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Returning 33 results for 'defined intent are broken'.
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defies intend are broken
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spellâs
Casting Time entry. Some spells that have a casting time of a Bonus Action are also cast in response to a trigger defined in the spell. Longer Casting Times Certain spellsâincluding a spell cast as a Ritual
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spellâs
Casting Time entry. Some spells that have a casting time of a Bonus Action are also cast in response to a trigger defined in the spell. Longer Casting Times Certain spellsâincluding a spell cast as a Ritual
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
8. Kraken Kibble This half of the broken vessel is more accessible, so the characters can easily peer into this section as they approach. As the characters get close enough to see into this area
, read or paraphrase the following boxed text: This half of the broken ship is wide open. Lines with large hooks hang from the top of the inside, stretched from floor to ceiling and secured at either end
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
caves overlooking the bay. These simple creatures arenât inherently hostile, but they are suspicious and wary around newcomers. Any show of malicious intent on the part of strangers is enough to shift
advantage on saving throws against spells and other magical effects. Treasure. If the mighty turtle is defeated, sixty crystals can be broken off its shell and sold for 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
26. Terraced Aquarium You are looking out and down into an enormous chamber defined by terraced steps that ring the entire area and descend toward a central enclosure.
A few feet south of the door
of glass wall has AC 15, and 20 hit points. The glass can also be broken with a successful DC 15 Strength check. The only exit from the room is the door that leads south out of the bottom tier. It
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
frightening sounds to startle cows and sour their milk, or hiding a baby in an attic. Although a boggleâs antics might cause distress and unintentional harm, mischief â not mayhem â is usually its intent. If
to a space defined by a frame, such as an open window or a doorway, a gap between the bars of a cage, or the opening between the feet of a bed and the floor. The rift is invisible and disappears after
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hiding a baby in an attic. Although a boggleâs antics might cause distress and unintentional harm, mischiefânot mayhemâis usually the intent. If threatened, a boggle flees rather than stand and fight
defined by a frame, such as an open window or a doorway, a gap between the bars of a cage, or the opening between the feet of a bed and the floor. The rift is invisible and disappears after a few seconds
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
considers it her personal space and grumbles if anyone seems intent on disturbing it. B3: Lost Dolindars Two stone coffins in this room have been broken open, littering the floor with rubble and dust. A
shrieks in rage and attacks anyone she can see. A second sorrowsworn is resting inside one of the broken coffins, initially out of sight but quick to join his sibling in a fight. The sorrowsworn fight
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.
A short hall ending in descending steps leads to the central chamber, which is flooded. A dark, foul pool covers the entire floor. A central hall, flanked by narrow aisles, is defined by two rows
.
Two corroded bronze braziers stand in the pool. Toward the middle of the room, two broken urns, each apparently once about four feet tall, poke up out of the water. In the darkness on the eastern
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the ceiling of this moldy room, which contains a few broken roof shingles amid puddles of water. In one corner, set into the floor, is a heavy wooden trapdoor held shut with a chain and a padlock
mixes logic exercises with lurid descriptions of fiend-worshiping cults. E5f. Chapel The chapel is a shambles, with overturned and broken pews littering the dusty floor. Dozens of candles mounted in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
shores of the Dagger, and Sharn canât spread out⊠so instead itâs grown ever upward. Sharn is broken into five âquartersâ: Central Plateau, Dura, Menthis Plateau, Northedge, and Tavickâs Landing. Each
middle ward. Each ward is further subdivided into districts, neighborhoods defined by an economic role, a specific community, or both. Lower Northedge includes the districts of Stonegard, Longstairs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
behalf while paying for them with what amounted to worthless coin. Was it Asmodeusâs intent all along that Glasya should strike out on her own, or was Glasya rebellious and clever enough to successfully
, the gold composition of a coin was strictly defined at the time of the coinâs creation, but no law governed a coinâs state after it left the mint. As long as it was made in the mint, it was legal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Obelisk The Gray Ghosts believe that the mysterious obelisk in this cavern is an important source of magical power, and they are intent on rebuilding it. The obelisk was broken long ago. However
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
aid to those in true need and without selfish intent. When such a creature requests help in this area, the cavern can offer answers or intervene by duplicating any spell of 8th level or lower (your
so again for 1 year and 1 day. C3: Haunted Cavern The floor of this cavern is ridged like sand at the bottom of a stream. Itâs dotted with slender stalagmites and littered with broken stalactites from
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
â some lost city farther into the Barrier Peaks. The devil has seen Kwalishâs notes (found in the treasury, area M10), which confirm that the inventor was intent on seeking the legendary city of Daoine
fight. Creatures. The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. A successful DC 12 Intelligence (Arcana) or Wisdom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Island Locations The following locations are keyed to map 5.1. I1. Ruined Dock Frost giants fashioned this dock out of ice and built it to endure, yet sections of it have broken away and fallen into
slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynneâs snowy owl familiar, if itâs present, senses the mephitâs cruel intent. Söpo and the owl have an instant dislike for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
it was; the entire land is a scar left by the catastrophe of the Mourning. Mist Wall. The borders of the Mournland are defined by a wall of thick, gray mist that rises thousands of feet into the air
