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Returning 35 results for 'defined intense are battle'.
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Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
the sahuagin hunting horn â a call to raid and battle. Coastal settlers refer to sahuagin as âsea devils,â for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal
massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
it. This is the sound of the sahuagin hunting horn â a call to raid and battle. Coastal settlers refer to sahuagin as âsea devils,â for sahuagin have no compassion in them
self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.
Way of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Resting The battle is intense, with no real opportunities for rest. If the players insist on taking a short rest, advance to the next box on the Battle Flowchart, taking whichever battlefield result
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
face of his drow foe, then turns to drive his armored elbow into the gut of another. These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
. Elves born on this plane have the celestial type and are wild at heart, ready to battle evil in a heartbeat. Otherwise, they look and behave like normal elves. Optional Rule: Intense Yearning Keep track
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the face of his drow foe, then turns to drive his armored elbow into the gut of another. These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and
communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
axe. Iroas pushes his followers to be ready at all times to meet conflict head-on. Divine Relationships Iroas is defined by his opposition to his twin brother, Mogis. Although both love battle, Iroas
Iroasâs Influence Iroas personifies the glory of victory, honorable combat, and physical competition. He is the unspoken bond between soldiers on the eve of battle, the courage of the standard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves of the Mror Holds The dwarves of the Mror Holds are defined in part by their relationship to the ancient Realm Below. In a desperate effort to rediscover and reclaim the holdings of their old
vendetta with a personal rival, seeking to defeat them either in battle or in business. 5 Youâre searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble. 6 You want to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogisâs power. To feel rage, to be an instrument of wrathâthese emotions override the fear of battle. In hatred there is strength, and Mogis revels in this fact. But mortals must beware, for the price
. Divine Relationships Mogisâs existence is defined by his eternal struggle against his twin brother, Iroas. (Only a handful of contradictory myths address the parentage of these gods, but they are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
raid and battle. Coastal settlers refer to sahuagin as âsea devils,â for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.
âThe village was
in battle, and all sahuagin bow down before these powerful barons.
Way of the Shark. Sahuagin worship the shark god Sekolah. Only female sahuagin are deemed worthy of channeling the godâs power
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Outline The events of Hoard of the Dragon Queen lead directly into The Rise of Tiamat. The shape of this adventure is defined by the meetings of the Council of Waterdeep, which divide the adventure
the Sword Coast for the final battle against the Cult of the Dragon. Severin is ready to fulfill his plans, and the combined forces of the Sword Coast must strike now if the cult is to be stopped
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
1. Office of the Artificer This entrance opens up to a large stone chamber. At the far end, an intense-looking man stands behind a large stone table covered in a dense layer of plans, drawings, and
battle finishes the characters off). If the characters enter into a deal with Moghadam, he writes them a magic pass that allows them to travel the tomb without being attacked by the girallons therein
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Wandslingers The Last War saw a dramatic increase in the use of magic in battle. Aundair was the first nation to field units of arcane dragoons, but as the war continued cantrip specialists could be
to see a warrior with a sword on one hip and a wand on the other. Within the army, such a soldier is referred to as an arcaneer. On the streets, they are called wandslingers. A wandslinger is defined
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spell on the cleric spell list, as well as any domain spell from their domains). They also have broad influence over aspects of the world associated with their portfolios, beyond what can be defined
into a physical form that doesnât fill the sky (perhaps something similar to an empyrean or the tarrasque), which could enable adventurers to battle the god, especially if they have access to a divine
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the darkest hours of the plane display a deep-red twilight. At noon, the light is intense. Most business in the City of Brass (see below) takes place during the darker hours. The weather on the plane
. Roving bands of salamanders battle each other, raid azer outposts, and avoid patrols from the City of Brass. Obsidian ruins dot the desertâremnants of forgotten civilizations. City of Brass Perhaps the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
audience chamber was so intense that I could barely think. Did that pressure come from Menyar-Ag-Gith, or from the dozens of followers that surrounded his body? Alas, I left with that thought, and my
they did to the gith eons ago. As their means of vengeance against the mind flayers, the githzerai send bands of warriors called rrakkmas â illithid hunting parties â to other planes to do battle with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and battle evil can draw on the power of the Silver Flame to aid them, but they must beware of the Shadow in the Flame, the demon that still lingers and yearns to trick good people into evil. A
Khorvaire. In contrast to the Sovereign Host, the church maintains a defined structure and creed. Archbishops monitor regions; cardinals lead the church; and the ultimate authority is the Keeper of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
consistent amount of the follow-up action that your franchise is famous for. Sune The wise know that people are defined by their desires as much as anything else, and the Princess of Passion is the
patron of desires. In the battle of logic versus passion, itâs passion that guides mortals and gods more often than not. As an Acquisitions Incorporated cleric of Sune, your intimate understanding of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gruumsh one of his eyes. Depending on who does the telling, the battle was a clash of titans fought across many planes and worlds, or it was little more than an annoyance to Corellon. But the legends
example of Corellonâs wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
position as the supreme ruler of the githyanki with a grand proclamation that defined the githyankiâs all-encompassing mission. They had been bred and trained for war by their one-time masters and had
proclaimed that githyanki who proved themselves skilled in battle would ascend to an even greater paradise. A long lifetime of service would earn any githyanki a journey to the boundless delights of her
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
condition. 5 Key. A creature can unlock an object in this region simply by touching it, even if the lock is magical. 6 Flames. Emotions in the region become more intense. Whenever a creature in the
initiative count 20 (losing initiative ties), the knights deal 9 (2d8) force damage to each of the charactersâ enemies. After the battle, the knights bow, then disappear. 8 Euryale. Natural vegetation
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
settles over the land. The characters can battle the giants living there or try to broker a lasting peace. Supernatural Horror If you want to put a horror spin on your campaign, the Monster Manual is
. Horror can be intense and personal, and not everyone is comfortable with such a game. (The advice on discussing limits under âEnsuring Fun for Allâ in chapter 1 is particularly important for a horror game
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
fallen clutches something against their chest. Youâre not sure what it is, but you feel the urge to reach for it. Before you can, the object glows and then flashes with intense light.
