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Returning 35 results for 'defenses impact are built'.
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Monsters
Fizban's Treasury of Dragons
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
wary eye on the efreeti;efreet who have built a tower near the dragonâs lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
Monsters
Fizban's Treasury of Dragons
(and more paranoid) dragons employing several layers of such defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the calderaâs center collapsed a portion of the vaults and flooded their
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
shifter might be a massive brute built like a bear. While a shifterâs appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, bugbears are ambush predators accustomed to long periods of inactivity broken by short bursts of murderous energy. Ferocious though they may be, bugbears arenât built for extended periods of exertion
wild, and the cast-off members of a gang might eventually catch on with a different group.
Left to their own devices, bugbears have little more impact on the world than wolf packs. They subsist by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Investigation at Altand Altand is primarily a wood elf settlement, blending almost seamlessly into the forest around it. The village exists on two levels, with a few structures built on the ground
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
is long gone, her lair is anything but empty. Demons, dragons, and other formidable creatures haunt the perilous caverns and the mountains that conceal them, and the archmageâs untold defenses remain
disappearance, Iggwilvâs impact persists in the caverns, where she is believed to have penned, at least in part, the Demonomicon of Iggwilv: her infamous treatise on the infinite layers of the Abyss and its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
meteorites, and rained down on Krynn. The meteoritesâ impact formed craters throughout the Northern Dargaard Mountains. Ancient, moon-venerating wardens chose one of these craters as the site for a shrine
where they could revere Krynnâs moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Cataclysm, Kalaman remains a thriving port city surrounded by tall Istarian-built walls that have never been breached. In its busy harbor, vessels from all over Ansalon go about their business
castleâs architectural marvels include defenses yet to be recreated in the modern age. The city of Kalaman is further detailed in Chapter 4.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they impact Djaynai. Travelers occasionally come to Djaynai to learn the Lightsea Lancersâ ways, as their heroics, dance-like martial arts, and knowledge of transmutation magic are renowned throughout
the land above. To keep such lore safe, ancestral Janyans built structures in hidden reaches, like the Trench of Love Lost, to archive sacred wisdom before it was lost. Eventually, though, such archives faded from memory. Profound Djaynaian secrets remain hidden in the deep, awaiting rekindling.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovians built a walled village named Krezk. Between Vallaki and Krezk lie the ruins of Argynvostholt, the fallen bastion of a knightly order called the Order of the Silver Dragon, wiped out by Strahd and
his army. East of the mountains lies the village of Barovia, shrouded in mist and bereft of walls and defenses. The dark silhouette of Castle Ravenloft looks down on this village from its perch atop a 1,000-foot-high column of rock known as the Pillarstone of Ravenloft.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
assured them that she is heeding the will of Skoraeus Stonebones. Kayalithica believes that the works of the small folk are a pox on the land. They desecrate the very stone upon which they are built. By
stone giants wonât easily be turned against their thane, but they might be persuaded to help adventurers survive the perils of Deadstone Cleft by providing information about the canyon and its defenses. They can also shed light on Kayalithicaâs evil intentions.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in a secret vault. As a security precaution, he arranged for all knowledge of the vaultâs location and defenses to be magically erased from his mind and the minds of his subordinates. The wizard who
modify that creatureâs memory. A creature attuned to the stone can also extract information from the aboleth, including lore about Neveremberâs vault. Built long ago by dwarves, the vault is warded
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is built on the bones of the past, and these ancient mysteries may have a dreadful impact on the future. Many of the modern cities of Khorvaire are built on the foundations of ancient goblin cities and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
no wall need be built to protect that side of the hill on which Thornhold sits. The castle is utterly without adornment or ornamentation, and only crenellations and arrow slits break the solid face of
gathering supplies and reinforcing Thornholdâs defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They donât want to be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
playing them off against each other. If his bodyguards are defeated and he is facing death, Yahru offers small bits of information for the promise of freedom. In addition to the layout and defenses of the
disease for which there is no known cure. Ras Nsi has made a pact with a powerful lich named Acererak, who conquered Omu long ago and built a tomb beneath the city. The tombâs entrance is marked with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
point for miles. Built from white limestone and embellished in marble, the spire resembles a gleaming sword that pierces the sky.
