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Returning 14 results for 'deity invention are breathing'.
Other Suggestions:
deity invention are breaking
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the king of gnomish gods, a deity of humor, gemcutting, protection, and trickery. His pranks serve to protect gnomes and to teach his victims humility and wisdom. Garl’s second, Gaerdal Ironhand, is
Invention Flandal Steelskin, the god of mining and smithcraft, is known as the Steelsmith. He is also the gnomes’ god of physical improvement and good health. The fearless Nebelun the Meddler is the god of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Sharindlar, Lady of Life and Mercy, is the goddess of healing, romantic love, and fertility, often associated with the moon. Gods of Far Places The god of invention and discovery is Dugmaren
Brightmantle, called the Wandering Tinker or the Gleam in the Eye. Marthammor Duin is the traveler’s god, patron of expatriates and guides, and deity of lightning and roads. Gods of Wealth Vergadain, called the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
important to the folk who take inspiration and pride from the stories of their gods, because each legend is true in its own way. Each deity in the gnome pantheon is an expert in multiple fields of activity
who is capable of incredible feats. Yet these heroes also display shortcomings, such as hesitance or selfishness. Only the chief gnome deity, Garl Glittergold, can convince the others to set aside
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
campaign, but a few select gods, goddesses, and otherworldly powers might play a larger role. Abbathor This dwarven deity of greed gets a bad rap. Because seriously, greed is just another form of the
cognizant of not wanting to throw away potential customers that way, how much risk of going down that path could there be? Jergal Death is a serious business. Literally. Jergal is a lesser deity who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the affairs of the universe. People gather in public shrines to worship gods of life and wisdom, or meet in hidden places to venerate gods of deception or destruction. Each deity in a pantheon has a
, and it’s easy enough to extrapolate other areas of life each deity controls. The god of Knowledge, for example, might also be patron of magic and prophecy, while the god of Light could be the sun god
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
souls, while others are transformed into squirming larvae and cast into the dust. The Faerûnian Pantheon Deity Alignment Domains Symbol Akadi, goddess of air N Tempest Cloud Amaunator, god of the
Tempest, War A cloud and three lightning bolts Waukeen, goddess of trade N Knowledge, Trickery Upright coin with Waukeen’s profile facing left The Dwarven Pantheon Deity Alignment Domains Symbol
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might include vertical shafts connecting different levels. Amphibious monsters such as kuo-toa and aboleths use water to protect the innermost reaches of their lairs from air-breathing intruders
Demon-worshiping cult 2 Devil-worshiping cult 3–4 Elemental Air cult 5–6 Elemental Earth cult 7–8 Elemental Fire cult 9–10 Elemental Water cult 11–15 Worshipers of an evil deity 16–17 Worshipers of a good
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Empyrean Empyreans are the celestial children of the gods of the Upper Planes. They are universally beautiful, statuesque, and self-assured. Manifest Emotion. An empyrean can experience deity-like
, pass without trace, water breathing, water walk
1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
Legendary Resistance (3/Day). If the empyrean fails a saving
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
storm, slow
7th
freedom of movement, ice storm
9th
commune with nature, cone of cold
Coast Druid Level Spells 3rd
mirror image, misty step
5th
water breathing, water walk
7th
, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who revere Silvanus, Mielikki, Eldath, Chauntea
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ocean deity Eadro, killed Ogrorlo and freed the merfolk, but the influence of the aberration still lingers around the reef and in a nearby gorge that descends into darkness. Cove Reef Features
depth of 1,000 feet. At night they form a circle around Koolooshidoop and pray. If the kuo-toa spot the characters, they attack, believing the characters to be a worthy sacrifice to their new deity. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
thick with sickly-colored fungal spores that make breathing difficult at times. Characters who expend Hit Dice while in the forest regain only half their normal hit points, and after each long rest a
Drowned Forest Oddities table to inject a sense of the surreal as characters travel through the region. Roll a d20 or pick from the table once per day of travel, and add new elements of your own invention
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Weapon Invention. The kobold uses
tribe for several reasons. Because the kobolds’ deity remains imprisoned, most tribes lack individuals that can use divine magic, and so the scale sorcerers fill the roles of advisor and historian. In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Oghma, god of knowledge, invention, and inspiration. Like much of the city of Neverwinter, the Hall of Knowledge is currently under repair. Although some of the temple was damaged by the volcano
. Acolytes and workers freeze in terror when his labored breathing warns of his approach, because he rarely has a kind word to say. Liethennson longs to leave the city and join his fellow Oghma
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warrior brandishing a club.
Blue and green drapes cover the east and west walls.
The mural depicts Semuanya, the lizardfolk deity. The club in the mural has sharp-looking seashells embedded in it. A
incense burner are silver, worth 10 gp, 3 gp, and 5 gp respectively. The chest contains 20 gp and a potion of water breathing. 19. Senior Shaman’s Sleeping Quarters A single cot rests by the south wall, an






