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Returning 26 results for 'defend immortal are bored'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animal Lord Immortal Regent of the Wild Habitat: Planar (Beastlands); Treasure: Relics While I don’t deny the compliment, I assure you, I’m more akin to a god than a “pretty kitty.”
—Brother of
Shadows, Cat Lord
Animal lords are the immortal spirits of legendary animals. They serve as the divine protectors of animals of their kind, and they appear as hybrids of humanoids and the animals
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mezro Nothing about this Chultan city is what it seems. By all accounts, Mezro was destroyed by the Spellplague, and its ruins indicate as much. In truth, the city’s immortal defenders — the barae
ago, after Artus helped defend Mezro against the evil warlord Ras Nsi and his undead horde. Before she allowed herself to be spirited away along with the rest of the city, Alisanda promised Artus that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
after their extended spring, while songbirds sing themselves hoarse. And every local, from the youngest child to the most venerable elder, knows that dreams, fame, and immortal adulation are theirs for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
desires. Endlessly bored with the predictable denizens of the land and sky, in the deepest ocean trenches, Thassa wills immortal dreams and nightmares into being. Delicate beauty, undulating grace
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Guardian Naga Enduring Serpentine Lore Keeper Habitat: Desert, Forest, Planar (Upper Planes); Treasure: Relics Alejandro Pacheco Guardian nagas are immortal, serpentine scholars that possess perfect
for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has the statistics of a wight, except that it wields a battleaxe and a light crossbow. The tomb dwarves ignore intruders unless they are attacked, in which case they defend themselves with their
subject to the restrictions on spellcasting within the Tomb of the Nine Gods.) After sharing this information, the aboleth grows bored and withdraws to a dark corner of the lake to dream of evil things.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of Aristocrats From the heads of scheming merchant families to immortal sorcerer-queens, each member of the aristocracy holds a measure of wealth and power—and they desire more. The rulers of a barony
accommodations for a brief period as reward for a job well done. Such a stay typically lasts for no longer than two weeks per year, during which you maintain an aristocratic lifestyle for no cost. You must defend
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town. Its members are enduring angels, long-lived dwarves, and immortal public servants who keep their house clean. Although their terms are long, incumbents typically campaign for reelection between
weather in Fortitude is always pleasant and predictable, pacified by the Storm Lords who defend the town’s planar gate. Beehive Boutique Part salon and part fashion store, the Beehive Boutique
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
generally abstain from conflict, but they rally to defend their own when necessary. Transcendent Order. Headquartered in the Great Gymnasium, the Transcendent Order strives for harmony in all things
hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
other secure gatherings spread across a wide region. Your group knows how to locate these friendly enclaves and can maintain a modest lifestyle in one for no cost. In return, you must defend the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters survived her clockwork behir if they went that way before coming here) wants to disintegrate the characters immediately and says so. However, two liches lounging on couches are bored to the point
broken up and never used again — and sets a very real threat of dark destruction on the characters if they fail to permanently disable the relic. Franchise Opportunity. The bored liches’ thirst for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
spotted. The horrors hesitate to attack those dressed like Thayans but do so if no food is quickly offered. The horrors fight mostly to defend a mound in the northwest section of the cavern, which contains
Immortal Caverns. 47. Cockatrice Roost This treeless section of the cavern is set with natural ledges and indentations ten feet from the floor.
Creatures. Eight cockatrices roost on the ledges. They
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Jolliver Grimjaw felt that he didn’t have sufficient numbers to hold Rivergard against a determined attack, so he employs three bugbears to augment the garrison. The bugbears are bored and spoiling for a
” to come. The two reavers with her roll their eyes and look bored, but Drosnin keeps going and going, brooking no interruptions. Once Drosnin begins, she drones on for two hours before dismissing the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
destroyed. Opening the Door. Generations of the haven’s scholars bound themselves to defend the site beyond death. Three stone golems and a number of undead scholars (now mummies) protect the site, held in
-diameter hole bored into it. The wizards, like the dragon, are life-sized. One of them appears to hold a 1-foot-long black wand. This wand is not part of the fresco; it’s an actual iron wand embedded in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shows signs of damage, but the floor is swept clean of rubble. Sitting on the bedrolls are four bored, red-skinned Humanoids.
Four hobgoblins are quartered in this room. Because their goblin neighbors
are always getting into fights, they don’t pay attention to noise in areas C2 or area C3. However, they’re quick to defend their tower if any intruders appear, or to respond to an alarm raised by the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
engraved around the lip of the well in Draconic: “Herein lie the immortal remains of the Telepathic Pentacle. Sit, meditate, and learn.” Thing in the Well. A gibbering, five-headed aberration lies in a
robes for Ythryn’s elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
standing orders, Everlast has become hopelessly bored. The characters are the first new faces he has seen for centuries, and he immediately warms to them. Everlast’s standing orders are as follows: Assist
atop the tables (see “Treasure” below). The nothics defend the demilich and themselves. The shadowy, groaning rectangle on the north wall is a living demiplane (see appendix C) that was created when
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants notice the characters, they abandon their meal and attack. One
them here. The xorn are initially indifferent to the characters but defend themselves if attacked. Hungry Castaways. The xorn are discussing their plight when the characters arrive. The creatures are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
insect rotates slowly on a spit.
Two fomorians inhabit this cave. The beds, fire pit, and utensils are all sized for Huge creatures. The fomorians are cruel, violent, and bored. When the giants
found their way to this cave through a planar rift that has since closed, stranding them here. The xorn are initially indifferent to the characters but defend themselves if attacked. Hungry Castaways
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, the path opens onto a wide ledge and then doubles back sharply into the mountainside.
Two bestial humanoids in hide armor stand watch on the ledge. They appear inattentive and bored.
Creatures
other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
Round 8. The orcs in area 14 arrive
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Silver Flame engaged in a long crusade to defend civilization from this brutal scourge, eventually all but eradicating lycanthropy from the Five Nations. The lycanthropes that survived hid in dark
more urgency than the daelkyr themselves do. The immortal daelkyr can afford to wait for another ten thousand years; the illithids aren’t so patient. CHARACTERS WITH TIES TO THE DAELKYR
Player
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
door is sculpted to look like the head of a cat. As you approach, it purrs, “Why, hello there.”
This door was meant to require a password to be opened, but the door grew bored of asking for the
. If the lamias are attacked, they defend themselves until at least one of them loses half of their hit points or more, whereupon they touch the mirror in this chamber and return to the Abyss. If the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin, while the two floating at attention are sahuagin champions (see appendix C). Two shell sharks (see appendix C) swim high above the throne; they are the pets of the baron and defend him if he
. A third sahuagin in dark robes floats near the doorway, looking bored.
Baroness Seklaz (sahuagin baron) looms over her servant (sahuagin), accusing it of stealing one of her earrings. The earring
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the tracks at dangerous speeds. Other large rocks, worn nearly spherical, sit motionless throughout the gallery.
The rolling boulders are three galeb duhr, created and bound by Iggwilv to defend
: Abyssal Labyrinth A flash of sickly green light fades to reveal rough-hewn tunnels bored into black stone. The air reeks of animal stench. Chuffing growls echo from the darkness.
Two muscular
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
Immortal Nature. Aurelia doesn’t require food, drink, or sleep.
Aurelia’s Traits Ideal: “Justice. We must do whatever it takes to establish fair and merciful relationships among Ravnica’s people
) temporary hit points.
[Tooltip Not Found]
Golgari Lairs Members of the Golgari Swarm have an intimate connection to their territory. When at least six Golgari defend their territory together