The gatehouse faces the opposite cliff, its drawbridge the only
. They are likely to know of the charactersâ approach long before the party arrives. The knightsâ reaction depends on how the party chooses to enter the spire. Peaceful visitors who approach openly are welcome. Those who sneak in or assault the spire meet the full defenses of the keep.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
prefer to visit the surface only at night. Even though they live underground, drow are much more than cave-dwellers. Their cities are as magnificent as anything built by surface elves, and their defenses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
agree to help her, they are free to claim anything else they find in the fortress. Yargoth keeps her end of the deal, provided the characters do the same. 11b. Fire and Rust Defenses. Six hobgoblins
contraption that hurls casks of alchemistâs fire that explode on impact. Before one of these weapons can be fired, it must be loaded and aimed. It takes one action to load the weapon, one action to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, you can offer to let the character succeed at the cost of a complication or hindrance. Such complications can run along any of the following lines: A character gets her sword past an enemyâs defenses
can take such an exceptional roll into account when adjudicating the outcome. Itâs up to you to determine how this manifests in the game. One approach is to increase the impact of the success or failure
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
character manages to get her sword past a hobgoblinâs defenses and turn a near miss into a hit, but the hobgoblin twists its shield and disarms her. A character narrowly escapes the full brunt of a
increase the impact of the success or failure. For example, rolling a 1 on a failed attempt to pick a lock might break the thievesâ tools being used, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
they will keep quiet about her mission, she tells them about the job: âThe Afterlife Casino is a new Nine Hellsâthemed attraction just outside town. The owner, Quentin Togglepocket, built it using prize
could try to take the statuette from the winner on their way out, Verity wants to limit the heistâs impact to Quentin as much as possible to shame him publicly. Verityâs Bag of Holding Made of purple
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
a good distance, seemingly unharmed by the cataclysm that produced the damage around them. Indeed, because of their pristine condition, some folk conjecture that these towers must have been built
demesne of the lich-king Larloch himself, who has also been called the Shadow King. Threats and Defenses I warn you: do not come to this place. And if you must, do not tarry, for its defenders are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with repeated ambushes. Emerald dragons frequently lay traps and alarms at the entrance points to their lairs, with older (and more paranoid) dragons employing several layers of such defenses. Map 5.8
: emerald dragon lair View Player Version Emerald Dragon Lair Features The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feed on, while Undermountainâs existing defenses offered an unprecedented level of security. Enemies at the Gates Through methods unknown to the illithids, the githyanki vanguard force tracked the
ulitharid has built an enormous dynamo that channels the energy of an underground river to power a series of interconnected metal capsules called psipods. The illithids under Extremitonâs command have
Compendium
- Sources->Dungeons & Dragons->Divine Contention
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted FaerĂ»nâs magic, corrupted the towerâs defenses. The
. To the southwest, docks line the shore of the mere, packed with barges ready to cross the marsh and meet merchant ships at sea.
Newly built houses with thatched roofs line Leilonâs muddy streets. At
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their outer defenses and militia. Lob and Ogg spent the next month lost in the hills, trying to find their way back to Grudd Haug. When they got there, they told Guh about the âbig farm.â Guh
Goldenfieldsâ defenses and can run to get help, if thatâs what the players want them to do. For more information on how to use and run these NPCs, see the âSpecial NPCsâ section at the start of this chapter
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
they see, a dwarven stronghold is well built but austere. The greatest treasures crafted by a clan are sequestered in the innermost chambers of the stronghold, behind secret doors in areas that are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fully repaired. Life at Sea Your life at sea and in port has shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character. d6 Seaâs
it from sinking when it smashed against a reef. You have a standing invitation to visit the merchantâs distant mansion. 4 Master of Armaments. You specialized in designing and mounting defenses for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They also canât trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
courses through the shipâs veins. Equipment is scattered everywhere, both from the impact of the crash and because of subsequent repair work. Approaching the Nautiloid As you trudge deeper into a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, contact me and let me know, then await further instructions.â
Tarto tosses you a satchel. âThis here is a bag of holding. You can use it to contain the meteorite. The impact site is nearby. If the
Elmandar, who operates a shop on the Rock of Bralâa city built on an asteroid. Prince Andru, the monarch of Bral, has invested heavily in the academy, though his support has waned of late over questions regarding security within the institution.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goblin. North and west of the higher bridge, resting in the snow, are three large, wooden cages, currently empty.
The wooden cages were built to hold the polar bears that pull the goblinsâ wagons
hatches built into it that can be lifted away to get at the rigging underneath. Dangling Construct. The construct dangling beneath the platform is a shield guardian that survived the fall of Ythryn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the wise: being friendly with a burly fellow who is good with a knife is one of your best defenses in the Field Ward. The other place you might solicit aid is Endshift Tavern, a popular stop for off
Amendsfarm) where those convicted of minor offenses work off their debt to the city. Many gnomes and halflings live in this region, and most buildings are built to reflect their stature. Two noble
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
magically enhanced demilich skull built into the labâs instrumentation panels is used to channel a characterâs soul energy once the bargain is struck. A character who has a portion of their soul
throughout the lab can access the armorâs controls given enough time. Even after accessing the controls, though, no one can approach the armor without setting off its automatic defenses. See the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshards of all three kinds (Eberron, Khyber, and Siberys). Each observatory must be built in a location that is balanced between Siberys and Khyber; finding such a site might take years of careful
acquiring knowledge and opposing the Lords of Dust can make the dragons suitable as allies, their devotion to their long-term interests can blind them to the short-term impact of their actions. Chamber






