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Returning 35 results for 'defeated instant are beyond'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After sheâs defeated in her third and final
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Monsters
Icewind Dale: Rime of the Frostmaiden
, heroes must reduce each of her forms to 0 hit points one after another. After sheâs defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Princes of the Apocalypse
initiative count 20 of the next round. Creatures and objects within or beyond the smoke are heavily obscured. A creature that enters the cloud of embers for the first time on a turn or starts its turn
Imix for an instant. Each creature other than Imix in the area must succeed on a DC 15 Constitution saving throw or take 1d8;{"diceNotation":"1d8","rollType":"damage","rollAction":"Wave of Searing Heat
Monsters
Icewind Dale: Rime of the Frostmaiden
after another. After sheâs defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
Magic Items
Tashaâs Cauldron of Everything
wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curseâand the potential for future victory. In the aftermath, the
sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the godâs tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Monsters
Fizban's Treasury of Dragons
hoard contains that conflictâs most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goalâdestroying the ancient sapphire dragon who defeated
Magic Items
Lost Laboratory of Kwalish
attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistussonâs patron â a similarly powerful devil.
Fool. For the duration of the
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
notable deeds or actions. For example, Garurt translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
âthe Mazes swallow their prisoners in an instant. The Mazes resemble a dense labyrinth of empty streets and alleys in Sigil but are devoid of life and repeat endlessly. No magic allows a creature
banished to the Mazes to escape or communicate with the planes beyond. Creatures in the Mazes donât require food, drink, or sleep and are cursed to an indefinite, isolated existence. An urban legend states
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the hags is still alive. The surviving hags can sense when Zybilna is released from temporal stasisâor, rather, they can sense when their hold over Prismeer is lost. The instant Zybilna regains
is beyond the scope of this adventure; flesh out its occupants and defenses as you see fit if the characters decide to pay the hags a visit. Zybilna takes no immediate action against the surviving hags
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be accomplished without slaying it. If the characters strike a truce with a creature, award them XP as if they had defeated it in combat. The characters will most likely arrive here by way of the
River of the Depths, which they first encounter on level 4. Characters who follow the river must navigate rapids and small waterfalls to reach Wyllowwood. Beyond this level, the River of the Depths
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
surround a fallen star and the groups that covet it. The updated adventure is designed for 4th-level characters. Beyond the Crystal Cave Inspired by the works of William Shakespeare, Beyond the
Alpha, the adventureâwhich involves a crashed spaceship, futuristic weaponry, and humorously malfunctioning robotsâbecame an instant classic. The updated adventure is designed for 11th-level characters.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sergei and Ireena This optional scene can be used after Strahd has been defeated. It assumes that Ireena Kolyana survived the adventure and hasnât yet been reunited with Sergei. On the morning after
. Their feet do not touch the ground as they tread a path beyond this mortal world. Their invisible road takes them beyond the eastern precipice, their glow illuminating and thinning the clouds above
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they act on agendas beyond human reasoning. While some keep to themselves, others force weaker creatures into their service. Still others cultivate grand ambitions, creating networks of minions to
subterranean realms. Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes theyâve defeated, displaying them as trophies.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Gates Halaster creates magic gates that allow instant travel between levels of the dungeon. He can also create gates that lead into and out of Undermountain, which he uses primarily to restock the
minute upon activation. Creatures peering through the open gate can see the destination beyond as though they are looking through an open doorway into that location. A gate canât open within the area of
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
intentions, she allows them to search the premises. Ignis is displeased if anyone flagrantly loots the home or otherwise disrespects Arthur or his memory. Beyond that, she doesnât stop the party from taking
attacks. If a fight does occur, you might remind the players that characters who reduce a target to 0 hit points can choose to leave the defeated foe alive but unconscious. If defeated in this way and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
killer, polymorph, stoneskin
The second spellbook, titled Magick from Beyond the Mirror, contains the following spells: 5th level: Bigbyâs hand, cloudkill, hold monster, legend lore, passwall, Raryâs
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmijâs instant summons, eyebite, flesh to stone, Ottoâs irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from beyond the south door. Map: Traps in Area K73 The water is 3 feet deep in the hallway and opaque. The steps on both sides of the hallway descend another 2 feet before ending at the iron doors
pit is released suddenly when the trapdoor opens). The triggering character suddenly falls from sight. An instant later, the trapdoor closes, leaving only a slowly dissipating swirl in the water. It
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
speaks of strange, leering devil faces carved in dungeon walls that can devour an explorer in an instant, leaving behind not a single trace of the poor soulâs passing. A bald, stern wizard clad in blue
evil. These are only a few of the tales that have spread across the Sword Coast from the furthest reaches of Faerûn and beyond. The minor details change with the telling. The dread tomb of Acererak
Orc
Legacy
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Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs donât live past the age of 25 due to
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to hide in a stand of reeds before ambushing an animal might be called
examples, all of which are used for either gender. Because each name has meaning beyond its use as an identifier, you can use an individualâs name as a starting point for its description. (Each nameâs
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
text: A violet star plummets from the sky and crashes nearby, throwing up a cloud of debris. A breathless screech rises from the black-lit dust. An instant later, blackened fangs and violet flame burst
is defeated, the characters can retrieve the parchment, which bears this message: The Dragon Queen sees you, and I am the fire in her eyes. The end comes. It is the Dragon Queenâs will.
The message
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
advantage on saving throws against spells and other magical effects. Treasure. If the mighty turtle is defeated, sixty crystals can be broken off its shell and sold for 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1b. Buppidoâs Lair The derro Buppido discovered the Whorlstone Tunnels months ago but never dared to explore beyond the first couple of chambers. He settled in this area and erected a grisly altar to
about the end of the world. The skeletons fight until destroyed even if Buppido is defeated first. If Buppido was killed in Velkynvelve or at some point in the charactersâ travels through the Underdark
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
an unlocked door with a cellar beyond. When the characters open the door, read the following: The door opens onto a five-foot-wide landing fifteen feet above a large cellar, with stone steps
this area and two are defeated, the last ruffian might reveal the secret door by fleeing in that direction. Treasure The satchel hidden in the cistern is waterproof and contains a potion of healing, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this magical mischief. The faerie dragon would like to get rid of Maddgothâs homunculus, which has become a troublesome reminder of the castleâs true owner. Otto has defeated the homunculus in physical
statistics of a normal violet faerie dragon. Whenever Ottoâs relative size decreases, any hit points beyond its new hit point maximum are lost. Whenever Ottoâs relative size increases, any damage that Otto has taken remains and is subtracted from its new hit point maximum.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
overarching goal that can be fulfilled only by first completing a series of related quests. For example, you could create a villain who canât be defeated until the characters explore nine dungeons in which the
lies beyond the realm of a known enemy and forces them to navigate hostile territory. The characters could be pilgrims in search of a holy site or members of a secret order dedicated to defending the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, instead converting ruins, cavern complexes, and defeated foesâ villages into fortified camps and strongholds. Orcs build only for defense, making no innovation or improvement to their lairs beyond
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
who come within 5 feet of the boilerdrak recognize it isnât a dragon, but a mechanical device. After the baaz draconians are defeated, proceed with the âFewmaster Gholcagâ encounter. Vogler
against Voglerâs remaining defenders. This area and the village beyond the map are difficult terrain. A creature that enters the Fray for the first time on a turn or starts its turn there must succeed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The governor, all of Kalamanâs council members, and six castle guards lie dead here. They are beyond the aid of a revivify spell. The man here is Caradoc (see appendix B), an Undead spirit who has been
Wisdom (Perception) score notices a blood trail leading to a small, shattered door at the rear of the room. Beyond it, a hall leads to the sealed staircase detailed in the âPath Belowâ section
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flight. Half the dragonâs body is submerged in dark water, and the hallway beyond it is completely flooded.
The flooded hallway, which leads to area M6, has partially collapsed. Creatures of Medium
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
â and that it is completely destroyed. Most of its buildings are empty shells and piles of wreckage. Looming beyond the town is a large, dark cavern. A narrow river winds down from the mountain and
is falling, their Sunlight Sensitivity does not hinder them. The two death dogs quickly pull away from their masters and attack. Each drips green liquid from its jaws and fights until defeated. As
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wardrobes must be summoned and slain in this room. Only one wardrobe can be opened at a time, and until that wardrobeâs monsters are defeated, all other wardrobes in the room are sealed and unopenable. When
around you sounds out with the roar of battle. Beyond the doors, armies fight under a blood-red sky that has an iron cube floating in it like a huge, distant moon. Clouds of ash suddenly fly out of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dungeon Masterâs Guide. Any exploration of the plane beyond the portalâs immediate vicinity is beyond the scope of this adventure. Restoring the Tower After the anhkolox is defeated, Veriel continues
the walls. In the roomâs center stands a gleaming obsidian statue of a solemn elf warrior. Around the statueâs pedestal, hundreds of silver coins lie scattered in the dust. Beyond, a staircase ascends
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
stashed inside the potted plant. A faculty member who often loses their keys placed this spare here. C2. Foyer Coat racks carved to resemble statues of individuals line the entryway into the manor beyond
floor, topped by a crimson runner that leads into the dining hall beyond. From the corner of your eye, you see a formally attired figure.
Normally a place where people socialize while they wait for






