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Returning 10 results for 'demand images are burdens'.
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demon images are burden
demon images are borders
dead images are burden
defend images are burden
demons images are burden
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Shadow “The illusions that I weave dazzle and deceive. Sometimes that deception eases your burdens, letting you forget your troubles for a moment. But I can also ease your burdens by
ending your life.”
— Lady Elara d’Thuranni,
shadow dancer
The Mark of Shadows lets an elf weave illusions from shadows, crafting sounds and images to distract or delight. The mark also allows its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Anographers Anographers are the scribes of the Returned. On long scrolls of bleached white parchment, they write half-remembered names, images from dreams, and descriptions of places and people that
for sinister rituals, jewelry stolen from graves, cursed magic items, and other ominous goods. In return, they demand kitchen utensils, worn bridles, waterlogged books, and other unremarkable trash
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the feelings of an entire district, but in the city as a whole there are far more people who have personal burdens to carry than those who feel resentment toward particular nations. For instance, on
supply of any imported goods, whether this manifests as inflated prices, the need for rationing, or certain items being simply unavailable. The factors of supply and demand also play into smuggling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
moments in the city’s history, as well as numerous statues and graven images of Lolth. Between West Wall and Narbondellyn is a residential neighborhood called Lolth’s Web. Its residents built their homes
location. At the end of each round of clicking stones, another 1d4 drow bandits appear. If the number of gang members grows to twenty or more, the bandits surround the party and demand payment of 100 gp per
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
doors lead from the chamber.
Two cogwork archivists (see chapter 7) work in each of these records rooms after hours, sorting and organizing. If they notice the characters, the archivists demand to know
of books, papers, and knick-knacks. Every shelf and one of the room’s three chairs have similar burdens.
Dean Tullus’s office is messy and unoccupied. Characters who search her desk find little more
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
2 rounds. Tower Guards. Four sivak draconians (see appendix B) guard the tower’s entrance. They halt anyone who tries to enter, whether wearing Dragon Army armor or not, and demand they state the
walls glow with the same light, projecting illusory images onto the pedestal. Doors lead to the north and west, and a third door leads to the stairs down.
The pedestal here is an illusory
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
The Mysteries of Arvandor. Only those long-lived scholars who
seeing that elves experience beneficial reincarnations. Eternal Witness. Shrines and temples to Labelas Enoreth are mostly made of or decorated with ephemeral things. Patterns and images made with colored
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the following text: A wiry-haired night hag jumps for joy before a boxy clockwork machine fitted with a hand lever. The machine’s three, faintly glowing reels display the images of two gray worms and a
won by spinning the fortune’s wheel in area F7. If the characters take the apparatus for a joyride, two mezzoloth bouncers arrive in 3 rounds and demand the characters vacate the apparatus or be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar






