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Returning 11 results for 'defend its are bottle'.
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Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruckus in this room. A4. Korvala’s Office A large wooden desk takes up most of this room. Atop the desk, a quill and a bottle of ink sit next to a leather-bound journal. A pair of decorative swords
this room, the gingwatzims defend her. In addition to appearing as swords, these gingwatzims can turn into bats. The journal on Korvala’s desk is a ledger documenting all of Amberdune Books’ sales
Compendium
- Sources->Dungeons & Dragons->Divine Contention
group of wraiths defend the upper decks. The players face one wraith per character in the party, including sidekicks. Treasure. A large roc’s nest is nestled at the back of the main deck. Characters who
, the defeated war priest is found kneeling in here, praying to Talos through the dregs of a bottle of rum. Having failed her mission, the champion begs her deity’s forgiveness. Fheralai has no fear of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Speaker Trovus survives but never conquers his guilt; he does, however, give up the bottle. Jarthra Farzassh survives and leads most of the town’s evacuees to the ruins of Caer-Dineval, only to be
attacks began, allowing Targos time to prepare. The local militia swells with furious residents eager to defend their town, and siege weapons are brought to bear. Unfortunately, many of the town’s prepared
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
offspring here while it hunts. The baby aurumvoraxes use the badger stat block. They are indifferent toward the characters but defend themselves if necessary. When the aurumvoraxes notice the characters, they
chemical. As an action, a creature holding a bottle of defoliant can splash the bottle’s contents onto a creature within 5 feet of itself or hurl it up to 20 feet, shattering the bottle on impact. In either
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
occupy this grim chamber, ready for deployment at a moment’s notice. Unless the soldiers have been called elsewhere to defend the vault or perform drudge work, the garrison contains sixteen skeletons
humans). A seventh veteran is resting in the tent to the north and rushes to help their allies when a fight breaks out. The veterans defend the keep with their lives, knowing that to do otherwise
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, its meditation is disturbed by the arrival of a tomb tapper (see appendix C), which tunnels up from belowground to attack anyone present. The tomb tapper fights to the death to defend the Ythryn
entrances lying open and the furnishings inside smashed. Treasure. Characters who sift through the debris on the floor of the chamber find a miniature Netherese skycoach in a bottle (750 gp) and a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
face ornate place settings: fine goblets, plates, silverware, and a half-empty bottle of wine.
The goblets still have trace amounts of wine in them, and a few breadcrumbs and greasy streaks dirty
tried to defend Jhaeros and Regine; the sixth was Regine herself. A character who holds a figurine experiences a flash of emotion like that felt by the victim in their final moments and, in a couple
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
are indifferent toward the characters. Dealers abstain from combat but defend themselves if threatened. A mezzoloth pit boss watches over each group of tables, keeping an eye out for cheaters and
spoken. Ghost. The participant wins a bottle containing the soul of an unknown creature. Removing the stopper frees the soul inside, allowing it to proceed to the afterlife. House. The participant wins
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
), “farrl’v hrak,” which is Deep Speech for “forever changing.” The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out. (The circles
Eldritch Surges table. Cloaked Figures. The cloaked figures are four neutral, human cultists who are taking notes on the eldritch surges that occur in this area. These cultists defend themselves if
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sprouts from an unstoppered potion bottle. Bulging bean pods hang from its stem.
Zybilna used this laboratory to brew potions, including an experimental oil that stimulated the growth of plants. The
. If the lamias are attacked, they defend themselves until at least one of them loses half of their hit points or more, whereupon they touch the mirror in this chamber and return to the Abyss. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
uniforms hang in a wall wardrobe within this bedroom. S20c: Lounge. A half-drunk bottle of amber liquor rests on a buffet here. S20d: Master Bedroom. Another skeleton is here, sprawled on the floor near
, they escort the characters to meet their leader in area S22b. The vegepygmies defend themselves if necessary and call for reinforcements from nearby rooms. The rooms are damp, simple apartments with






