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Returning 5 results for 'demonic intense are both'.
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demon intent are both
demon intend are both
demons intent are both
demon intense are both
demons intend are both
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
disadvantage on those checks. Parley. If Gideon is present, he lowers his weapon after all the demonic creatures are dead. If he is not here at the start of the fight, he arrives from his quarters
during the battle or after the demons are defeated. He speaks to the characters, thanking them for any assistance in defeating the demonic intruders. He makes it clear that his singular focus is stopping
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Horror can be intense and personal, and not everyone is comfortable with such a game. (The advice on discussing limits under “Ensuring Fun for All” in chapter 1 is particularly important for a horror game
.) Supernatural Horror Conflicts. A supernatural horror campaign often features Undead or demonic foes whose evil transcends the merely mortal. Consider conflicts like these to drive the campaign: The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
thieves that follow the cult of the Red Fang. They perform assassinations, stealthy raids, and other covert operations on the tribe’s behalf. They rely on a mix of intense training and magic granted to
When demonic corruption taints a tribe’s leadership, orcs might turn to abyssal magic to make tanarukks. Evil humans who control orcs also use such power to bolster their followers’ strength. The demon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The stone serves as a contact stone in this zone. Heat. This chamber is uncomfortably hot due to the fire elemental in area 6. The heat grows more intense to the east and in the eastern secret
in the entire chamber. This enormous hall is set with rows of pillars carved in the shapes of elemental and demonic creatures. A great rift has been torn in the center of the stone floor. Through it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, they must pay for her services. She charges 250 gp per person for training and another 25 gp per person per day of travel. Characters who want to be trained must undergo three days of intense lessons
evil is rampant. They are determined to root out those under “demonic influence” and are quick to persecute anyone who doesn’t act in accordance with their beliefs. Within the walls of Helm’s Hold are






