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Returning 35 results for 'deliver imagine are bring'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking destruction. From the shadows, they manipulate events to bring about ruin. They can bring to
patient and pursue several schemes simultaneously, so if one plan goes awry, they can shift their focus to another. Typically, nagpas emerge from the shadows only when they can deliver a finishing blow
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather
, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Baldur’s Gate: Descent into Avernus
one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
gains on decadent luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Plane. Feywild guests don’t need to use the fey crossing in Loch Wynnis; instead, coaches pulled by unicorns will deliver them to the palace. Weapons and Armor. Guests may bring weapons and wear armor as fashion accessories.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
petrified (no saving throw allowed). 5 “Deliver this rascal alive and unharmed. As payment, I offer you the power to bring the dead back to life.” Granny Nightshade gives the character an 11-inch-long bone
! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.” Granny Nightshade gives the character a yellow rose. As long as this rose remains unwilted and in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conclusion If the characters escape the museum with the Murkmire Stone, they can deliver it safely to Dr. Dannell. The anthropologist locks it in a box made of crystal, whereupon the stone becomes
. Dannell” below). If the characters don’t bring the Murkmire Stone to Dr. Dannell by midnight, it hatches into a nascent eldritch horror. Additionally, Alda Arkin might be revealed as a syndicate head. These outcomes are discussed in the “Further Adventures” section.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
each other immeasurably. My name is Iskander, and I made a terrible mistake in joining the Cult of the Dragon. The cult’s horrifying plans are sure to bring doom to all, but I can stop those plans with
your help. Rescue me from the cult’s clutches, and I will deliver to you the prize of prizes: the Blue Dragon Mask. Without it, Severin faces an insurmountable setback in his effort to call Tiamat back
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
each other immeasurably. My name is Iskander, and I made a terrible mistake in joining the Cult of the Dragon. The cult’s horrifying plans are sure to bring doom to all, but I can stop those plans with
your help. Rescue me from the cult’s clutches, and I will deliver to you the prize of prizes: the Blue Dragon Mask. Without it, Severin faces an insurmountable setback in his effort to call Tiamat back
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Beden-Moon. The journey back to Djaynai is uneventful. How the adventure concludes depends on who the characters return the tomes to. If the characters bring the tomes to Atiba-Pa, he is overjoyed
festivities that spill onto the streets. If the characters bring the books to Djeneba, the Night Reveler leader speaks ecstatically of how they will remake the old ways into new arts, and how any
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
love hearing stories and songs and sharing them with others to bring comfort and calm.
8 I have no patience for people who imagine their lives are the least bit important.
Brass Dragon Ideals
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Witch Blood witches imagine themselves to be the intermediaries between Rakdos and his cult — the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will
powerful, so their voices do carry some weight. Blood witches strive both to protect the cult from external interference and to punish those who bring harm to the guild. They claim grandiose titles, such
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
war between the gods. She stripped them of their beauty, turning them into scabrous, birdlike monstrosities. The nagpas now plot as they ever did, but they now strive to bring about terrible, world
can loot the libraries, plunder the vaults, and gather up secrets of arcane lore from the wreckage.
Puppet Masters. Nagpas work in the shadows, manipulating events to bring about ruin. As accomplished
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive. Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking
destruction. From the shadows, they manipulate events to bring about ruin. They can bring to bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serve as a giant steading, and you can use the tables in chapter 3 to help you populate the site. The Steadings table suggests adventure hooks you might use to bring characters to such a place
experience, nearly every steading or larger settlement of giants has a leader who imagines their tiny cluster of giants is an echo of a glorious fallen empire. Even the giants struggle to imagine the grandeur of what they once had and have now lost.
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
crystal loses its light and becomes mundane. The message that plays for the characters upon Ruxithid’s demise is the mind flayers’ last command to him: find and deliver the three other obelisk shards
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the god’s service, if necessary. You gain the following traits. Ears of the Oracle. You can speak, read, and write Celestial, the language of the gods. In addition, a god might deliver a message
through you, and you can decide whether to use your own voice or to allow the god’s voice to come through your mouth to deliver the message, translated into any language you speak. Oracle’s Insight. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
component steadings, but sometimes they live in a different part of the settlement—on the lower slopes of a mountain, for example. The Settlements table offers adventure hooks that might bring adventurers
with its effects. 6 Adventurers are asked to deliver a ransom to a giants’ settlement to secure the freedom of a very important captive, but the giants decide the adventurers would be even more valuable captives!
