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Returning 13 results for 'deity inventions are breathing'.
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deity invention are breathing
deity inventions are breaking
deity intentions are breaking
deity invention are breaking
deity intentions are beating
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortals
(MAGALI VILLENEUVE) As exemplified by the labors of Anthousa, the exploits of Haktos the Unscarred, the wondrous inventions of Dalakos, and Elspeth’s escape from the Underworld, the heroes of
deity interacts with the mortal world. Beyond the gods, tools for running nautical odysseys and descents into the Underworld appear in this chapter, along with an adventure that explores the machinations
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a certain deity, except for Callarduran, who dwells deep beneath them all in a set of caverns called Deephome: Glitterhome. Garl’s hill is no larger than the rest, but it glows more brightly than the
is festooned inside and out with structures and contraptions of mysterious purpose in various stages of completion. Only the Meddler can say how she plans for any of these inventions of hers to work
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might include vertical shafts connecting different levels. Amphibious monsters such as kuo-toa and aboleths use water to protect the innermost reaches of their lairs from air-breathing intruders
Demon-worshiping cult 2 Devil-worshiping cult 3–4 Elemental Air cult 5–6 Elemental Earth cult 7–8 Elemental Fire cult 9–10 Elemental Water cult 11–15 Worshipers of an evil deity 16–17 Worshipers of a good
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Empyrean Empyreans are the celestial children of the gods of the Upper Planes. They are universally beautiful, statuesque, and self-assured. Manifest Emotion. An empyrean can experience deity-like
, pass without trace, water breathing, water walk
1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
Legendary Resistance (3/Day). If the empyrean fails a saving
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conventional way; you appear to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting
arrows **
Fly
Glyph of warding
Haste
Intellect fortress *
Protection from energy
Revivify
Tiny servant **
Water breathing (ritual)
Water walk (ritual)
4th Level Arcane eye
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to produce wonders from mundane items and outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have a spellcasting focus — specifically thieves
food and water
dispel magic
elemental weapon
flame arrows *
fly
glyph of warding
haste
protection from energy
revivify
tiny servant *
water breathing (ritual)
water walk (ritual
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions. Tools Required You produce your artificer spell effects through your tools. You must have
magic
elemental weapon
flame arrows *
fly
glyph of warding
haste
protection from energy
revivify
tiny servant *
water breathing (ritual)
water walk (ritual)
4th Level arcane eye
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
of true faith. Ultimately, any deity from the Player’s Handbook or any other setting might find followers among the Domains of Dread. By the same token, the Dark Powers breathe life into the beliefs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and quiet crafts and wild inventions. Tradegate’s citizens are upright, productive, and optimistic. Dwarves and gnomes abound in the star-shaped town, acting as builders, merchants, and tinkerers who
the Trade Master. His long, recurved horns are easy to spot, gilded appendages embellished with dangling coins from across the multiverse. Rumored to be an incarnation of a deity of commerce or a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
storm, slow
7th
freedom of movement, ice storm
9th
commune with nature, cone of cold
Coast Druid Level Spells 3rd
mirror image, misty step
5th
water breathing, water walk
7th
, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who revere Silvanus, Mielikki, Eldath, Chauntea
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ocean deity Eadro, killed Ogrorlo and freed the merfolk, but the influence of the aberration still lingers around the reef and in a nearby gorge that descends into darkness. Cove Reef Features
depth of 1,000 feet. At night they form a circle around Koolooshidoop and pray. If the kuo-toa spot the characters, they attack, believing the characters to be a worthy sacrifice to their new deity. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
warrior brandishing a club.
Blue and green drapes cover the east and west walls.
The mural depicts Semuanya, the lizardfolk deity. The club in the mural has sharp-looking seashells embedded in it. A
incense burner are silver, worth 10 gp, 3 gp, and 5 gp respectively. The chest contains 20 gp and a potion of water breathing. 19. Senior Shaman’s Sleeping Quarters A single cot rests by the south wall, an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the other hand, the dragon might resent a noble paladin whose ancestor stole a silver statue from the dragon’s hoard three centuries before. King of Good Dragons. The chief deity of the metallic
their hoards can include intact ships, the remains of kings and queens, thrones, the crown jewels of ancient empires, inventions and contraptions, and monoliths carried from the ruins of fallen cities. A






