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Returning 27 results for 'defenders instincts are beneath'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(with more arrow slits and defenders on the rooftop above), passing through another small gate area, and traversing the training yard before finally reaching the lone entrance. An enormous magic
is said to be haunted by the vengeful spirit of a former commander who was slain by their own troops. 3 A tunnel beneath the outpost leads to a sealed portal to Xoriat. 4 The outpost borders the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
know, the ranchâs defenders are on their own. Other Dellmon family members present at the ranch include the following people: Kerbinâs oldest child, Perd (male Tethyrian human noble), agrees with his
to fight, though Thrade has hidden a dagger beneath his bed. Ranch Workers and Guests The Dellmons have many laborers and guests, including the following people: Flameran Verminbane, a lightfoot
Compendium
- Sources->Dungeons & Dragons->Monster Manual
charnel environs, they feast on the dead with no qualms about their mealsâ origins or freshness. Carrion crawlers have segmented bodies like gigantic cutworms. From beneath their multipart maws
automatically. While Poisoned, the target has the Paralyzed condition.
Centaurs Defenders of the Feywild
Habitat: Forest, Grassland, Planar (Feywild); Treasure: Armaments, Individual
Centaurs are
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but itâs only a matter of time before
characters a chance to succeed.
Itâs okay if the characters circumvent combat and talk their way past castle defenders. Both the Cragmaw tribe and the Redbrands work for the Black Spider, so the goblinoids
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
The Sealed Gate Once inside, the characters can explore Rigus. Any patrolling soldier can curtly direct the characters to the gate to Acheron. The path to the gate, which lies beneath Rigusâs hill
deadly attacks from the gateâs far side. Assaults from Acheron are common, but these attacks have been highly effective and have caught Rigusâs defenders off guard each time. Extra troops now defend the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Resolute, which binds them to defend the nation of Elturgard. I met him years ago, and my instincts told me he was a charlatan. Afterward, I grew to suspect that he had cut a deal with one or more powerful
whence it came, taking Elturel and its oath-bound defenders with it, if that is Zarielâs wish.
All this is my everlasting pledge.
If Reya Mantlemorn is with the party, she is so stung by the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, Forough (lawful good, human archmage who can cast cleric spells), looks after the gate-town. The venerable human chancellor is a kind-hearted and patient soul, but beneath her calm exterior pumps the
donât do so twice. She stands resolute against evil invaders alongside the Cinderwings, a squadron of angelic defenders who heed her prayers. Thereâs a consequence to Excelsiorâs bliss. Once one has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
homage, all beneath the protective gaze of the paladins of Elturgard stationed at nearby Fort Tamal. Fort Tamal For many years, a ruined keep on the southern bank dubbed Bridgefort served as the
camp at Fort Tamal never seemed to need such a robust guard before. Even the relative nearness of Najara seems to provide little reason for so many of Elturgardâs mightiest defenders to be squandered
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
into the city, slaughtering the human population on the surface and driving what few defenders remained into the caverns below, and from them many fled through the Underdark. The dwarves of the
necessary for trade. Given that such trade is now a rare occurrence, most of the human realms see Sundabar as jealously guarding its wealth and cravenly hiding beneath the surface, while the rest of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
beneath these dungeons lie the bottomless Demonweb Pits where the Spider Queen dwells with her most loyal servantsâyochlol demons created to serve her that outrank mightier demons while in the Spider
would crumble and all mortals would embrace their predatory instincts. Baphometâs layer is a never-ending dungeon with the Horned Kingâs enormous palace at its center. A confusing jumble of crooked
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
like a volcano about to erupt. Ringing the citadel is a host of platforms, battlements, and arrow slits from where defenders can fire crossbows at anyone foolish enough to attack the city. For
necessary for newcomers to get around safely. Beneath the citadel proper, miles of dwarf-sized caverns form a confusing maze that frustrates most non-dwarf visitors. These tunnels are what remain of the early
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
layers of scum cover its putrid surface, and yawning pits lie in wait beneath the murk to engulf careless wanderers. Cyclopean cities of ornately carved stone rise up from the bog, including the great
her father. The citadel that serves as her domicile on the slopes of Malbolge is supported by cracked pillars and buttresses that are sturdy yet seem on the verge of collapse. Beneath the palace is a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the âWhatâs Left Unsaidâ section earlier in the adventure. Stone Defenders. After the image of Secretary Wei fades, a sculpted soldier detaches from its alcove, then steps forward to attack. The
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
small and solely of fallen branches, are usually not disturbed. Mithral Hall The ancestral home of the Battlehammer clan of shield dwarves is a nigh-impregnable vault beneath the Frost Hills, with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and repair the towerâs construct defenders. The two Istarian drones (see appendix B) are intact but powered down. They activate and attack in the room if a drone, a column, or the console is damaged
throneâs arm. âNo more need for his incessant human cautiousness. Glory will be mine alone. It is the Dragon Queenâs will!â
The jewels on the throne pulse. Beneath you, the floor lurches. Through the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the skeletal remains of dwarves and mind flayers.
