handler is defeated, Guelfost doesnât leave the room or act against the characters unless Lohezet orders him to. Fonts. The two fonts are half-full of magically
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wardrobes must be summoned and slain in this room. Only one wardrobe can be opened at a time, and until that wardrobeâs monsters are defeated, all other wardrobes in the room are sealed and unopenable. When
around you sounds out with the roar of battle. Beyond the doors, armies fight under a blood-red sky that has an iron cube floating in it like a huge, distant moon. Clouds of ash suddenly fly out of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dungeon Masterâs Guide. Any exploration of the plane beyond the portalâs immediate vicinity is beyond the scope of this adventure. Restoring the Tower After the anhkolox is defeated, Veriel continues
the walls. In the roomâs center stands a gleaming obsidian statue of a solemn elf warrior. Around the statueâs pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stashed inside the potted plant. A faculty member who often loses their keys placed this spare here. C2. Foyer Coat racks carved to resemble statues of individuals line the entryway into the manor beyond
floor, topped by a crimson runner that leads into the dining hall beyond. From the corner of your eye, you see a formally attired figure.
Normally a place where people socialize while they wait for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging their bodies into living weapons dedicated to the
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Acrobatics +6, Perception +4, Stealth +6
Condition Immunities blinded
Senses blindsight 120 ft. (blind beyond this radius),
passive
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tail that complete the costume.
If the bugbearâs detached shadow in area M12 has not been defeated, add: This bugbear looks all the more unusual because he casts no shadow.
Performers prepare
destroyed, poison gas billows up from its shards, filling the room. Each creature in the room must make a DC 11 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. The gas doesnât spread beyond this room and dissipates quickly.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
it can to prevent the adventurers from leaving with Gromphâs grimoire (see âTreasureâ). The characters can bargain with the trapped or defeated demon. It is reluctant to tell them what it knows, but
Lolth stands to gain from Gromph casting the ritual, the demon replies, âChaos.â If the yochlol is killed, a character who investigates the grimoire can confirm beyond doubt that Gromph was responsible
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pursue prey beyond the confines of this cavern. 11b. JarĂ»kâs Cavern Music. Rock music fills this 30-foot-high cavern, which resembles the inside of a geode. The walls and ceiling are encrusted with
JarĂ»kâs quest should receive XP as if they had defeated the dao and the medusas in combat. If the characters destroy Ezzat but give the lichâs phylactery to Ichthyglug the marid in area 1c, JarĂ»k
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
githyanki. Two rooms lie east of the characters: a laundry room about 20 feet from the stairs, and another dormitory 20 feet beyond that. The hallway has the following features: Errant Grenade. One of the
baby. He neither helps nor harms the characters. Never Fear, Wizpop Is Here! If the characters are in danger of being defeated by the githyanki, help comes from an unlikely source. The dormitory near






