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Returning 21 results for 'defined interests are bitter'.
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Monsters
Mythic Odysseys of Theros
damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isn’t cursed.An eater of hope is bitter to the core, resentful of all forms
’ greed to turn them against one another and their own best interests.
Some foul souls can’t let go of the miserable lives they had. Having been despicable in life, these spirits fester in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the city’s art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
legal commodities using the guild’s resources, and any prices tip in your favor by 10 percent. Training. The guild retains knowledgeable tutors in subjects pertinent to its interests. When you undertake
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Patriars Patriars are the elite upper class of the city, a rank defined largely by money and lines of vague, increasingly inconsequential heritage. Many nobles claim generations of lineage, dating to
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the city’s art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
restaurants in Sharn, she fights to maintain tradition but definitely puts the needs of the wealthy ahead of the poor. 6 Shassa Tarr (shifter), from Lower Northedge, represents the interests of the
seen as a tool of the industrialists who own the foundries there. Members of his family were killed by warforged during the Last War, and Toranak harbors a bitter grudge against House Cannith and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to its patron might be a clearly defined exchange, or it could be uncertain or forceful. Whatever the nature of the being, as long as your group fulfills its role, the being offers rewards. Roll or
wealth for its hoard, its ambitions expanding in its advancing years. 2 Lich. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
interaction with each organization over the course of the campaign. Gaining Renown A character earns renown by completing missions or quests that serve an organization’s interests or involve the
organization directly. You award renown at your discretion as characters complete these missions or quests, typically at the same time you award experience points. Advancing an organization’s interests
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
are easily identified by the expansion of the walls beyond the central core. These internal walls naturally divide the city into wards (neighborhoods defined by specific features), which have their own
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
position as the supreme ruler of the githyanki with a grand proclamation that defined the githyanki’s all-encompassing mission. They had been bred and trained for war by their one-time masters and had
Vlaakith: she knows how to build fanatics. But alas, fanatics are good for nothing of lasting consequence.
The Bitter Truth In the time since Vlaakith made this promise to her people, she has called
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, the inspector of taxes, and a few influential magic-users with ties to politically active secret societies. Several of these directors represent criminal or unsavory interests, including Nerof Gasgol
are petty crimes. The perpetrator pays a fine of 2d10 GP or works to provide restitution. Minor Crime. The category of minor crimes includes armed assault (defined as any nonfatal attack made with a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
five Towers of High Sorcery, centers of learning to advance the craft of magic and the interests of the orders. Three of the towers were destroyed during the Cataclysm, and a fourth—the once unsurpassed
apprentice will honor the laws of their order, no matter the circumstance. To this end, the test confronts an apprentice with bitter moral and emotional choices as well as magical challenges. Illusion and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they’re not necessarily bonds. People can be bonds if they inspire you, motivate you, or make you act against your best interests. (They can represent flaws if their existence amounts to a weakness
ranks of the guild. When you join a guild as a starting character, your renown score with that guild is 1. Your renown score increases by 1 when you do something to advance the guild’s interests
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the dragonmarked houses while playing characters who come from different houses. The Korranberg
Chronicle
Feud within the Twelve?
Reports emerged this week of bitter disputes within the Twelve
functionally similar to a dragonmarked house. Rather than advancing one house’s interests, though, the Twelve seeks to advance magical developments that have practical value to society as well as potential for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the
it will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the area
will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
failed save, or half as much damage on a successful one.
(PETER MOHRBACHER) Eater of Hope An eater of hope is bitter to the core, resentful of all forms of life and joy. Although these demons can
own best interests. Eater of Hope
Large fiend, lawful evil
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 30 ft., fly 60 ft.
STR
19 (+4)
DEX
17 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manipulators that can inhabit the dreams of others. Tens of thousands of years ago, the quori fought a bitter war with the giants of Xen’drik. The giants ended the war by severing the connection between
mortal soul dies, it is drawn to Dolurrh, a place defined by despair and apathy. Over time, memories are leached out of these trapped spirits until only husks remain. Although this seems a bleak fate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a six-year-old boy. He is polite, deferential, and speaks softly with a wisdom beyond his meager years. His only outdoor interests are walking among the gardens atop the plateau, where he studies
anyone suggested he would make a better monarch than Mwaxanaré. WHEN GARGOYLES ATTACK
The gargoyles of Omu and the aarakocra of Kir Sabal are bitter enemies. Aarakocra scouts watch over the distant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very