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Tomb of Moving Stones, and an ambitious cult priest named Larrakh came to Red Larch to bring the Believers under the cult’s control. Unhindered by superstition, as the Believers are, he learned the
secret of how to manipulate the moving stones. Larrakh now uses the stones to deliver “messages” that he interprets for the Believers, manipulating them to do the earth cult’s bidding. Characters who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
laugh or feel emotionally engaged and to incorporate those things into your roleplaying. Being the NPC Imagine how a character or monster you bring to life would react to the adventurers. Consider what it
distinctive speech patterns from real life, the movies, or television is a good place to start. Practice different voices and impersonations of famous people, then use those voices to bring your NPCs to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
possession. A flaw is a characteristic that someone else can exploit to bring the character to ruin or cause the character to act against his or her best interests.
When a player roleplays a negative
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following list is not exhaustive; customize your list to include elements you imagine could arise during adventures. End the list with a space where players can add other topics to avoid or that they’re
inform your adventure planning and to create an anonymized list of content that will not be featured in your game. Bring this list to your session zero.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to
deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who embark on expeditions to explore the jungle never return. Zindar makes extensive use of spells in his day-to-day work, casting message to deliver missives to dock workers, detect thoughts for
take pride in my work, and I like to keep all my business dealings honest.”
Bond. “Port Nyanzaru is my home. I take a dim view of those who would bring harm to the city and its inhabitants.”
Flaw
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Personal Characteristics Fleshing out your character’s personality — the array of traits, mannerisms, habits, beliefs, and flaws that give a person a unique identity — will help you bring him or her
or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine. Each background presented in this chapter includes suggested characteristics that you can use to spark
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
succeeds, the magic on the parchment ends, rendering the bird inanimate and easy to unfold. If the cage door is left open, the paper birds fly out after a few seconds and try to deliver their messages
cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey (Gray Hands) The Blackstaff, Vajra Safahr (see appendix B), is friends with Renaer Neverember, and word of his rescue quickly reaches her ears. She uses a sending spell to deliver the
following short message to one of the characters: “I am Vajra Safahr, the Blackstaff. Come to Blackstaff Tower in the Castle Ward at once. Bring your friends.” Despite her insistent tone, Vajra doesn’t
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it, and then destroy it.
2 Capture a former follower of Kruphix who used secret knowledge for personal gain and deliver them to Kruphix’s temple for judgment.
3 Suppress all knowledge of
a dangerous secret, such as the location of a fountain of immortality, by any means necessary.
4 Bring proof of a powerful conspiracy to the leaders of a human polis while evading or defeating
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in a mortal’s soul, a hag wants to bring the mortal low during its life as compensation for fulfilling her end of the bargain. Devils barter with the soul as the commodity; hags barter because they
loophole or two that the mortal could exploit. Hags understand mortal desires and vices, and know how to manipulate people by preying on those qualities. A hag’s bargain might bring success and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves, I’d wager) looked beyond the world to create one. These High Mages gathered together to perform a mighty work of magic that would bring Toril into contact with Arvandor — that’s right, the mad
fools actually wanted to bring into our world some of the lands in which their gods dwelt! Tales differ on whether Corellon allowed this or was powerless to prevent it, but it happened, and calamity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
matter of hours for any magic items the characters bring to her. The amount she’s willing to pay is based on the item’s rarity, as shown in the Magic Item Rewards table, and is nonnegotiable. Characters
moonstones worth 50 gp each. Once they deliver the pouch, characters can take refuge in a Harper hideout called Dalagor’s Fortress, located on the uppermost level of Skullport. Mattrim tells the characters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Frostmaiden, the god of winter’s fury, has cast an evil spell over Icewind Dale. You can bring hope and faith to the people of Ten-Towns or, even better, free them from winter’s cold embrace in the
Waterdeep’s politics.
Outlander You’re a child of the icy wilderness, born and raised in one of the Reghed tribes. Imagine, after following herds of migrating reindeer your whole life, getting a taste
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in Limbo. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive spiritual regions lie beyond ordinary sensory experience. Even in
tendencies are best handled as DM suggestions and then roleplayed by the players, but you might award Heroic Inspiration to characters who bring these characteristics to life in their characters






