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Returning 35 results for 'defender intellect are back'.
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Monsters
Acquisitions Incorporated
dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its
advanced intellect allowing it to be programmed with a wide range of orders, as well as being capable of wholly independent reactions to potential threats.
Though most clockwork dragons have a breath weapon
Battle Smith
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both
material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying
Monsters
Spelljammer: Adventures in Space
Intellect Fortress. The braxat’s AC includes its Intelligence modifier.Multiattack. The braxat makes two Greatclub attacks.
Greatclub. Melee Weapon Attack: +12;{"diceNotation":"1d20+12
spells from damaging it.A braxat is a towering, warm-blooded carnivore with a thick, articulated shell covering its back, a squarish head topped with horny protrusions, and thick arms ending in large hands
Monsters
Fizban's Treasury of Dragons
. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate
swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
humanoid it encounters, using its victim as a puppet to spy on the city and relay information back to Nihiloor. Occasionally, an intellect devourer is instructed to seek out a particular kind of target, such
Nihiloor The illithid Nihiloor works for Xanathar, spending its days creating intellect devourers and setting them loose in the sewers of Waterdeep. Each intellect devourer attacks the first
Monsters
Fizban's Treasury of Dragons
of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)
6
Power. Knowledge is power, power must be
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Fizban's Treasury of Dragons
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to kidnap one of the leaders of the Undertakers and take that person back to Skullport to have an intellect devourer implanted in their skull, so that Xanathar can take control of the bandit gang. The
Xanathar Guild Nine bugbears (five of them under the control of intellect devourers) represent the Xanathar Guild on this level. They’re charged with keeping adventurers from reaching the lower
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
once-fitted stones are uneven. Tough weeds sprout throughout the fortress. Thick brush has grown far closer to the walls than any reasonable defender would permit. The new occupants haven’t had time
to trim these back, and the high brush conceals the horde’s movements. Map 1.1 shows the critical north end of Ironspine Keep, which faces the invading horde; the keep extends off the map to the south. Damien Mammoliti Map 1.1: Ironspine Keep View Unlabeled Version
Monsters
Fizban's Treasury of Dragons
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
worker was cornered by a clockwork defender at the north end of the balcony and shoved the automaton off the balcony into the northwest turbine. One of the clockwork defender’s hind legs became stuck
in the turbine, causing the turbine to malfunction. Characters within 10 feet of the northwest turbine can see the damaged clockwork defender, which has 24 hit points remaining. This defender is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Braxat A braxat is a towering, warm-blooded carnivore with a thick, articulated shell covering its back, a squarish head topped with horny protrusions, and thick arms ending in large hands with
(natural armor, Intellect Fortress)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
26 (+8)
DEX
8 (−1)
CON
22 (+6)
INT
14 (+2)
WIS
13 (+1)
CHA
7 (−2
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
floating nodule resembles an open maw. A structure akin to a small tent but made of bone or pale stone stands in the back of the cave.
The tent is an aperture made of bone as dense as solid rock. It
decide whether to be outside the Nematode or inside its closed mouth. There is no light in the cave once it shuts unless the characters have light sources with them. When the mouth closes, two intellect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
mouths the words, “Be careful.” She then goes back to absentmindedly cleaning the bar.