Long ago, invading mind flayers and temple defenders fought fiercely in this room. Psychic echoes of the battle have drawn an intellect snare (see
dust or battered dishes, but one holds an alchemy jug beneath a few mugs. T12: Kitchen This large kitchen contains stone counters, a sink of clear water, and an oven containing orange embers. A rack of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
â buried under ash like Pompeii, or sunk beneath the waves like Atlantis. You can choose the cataclysm or determine one randomly using the Cataclysmic Disasters table. Cataclysmic Disasters d10
ally Now consider these other aspects of the conflict: Name one element of the invasion or assault that the defenders didnât expect or couldnât repel. Something happened to the first defenders who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
demon in these woods. In the final moments of the battle, the ground beneath Beorunnaâs feet crumbled, plunging him into a cavern. The triangular cavern contains, among other things, a heated pool
ceiling lined with stalactites and pierced with tree roots. The floor around the outside of the Sunken Grove beneath the ceiling is dotted with stalagmites. The distance from the top of the pit to the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
beneath a deadly layer of clear gelatinous ooze â perfectly preserved, eerily staged, and utterly devoid of anything organic. The kenku that once occupied Daoine Gloine have all long been turned to glass or
chapter 9 of the Playerâs Handbook. O3. Street Level Several trails lead down into the city, granting a better view of the tableau beneath the ooze. Unlike the figures seen standing staidly along the edges
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other side. An arrow slit in the southern wall of the passage provides defenders a way to fire on intruders who get this far.
Characters who specifically examine the ceiling notice the murder holes
river laps just beneath the arrow slits of the tower.
Three Crushing Wave reavers and a fathomer named Reash (see chapter 7 for both) occupy this tower. Reash is in command and does most of the talking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Masterâs Guide). Secomber This town of farmers, fishers, brewers, and stonecutters is perched on three hills located near the confluence of the Unicorn Run and the Delimbiyr River. Beneath these hills
towering shadowtop trees lies in the High Forest. The dark canopies of the trees form a high roof that permits only hints of sunlight to touch the ground beneath. Shadowtop Cathedral is an important meeting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pattern to provide cover for dwarf defenders while slowing their foesâ progress. Each corner on either side of the gatehouse holds two arrow slits, allowing creatures inside the gatehouse structure to
Charisma (Intimidation) check. Stone Wheels. The stone wheels operate an elaborate mechanism beneath the floor in this dungeon complex. The mechanism controls how much water fills the moat (area A11
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 10 Strength (Athletics) check. Dozens of crates and barrels are stacked inside. Several have been toppled over by tree roots growing beneath them. Stored food and water is inedible, but
forge, three in each chamber. They are all thatâs left of the mineâs dwarven defenders. The first character to enter either chamber is attacked by the specters in that chamber, and those from the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
battleground for warring genies. After years of struggling beneath their genasi masters, human slaves arose to follow a Chosen of Ilmater, at first using nonviolent resistance, and then erupting in full
is inextricably linked to Cormyr. A strong realm bolstered by its loyal army (the Purple Dragons), a cadre of magical defenders and investigators (the War Wizards), and numerous wealthy and influential
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Khundrukar, but two members of the previous expedition fell to the undead defenders with valuables in their possession. Under a scattering of bones near the altar can be found a sack that holds 280 gp
activates when any non-dwarf sets foot on it. It fights until destroyed but doesnât attack a dwarf under any circumstances. See âArundilâs Animated Objectsâ above. Treasure. Beneath the bed is a small
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of sacred gemstones, but the mind flayers took the gems when they vanquished this placeâs defenders. The basin is now empty. West Room. Attendants here dressed and armored the prepared corpses. The
priests, called the Talhund, were buried in the Crypt of the Talhund beneath the temple. The crypt was once one of Dumathoinâs most sacred places. Crypt Invasion. Many generations ago, mind flayers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Water drips from a pipe into a basin in the southeast corner beneath a detailed image of a staring eye gripped in a withered hand. Five robed cultists are in this room, with one bullying the rest.
A
commands the nothic to enter melee while he fights from a distance, summoning Undead defenders if the nothic falls. Jerot fears exposure more than anything else and thus fights to the death. Jerotâs






