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Returning 30 results for 'deities interests are borders'.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
particular deities or powers in pursuit of a common purpose. This section presents examples of such organizations whose interests extend across small regions, whole worlds, or multiple worlds.
Organizations Many giants are oriented to small family groups or particular interests of their kind. However, some organizations unite giants across the divides of the ordning and of devotion to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Helpful Knowledge A character who scans Mazfrothâs Mighty Digressions learns a piece of information relevant to their interests, such as one of these: All magic depends on the Weave, an interface
between casters and raw magic that is governed by Mystra, god of magic. Arcane spellcasters access the Weave directly, while divine spellcasters are granted access to it by their deities and ideals
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
mysterious goals. As part of this arrangement, Strahd avoids harming Vistani who travel within his land. Closing the Borders. Strahd closes Baroviaâs borders whenever something that interests him threatens to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, having no idea that their deities are false. They keep alert for strangers and omens, reporting them to their superiors and, ultimately, High Priestess Isu Rehkotep. The high priestess dutifully watches
the day Ankhtepot blames her for not finding what he desires, though she has no idea sheâs searching for the Darklordâs ka. Closing the Borders. When Ankhtepot wishes to close the borders of HarâAkir
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
â example. The Covenant is a pantheon of deities with a particular interest in Godsbreath. They have varied alignments and interests. This local pantheon is for you to define and might include gods
influence of the deities who founded Godsbreath is captured in the Covenant talesâverses of the Awakening Song that tell stories of the godsâ past exploits and share signs of their current influence
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. Religion In many domains, locals maintain chilly relationships with aloof deities, knowing âthe godsâ only through hollow rituals and clergy with scant supernatural powers. Conversely, some people
privately worship ancestral godsâdeities of their familyâs tradition with whom they form deep, personal connections. Divergent faiths abound, and some that begin as charlatanry inexplicably gain the power
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders, boundaries, and that which is âneither.â Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
him into conflict with other deitiesâparticularly Erebos and Heliod, but also occasionally Phenax and Pharika. The Athreosâs Quests table suggests a few adventures the godâs champions might involve
the borders between life and death as emotionlessly as he does. If one of his servants falters, Athreos is quick to revoke his blessings.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Domain Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventures that overlap with their interests. For the more general kind of work you might carry out on behalf of any dragonmarked house, consult the General House Missions table. General House Missions
the family at the expense of the other two 2 Deneith Act as bodyguards for a prominent or wealthy person Serve as mercenaries in a lingering border conflict Enforce the law across national borders as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interests in the city of Stormreach, in Xenâdrik. Small, temporary field offices are sometimes established to coordinate missions outside Breland; these offices double as safe houses for agents in trouble
. The Kingâs Dark Lanterns includes more than 500 agents operating within Brelandâs borders and roughly one-fifth that number stationed abroad. They often work in teams, and also work closely with the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
respects the other gods whose interests balance creation and destruction, such as Thassa, Purphoros, and Nylea, considering them better attuned to Therosâs needs and destinyâs myriad outcomes. Nylea shares
borders between the realms, as she draws horrors into the mortal realm with her and thereby raises Athreosâs ire. Of course, Klothys trusts no other god as much as she does Kruphix, who also recalls Therosâs earliest hours. The two have a deep respect for one another.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the servants of just deities and ageless forces of good. Their interests span the planes, but they rarely intervene in conflicts on the worlds of the Material Plane. When they act, they lead vast
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
temples of its many gods, several organizations operate across national borders in pursuit of their goals. Some of these organizations could serve as patrons or allies of adventurers in a Greyhawk
competing interests or priorities while they pursue the same goals.
