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Returning 7 results for 'demise intensely are breaks'.
Other Suggestions:
decide intensely are break
desire intensely are break
demise intense are breath
demise intense are beats
decide intensely are bricks
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
chase the character. Move the monsters somewhere else. Hasten a Monsterâs Demise If a combat has gone on long enough and the charactersâ victory is almost certain, you can simply have the monster drop
changing a battleâs terrain to introduce a new element and give combatants reasons to move around. Perhaps a powerful attack or an explosive spell topples a column, shatters a wall, or breaks up the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
escape. If she canât escape, she begs and offers extravagant lies about fabled Netherese powerâeternal life, wealth beyond imagining, mastery of magicâto postpone her demise or give her time to escape
blocks passage to area V4. The only way to get past the door is through the use of the golemâs sapphire. The dispel magic property of this gem alone unlocks and breaks the spell. There is no other way
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
water (see area 2) is halved. After 1d10 days, the lakeâs water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of three quests, each of which you must agree to before the contract is formed 4 Your everlasting fealty 5 The ruin or demise of the Feyâs sworn enemy 6 A precious object (such as a rare, very rare, or
imposed on a creature who breaks a lesser contract can be removed by any magic that ends a curse; a wish spell is needed to remove the penalty for breaking a greater contract. The Breaking a Greater
Magic Items
Infernal Machine Rebuild
becomes intensely acidic to you. If you are submerged in water, you take 1d6 acid damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.
19
A
. The tentacles cannot attack or grapple.
You are constantly followed by 1d4 octopus;octopuses that can breathe air and water, and which have a walking speed of 30 feet. Each time combat breaks out, you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, âImix defend us!â When this happens, read the following text aloud: The obsidian columns
his demise. She honors no such deal. In combat, Vanifer commands the elementals to engage the characters while she casts spells. If the fight seems to be going badly, Vanifer flees to the shaft (area
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and succeeds on a DC 14 Intelligence (Investigation) check deduces the holes in its frame were created by a series of intensely hot beams. A cursory examination of the robot reveals something
that pervades these rooms and area S15. S16a: Living Quarters. Four vegepygmy scavengers live in each of these repurposed passenger quarters, for a total of twenty-eight vegepygmies. If combat breaks






