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Returning 20 results for 'defenses imagine are brief'.
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True Strike
Legacy
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Spells
Basic Rules (2014)
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
Species
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
True Strike Divination cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Concentration, up to 1 round You point a finger at a target in range. Your magic grants you a brief
insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
True Strike Divination cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Concentration, up to 1 round You point a finger at a target in range. Your magic grants you a brief
insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
demesne of the lich-king Larloch himself, who has also been called the Shadow King. Threats and Defenses I warn you: do not come to this place. And if you must, do not tarry, for its defenders are
result of their experiments have been seen unleashed in the Troll Hills and Troll Forest around the ruins. Such monstrosities are also common prowling the ruins of the Crypt itself. During my brief
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
down the characters’ resources with brief zombie attacks. If the characters feel completely overwhelmed, Talon priests with potions of healing might appear, or an officer can enlist characters to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hold remained the personal property of the Margaster family. For a brief time a little more than a century ago, Thornhold fell into Zhentarim hands. When the Zhentarim marched through the
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
following list is not exhaustive; customize your list to include elements you imagine could arise during adventures. End the list with a space where players can add other topics to avoid or that they’re
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Ephara To an extent, Ephara’s devout show their faith by going about their lives and contributing to society. Midday services at Ephara’s temples often feature a brief prayer, followed by
the small seaside city of Altrisos. Recently weakened by a triton raid, the city had no defenses left and would be destroyed by an attack. The people prayed to Ephara, and the large image of her face
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orrery’s power gives it a kind
to be resolved, with those complications revealing useful information concerning the Six’s plots, the ritual site’s possible location, and the defenses around the site.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
react as the city fell. Iriolarthas conjured a doorway to a magical demiplane and stepped through it just in time. As Ythryn settled into its icy grave, all magic in the city became undone for a brief
fell into ruin. If you’ve ever played a science fiction game that includes the concept of a lost, highly advanced civilization, then you can begin to imagine what ancient Netheril must have been like
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. All objects and creatures encountered in the mirror tomb appear real, but they fade away if taken to the real world. The mirror tomb has the same magical defenses as the true tomb, and any character
“Treasure” below). Any character who spends 10 minutes poring over the journal can note a few brief mentions of the other company members: Lord Brixton (a Cormyrean knight), Bravus Boulderborn (a gold
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
crush the defenders in a pincer attack. The Saltmarsh council explains that the characters’ role is to serve as a strike force, disrupting the sahuagin defenses and slaying as many foes as possible before
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations. These brief summaries of the
character’s favorite words or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine.
Each background presented later in this chapter includes suggested
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
extra hit points. However, adventurers have more resources at higher levels to counteract such defenses, making resistances and immunities less relevant at higher levels. Effective Hit Points. If a
counteract that resistance or immunity, you need to take these defenses into account when comparing your monster’s hit points to its expected challenge rating. Using the Effective Hit Points Based on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
expects from warriors serving a local lord. Those who misunderstand the Zhentarim often do so because they imagine them to be cackling villains in the vein of the Zhents of yore. In reality, they are
smiled in reply. Although it seemed a genuine smile, I could wring no truth from it. Of the castle’s defenses, I can say little. My tour was limited. But I did note that, while some things on the giants
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
slab, where the Heralds of Dust conduct a brief inspection before arranging it to be sent to another area of the Mortuary. Coffin Fitting. Crafters measure corpses for coffins, caskets, and sarcophagi
, characters journey to the Nevervault, a hazardous containment crypt deep beneath the Mortuary for creatures that should be dead but somehow aren’t. The defenses for the vault and several threats within are