. 5 The broken bodies of soldiers lie scattered across a battlefield, refusing to decompose. 6 The characters find a fallen warforged colossus (described later in this section). Creatures of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the lintel above this door is the word âCrueltyâ in Common. Door to Area G17. Part of the lintel has broken off, but characters can still make out the word âEnduranceâ carved into it in Common. Door
to Area G18. Carved into the lintel above this door is the word âIsolationâ in Common. Door to Area G19. The lintel above this door has partially broken off, destroying some of the inscription carved
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
intent, the bosuns welcome them to the Lambent Zenith and call for Ilren, who stepped in as the campâs interim leader when the shipâs first mate fell ill. The githyanki explain that they havenât heard
segmentâs top deck. What remains of the shipâs prow is plunged deep into the heart, and the deck rumbles as the heart pulses. Scraps of gossamer sails dangle off the shipâs broken-off mast, which is
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
successful check, the character determines the young man died of exsanguination somewhere else and his body was brought here. (Werth was killed on the altar in area T4.) T2: Vestibule Broken doors lie on the
) check to discern that the guardian is animate. Guardianâs Challenge. When a character comes within 5 feet of the statue, the guardian animates and says: âOblivion is nigh! State your intent or leave
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and light equivalent to that of a campfire and canât be extinguished. E4. Sarcophagus and Crystal Pillars Atop the eastern berm, a granite sarcophagus rests in a half-circle defined by five crystal
. Once broken, the mirrorâs magic is gone forever. E8. First Tomb of the Half-Moon The stone door to this tomb is engraved with a white semicircle (the symbol of a half-moon), with its rounded edge facing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
all the female dusk elves put to death around four centuries ago as a punishment for Patrinaâs murder. Thus, the remaining elves canât procreate. A broken people, they are aware of the vampireâs
many sins, and he yearns not only to free her but also to restore her to life. If the characters seem intent on destroying Strahd, Kasimir tells them about the Amber Temple. Without divulging too much
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captain overboard. The other captains are still adjusting to their ill-mannered new confederate, who seems intent on bullying his way toward declaring himself king of the pirates.
Elok wants to stop
pirates whoâve seriously broken the buccaneerâs code, can be lashed to the rock. There theyâll either drown at high tide or be nibbled on by sharks and other predators until their punishment is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the southernmost alcoves. Each shadow is a wispy duplicate of a character intent on killing its original. If the characters entered from the south, or if they donât try to ascend the stairs, Nafik can
wall of this room has been broken through, with rubble and dirt piled on the floor. A rough-hewn tunnel twists north from the opening.
Two earth elementals created by Nafik dug this tunnel under his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mortal soul dies, it is drawn to Dolurrh, a place defined by despair and apathy. Over time, memories are leached out of these trapped spirits until only husks remain. Although this seems a bleak fate
different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
between its first and second attacks when it uses Multiattack? A readied action occurs immediately after its trigger. If you defined the trigger as an attack, your action happens after that attack. How do I
other modifiers to damage. If you succeed on a save and still take damage, that damage is halved if you have the right resistance. Is the intent that only melee weapon attacks can knock foes unconscious
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
spell granted in the tomb (see area P12)âthey wonât entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
wisherâs intent, especially if the wish is made to free a creature from the Fountain All Healâs enchanting draught. Feel free to allow wishes to be partially granted, or to simply inform a player
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
âtroll scratchingsâ at doors and windows. Those with more malicious intent sing screechingly in the wee hours, and hurl raw eggs at windows, signs, and the heads of those who try to stop them. Have
disobey the normal order â as long as no laws are actually broken and no rift is made that canât be later bridged. During the Reign of Misrule, nobles serve meals to their servants, children take
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
alcove to the south appear to have been broken up for firewood. The long hallway to the west includes doors to the showroom (area G5) and the depleted mine (area G9). Treasure. A shredded backpack contains
Qunbraxel considers worthy, the mind flayer hopes to join the Ilvaash fanatics and receive power and insight from the Far Realm. The mind flayer fanatics had little intent on welcoming Qunbraxel into
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Calimshan is sharply defined by brick-and-plaster walls, 15 feet tall, 5 feet thick, and topped with minarets in the classic Calishite style. These walls donât simply surround the neighborhood, either
. The fact that these performances sometimes go terribly awry, with monsters breaking loose or a broken piece of equipment sending a performer plummeting into the crowd, only adds to the excitement
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Unlike most of the Outer City, where neighborhoods blend into each other and no one can quite say where one ends and another begins, Little Calimshan is sharply defined by brick-and-plaster walls, 15
sometimes go terribly awry, with monsters breaking loose or a broken piece of equipment sending a performer plummeting into the crowd, only adds to the excitement, and patriars and common folk alike
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
basin of water, with a grinning gargoyle perched on a pedestal jutting out from the wall. Stone doors exit to the north and the south.
Two nothics occupy the room, hiding behind the broken columns
crumbling and crooked, and the heaps of uncured pelts and hides strewn across the floor form a crude, foul-smelling carpet. Gnawed bones and broken crockery are scattered about, along with a few odd pieces of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
dwarves chained to the floor and forced to labor making weapons. Four of them are dwarf commoners intent only on escaping if they are released, but the fifth is a veteran who volunteers to stay with the
. Finally, what appears to be a broken barrel rests in the southeast corner. This is another illusion, concealing a well-made, watertight cask that holds a map showing the location of the frost giants