Adventurer organizations are also a great source of special rewards beyond Experience Points and treasure. Increased standing in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crew Territories The fact that cityâs numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
, banding together only in the interests of their trade. For many such crews, thereâs often no need for a formal meeting place â they meet whenever and wherever necessary, in shop stockrooms or around
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Crew Territories The fact that cityâs numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
, banding together only in the interests of their trade. For many such crews, thereâs often no need for a formal meeting place â they meet whenever and wherever necessary, in shop stockrooms or around
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
undead masters, destroying some of Szass Tamâs lich zulkirs and thinning the ranks of other undead. Little is known of the conflict beyond Thayâs borders, however. In this quiet civil war, both sides
their own interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
masters, destroying some of Szass Tamâs lich zulkirs and thinning the ranks of other undead. Little is known of the conflict beyond Thayâs borders, however. In this quiet civil war, both sides fear that
interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and surest way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
masters, destroying some of Szass Tamâs lich zulkirs and thinning the ranks of other undead. Little is known of the conflict beyond Thayâs borders, however. In this quiet civil war, both sides fear that
interests, while others are spies for Szass Tam. The adventurers might thus find themselves making uneasy alliances with characters they would normally never trust, since the easiest and surest way
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rulers of the world. Giants, therefore, donât pray to Annam, who refuses to hear them. Instead, they revere his divine children, as well as a host of other hero-deities and godly villains that are minor
being with no mortal equivalent. His temperament and interests are similar to those of the storm giants, so most of his followers are of that type. Similar statements can be made about the other five
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities. Most leonin understand that people arenât their culture, though, and individuals who prove themselves trustworthy might find gradual acceptance among the prides. Even so, leonin prides accept
focus has largely been within the grasslandsâ borders, he cautiously explores engaging in trade with the human poleis Ironmanes One collection of leonin prides, the Ironmanes, doesnât recognize the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, the inspector of taxes, and a few influential magic-users with ties to politically active secret societies. Several of these directors represent criminal or unsavory interests, including Nerof Gasgol
evil arenât tolerated, however. When an evil sect is discovered in the city, its wealth is confiscated, its leaders are put to death, and all other members are banished from the city for life. See the âGods of Greyhawkâ table for many deities worshiped by the inhabitants of the Free City.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they tell about their deities. Every warren has its unique repertoire of tales â some of them no doubt grounded in fact, while others could be the products of imagination. The distinction isnât
doesnât dwell there, having been exiled by Garl for its refusal to cooperate with the rest of the group. The Gnome Deities table lists the members of the gnome pantheon. For each god, the table notes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Their own behavior sometimes borders on the bizarre and can be disturbing â they once turned two rival sects of Malarites into rabbits for disturbing Longsaddle with their squabbles, leaving them at the
the latter creatures may be the descendants of one of the Harpells). The major ranching interests often hire adventurers not only to further their own aims or provide for defense, but to secretly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
outside the keep, the Fiends swear tenuous fealty to Archlector Bex so long as he furthers the interests of the Abyss. The whims of demon lords creep from the dark well to the ears of the archlector, an
-aligned deities as ill omens that must be wrangled and pitched into the Pit. Regional Effects The region containing Plague-Mortâs planar gate is influenced by the magic of the Abyss, creating one or more of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they canât agree enough on major matters of foreign
that victory remains strong in Cormyrâs collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyrâs traditional borders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Decades later, more deities began dying off, magic failed, and all manner of catastrophes started altering the very nature of the city. Lord Neverember wasted the cityâs navy and then, instead of
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribeâs most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
GREAT CREATOR
Stone giants worship Skoraeus Stonebones as the Great Creator, second in skill to Annam, but master of the other deities in his fatherâs absence. He appears in stone giant art in two
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the upper echelons of Sigil in favor of persecuting petty crimes elsewhere in the ward. As if to balance its corruption, the Ladyâs Ward contains over half of Sigilâs temples. Deities from every
judges, lawyers, and legislators, the Fraternity of Order abides by the letter of the lawâand exploits it to further their interests. Dispassionate and impartial, Guvners run the city courts, ruling on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
territory.
Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their






