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Returning 4 results for 'depend inspire are braving'.
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defend inspire are bring
deed inspire are bring
depend inspire are bring
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defend inspire are blazing
Cleric
Legacy
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Classes
Basic Rules (2014)
provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
depend on the nature of your group patron and their nation. While some of your missions involve official tasks—missions undertaken in the sovereign’s name—others might be covert, making your patron’s
jeopardizes a population’s way of life is likely to inspire rebellions. In such cases, a sovereign’s agents must decide where their loyalties lie. The Sovereign Quests table presents a few of the sorts of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Situations by Level Use the tables in this section to inspire adventure ideas for characters of different levels, with the range of possible levels grouped into four tiers. You can roll on
the tables and see if the result sparks your imagination or read the entries on the tables until you find something that grabs you. Levels 1–4: Local Heroes The fate of a village might depend on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
protective magic around a wizard’s tower called the House of Thalivar went awry, causing any who looked at it to be paralyzed. The few travelers still taking the High Road and braving the expansion
: bloodthirsty insects and dangerous monsters. In the event the characters find themselves here, use the Swamp Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas. Near the






