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Returning 7 results for 'defends insult are blade'.
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deeds insect are blade
defense insect are blade
defend insults are blade
deeds insults are blade
deeds insult are black
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Minions and Pets Although they are solitary by nature, hags sometimes feel the need for companionship. Usually one scratches this itch by acquiring servants she can insult and slap around as she
to fire, able to transform into a flock of crows, or able to teleport through shadows — whatever the hag thinks best defends or serves her. Random Hag Minions To determine the minions and helpers in a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
importance. Roll on or choose a result from the Weretiger Wards table to inspire what a weretiger defends.
Weretiger Wards 1d4 The Weretiger Protects A...
1 Legendary weapon or symbol of
yield to blade alone. It takes strength, honor, and sometimes a little more.
—Delmair Rallyhorn, weretiger
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. A character who manages to catch the body finds that it’s an ages-old, rag-clad elf skeleton. 3 A misshapen arch is covered in drooping, metallic, blade-like decorations. The arch was once a portal to
) whenever they rest or cast a spell within the next 7 days. The croaking vanishes after this time, the giant having forgotten the characters. Slaying the Giant. The giant defends himself if attacked, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the decaying cavity. A typical Bedlam greeting involves spitting at another’s feet—presuming the greeter is upwind—followed by a curt yet creative insult. An obsidian tower protrudes from the
, upturned blade. A silence spell blankets the interior of the Eye and Dagger, shielding its patrons from the gate-town’s belligerent gales. Weary guests occasionally weep on entering the establishment
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
goblet again. Magic Goblet Charms d8 Charm
1 Charm of the Abjurer. This charm allows you to cast the blade ward cantrip as an action at will. After 24 hours, this charm vanishes from you
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dagger with a malachite blade (250 gp). The other chest also contains a potion of resistance (fire) in a vial made from a hollowed-out dragon’s fang. B19: Storeroom Boxes, barrels, crates, and sacks are
magic item, 10,000 gp worth of treasure, or a successful DC 25 Charisma (Persuasion) check suffices. If the characters insult Jarazoun or reveal their true purpose, the efreeti becomes hostile and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
slaad keeps it, turns invisible, remains in this room, and defends itself if attacked. It can be harmed by the dancing statues. Zybilna pressed the slaad into service, and it does her bidding if she’s
lead down to area P31 and up to area P49. Treasure. Strongheart wields Steel, a magic longsword (see appendix A). The sentient blade can’t be removed from the knight’s hand while he’s frozen in time