Kiri-Jolith, God
the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the characterâs player chose during character creation. The echoes of battle donât mean
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gruumsh in between.
â Elminster
Orc Blade of Ilneval Ilneval is Gruumshâs battle captain, a devious strategist who directs Gruumshâs soldiers with boldness. Among orcs, warriors that venerate Ilneval
healed. The hands cultivate the sickness of these nurtured ones, turning them into instruments of defense and weapons of war. When orcs go to battle, a band of nurtured ones might charge in first â to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magic spell or similar effect, the Soulmonger radiates an intense aura of necromantic magic. Destroying the Soulmonger not only ends the effects of the death curse (see the introduction to the
, which he controls using a talisman of the sphere worn about his neck. Because the Tomb of the Nine Gods is not Acererakâs home, he has no access to lair actions during this battle. Acererak speaks to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
would be most useful to the supplicant in battle. Only one such weapon can be gained by the characters in this way. G4. Vestment Chamber Read the following as the characters enter this area: Three
the demons. If Gideon is present and the characters refrain from attacking him after the first round or two, they have advantage on checks to parley with him after the battle. Otherwise, they have
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
corpses closely can, with a successful DC 10 Wisdom (Medicine) check, confirm that the two died in their sleep from drowning. It appears they stopped in the cave after an intense battle, fell asleep, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
opposing forces must remain in balance, always pulling away from each other but remaining bound together in creative tension. In a cosmology defined by an eternal conflict between good and evil, mortals are
. Monsters and fiends serve it, as do certain secretive cults. The myths of a dualistic religion usually predict that the good deity will triumph in an apocalyptic battle, but the forces of evil believe
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
by rolling initiative and then undermine turn order with a delay option. Moreover, we felt that toying with initiative wasnât where the focus should be in battle. Instead, the dramatic actions of the
between its first and second attacks when it uses Multiattack? A readied action occurs immediately after its trigger. If you defined the trigger as an attack, your action happens after that attack. How do I
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the skeletal remains of dwarves and mind flayers.
Long ago, invading mind flayers and temple defenders fought fiercely in this room. Psychic echoes of the battle have drawn an intellect snare (see
Maliniaâs work. The cultist is quick to send the gemmules into battle, supporting them from her high perch with Nightmare Blast attacks. T18: Cleansing Chamber Standing in a circle in the middle of this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the demons fight, the battle can be heard in every chamber in this zone (see âPit Battleâ in area 2 to aid in narrating the noise). 1. Chandelier Chamber Scorched and shattered plaster shows faint
canât leave the pit until all the demons within it are destroyed. The pit is otherwise easy to climb. Shalendra Floshin Pit Battle. In the pit, a reduced-threat vrock (see âReduced-Threat Monsters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who tie wet rags across their nose and mouth or take similar precautions have advantage on the saving throw for 10 rounds, but then the rag dries out in Hrakhamarâs intense heat. The mephits arenât
, gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a squad of Boros soldiers into battle. When youâre assigned a mission that involves an adventure â leaving behind your guild holdings and putting yourself in danger â and you complete that mission
Azorius, Orzhov, and Boros â have well-defined hierarchies that characters can ascend through as they improve their renown scores. Other guilds have positions of honor that characters can apply for if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and light equivalent to that of a campfire and canât be extinguished. E4. Sarcophagus and Crystal Pillars Atop the eastern berm, a granite sarcophagus rests in a half-circle defined by five crystal
, which startles and scares away the other animals. If the frost druid in area E9 hears sounds of battle in this room, she remains where she is, preferring to make a final stand there. Statues. In addition
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
if the characters look into the shaft: Intense heat and light radiate up from the bottom of this smooth-sided shaft, and the crackle of flames is easily discernible from below. A chain ladder is coiled
praying to Imix when the characters first arrive. Unless the characters are disguised as fire cultists, they are attacked on sight. The efreeti, if present, also joins the battle. Treasure Seven