This is a version of the Test Market where everything has gone wrong. Not What They Seem The figure swinging from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
has an intellect devourer in its skull, which is controlling it like a puppeteer. Because of the intellect devourer’s Detect Sentience trait, the bugbears can’t be surprised by the adventurers. When
the intellect devourer’s host drops to 0 hit points, the intellect devourer teleports away to seek a new host. 39c. Goblin Hall Goblins. Nineteen loud, mean, starving goblins bicker and fight over
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spells Well, darn. Whatever could have happened to the spells Mordenkainen’s Bountiful Back-Patting, Heward’s Hot Air, and all the rest? I’m sure I submitted the spells they insisted I include herein
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
, your specialized combat training as a Hunter ranger makes you a stalwart defender of your franchise and your party. On a mission, you take a lead role in dispensing with threats. In a social
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
advanced intellect and a unique perspective on the world. She might strike a deal with the characters if they agree to find the brains and bring her one, allowing them to summon the ferry without paying her
party to gain favor by returning the sphinx’s toll to some of those who have paid it. If Mary is with the party, she might seek to keep all the mechanical Ioun stones for herself — and might stop at nothing to get them back if the other characters seize them.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon as Monster For all their vast power, great intellect, and range of possible motivations, dragons are often simple creatures at heart. They want food, a secure lair, and treasure. Many tropes
population to make a lair in the ruins of what was once a great city or stronghold. The people displaced want their home back, so the dragon must be removed. Killing the dragon is not necessarily the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
soured. He’s been hanging around the Yawning Portal more than usual. Observe him for a tenday, then report back to me.” Characters can befriend Meloon Wardragon (see appendix B) or watch him from afar
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
being a defender is core to your identity as a ranger. As a member of Acquisitions Incorporated, you channel your natural proclivity for protectiveness into a razor-sharp focus on the franchise. Pure
profit is never an end in and of itself, but whatever deep-seated personal goals you only ever talk about in the dead of night over a dying fire, those goals need financing. Your role as a defender and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
supernatural might. As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to
or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item. The attacker has disadvantage on its attack roll if
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Running the Siege You have a few options on how to run the battle. Consider the following: You can treat each defender and orc as an individual, and run the combat as a long, complex encounter. If
repeat this pattern several times, perhaps breaching a spot here or there before the defenders push them back. Then they start trying different tactics. Smoke Screen Late in the day, the orcs start a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cover up her husband’s blindness, but her efforts were undone by a mind flayer acting as Skullport’s ambassador. This mind flayer secretly implanted intellect devourers in the skulls of several goblins
attack to seize more territory. Fears of a Xanathar Guild offensive emerging from Skullport also play in the back of Azrok’s mind. Meanwhile, Lurkana searches for aid in finding the duergar thieves
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
block) for up to 1 minute or until you use an action to speak the command word again, whereupon it transforms back into a card. The deck defender obeys your spoken commands. If you issue no commands
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fattest, heaviest member — the most successful and thus the most admired one in the group. The qualities that other creatures expect or demand of their leaders — such as intellect, decision-making ability
another scar on his back, received as he escaped the wrath of a family member who had been pushed too far by Grolantor’s insulting boasts and selfishness.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
options might be available to characters wanting to achieve this end. Most easily, the brains can guide characters through the process of transferring their intellect into a host such as a slain monk
fear that outcome. They might strike a deal with the characters to use their control over the monastery to aid the party — but only if they agree to first go back and slay the sphinx. Once the sphinx
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Undercover Empire The human civilization that gave rise to the yuan-ti was among the richest in the mortal world. It rapidly progressed in metalworking, using keen intellect and magic to discover the
victories sent a constant influx of food, ore, and slaves back to the home cities. The wealth of the empire allowed the ruling elite plenty of time to focus on intellectual pursuits. These nobles
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spirit of a bebilith. Most of the demon’s intellect has been distilled away, leaving only its cruelty and cunning. Lethal Collectors. Though they were created to operate only in the Abyss, retrievers
are sometimes dispatched when a powerful drow needs some creature or object captured and brought back alive and intact. Only under the rarest of circumstances is a retriever handed over or sold to a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
spiders aid the ashenwights by picking off characters who hang back. The phase spiders fight to the death, but if one ashenwight is killed, the other flees or surrenders. An interrogated ashenwight fumes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for fine draconic statues at first glance. A clockwork dragon makes a formidable guardian or defender, with its advanced intellect allowing it to be programmed with a wide range of orders, as well as
snatch-and-grab that sees a deep crow flying off with a living victim before its companions have any chance of counterattack. Provided the doomed prey doesn’t struggle, the deep crow takes it back to






