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Returning 35 results for 'depicts immersed are body'.
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devices immersed are body
Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Entropic Blade", "rollDamageType":"necrotic"} necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying
damage plus 13 (2d12);{"diceNotation":"2d12", "rollType":"damage", "rollAction":"Entropic Javelin", "rollDamageType":"necrotic"} necrotic damage. A creature killed by this attack has its body and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
canât take actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
Monsters
Journeys through the Radiant Citadel
dim light for an additional 30 feet.
Regeneration. The tlexolotl regains 10 hit points at the start of its turn. If the tlexolotl takes cold damage or is immersed in water, this trait doesn&rsquo
.
Pyroclasm (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Pyroclasm"}. Gouts of molten lava erupt from the tlexolotlâs body. Each creature in a 30-foot-radius
Monsters
Mythic Odysseys of Theros
Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws against spells
, naiads gather to revel in natureâs might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
Monsters
Mordenkainen Presents: Monsters of the Multiverse
immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for
feels a desperate need to soak itself in liquid or mud. It canât take actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} necrotic damage, and the mage gains 6 temporary hit points.A larva mage is a nightmarish combination of a mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss
Embrace", "rollDamageType":"fire"} fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water
Monsters
The Book of Many Things
intruders in sight with reckless abandon.
Cultists of Aurnozci
Aurnozci grants its cultists the following trait:
Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering
atmosphere. Being immersed in water there doesnât confer resistance to fire damage, and a creature that starts its turn in water takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, transforming it into a star spawn seer. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seerâs body. The mortalâs
turns. The effect lasts for 1 minute, until the cultist is incapacitated or dies, or until the target is immersed in water.
Cult of Haask, the Voice of Hargut
Haaskâs Presence (1/Day). The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
Doomguard Rot Blade Rot blades are the entropic levers through which the Doomguard quickens the natural decay of the multiverse. These members wield weapons immersed in necrotic energy, which can
hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 7 (2d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dies, its body transforms into a pool of stinking ichor. Shadowfell Wardrobe The scene on this door depicts ghouls gnawing on bones. When the door is opened, read: You gaze out across an ancient
psychic damage. Acheron Wardrobe The scene on this door depicts an army of orcs clashing with an army of hobgoblins. When the door is opened, read: Dust and smoke billow from the wardrobe, and the air
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
escorts you to the village square, where villagers cluster around a wrought iron weather vane. The 20-foot-tall structure depicts a serpentine creature with a body made of clouds. Deep scratches mar the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. It depicts either a cluster of arms with no central body or repeating red hand prints. A character who investigates at least two of the farmhouses can make a DC 14 Wisdom (Perception) check. On a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
itself in liquid or mud. It canât take actions or move except to do so or to reach a body of liquid or mud.
Red Grung. The poisoned creature must use its action to eat if food is within reach
Dependency. If the grung isnât immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. Ghohlbrornâs Grave The Dwarvish word for bulette is âghohlbrorn,â and one of King Melairâs greatest battles was fought against such a creature. After defeating the bulette, the king had its body
is covered with breakaway stone tiles. (These tiles cover a grave.)
Tapestry. A torn tapestry hangs from an iron rod mounted to the south wall. The tapestry depicts King Melair and his guards
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
center of this shrine depicts a cobalt-blue biped with a humanlike body, avian features, and vestments decorated with phoenix iconography. Embedded in the statueâs sternum is a blue phoenix feather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. This statue depicts Lolth in her monstrous form, with the upper body of a female drow and the lower body of a bloated spider. From its upraised hands, the statue casts forth stone webs that fan
across the ceiling.
East Statue. This statue depicts Lolth in her drow form, kissing a scourge as stone spiders crawl across her body.
3b. Nave Altar. An altar of pale gray stone carved to look like a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
encounter, characters seeking a missing body must find their quarry among the other dead, whether for themselves, another faction, or an interested party in Sigil. During the charactersâ search, the
Heralds of Dust oppose the partyâs interference. The factorylike assembly spans multiple floors; map 1.1 depicts a portion of it. When the characters arrive, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
starry eyes, while others have melted flesh or tentacles sprouting from their faces.)
Fresco. A 10-foot-square, tiled fresco on the middle of the east wall depicts Dezmyr and Zalthar Shadowdusk as
heavily armored human paladins of Torm, riding on armored horses and brandishing shields. Zaltharâs shield is mostly hidden behind his body and horse, but displayed prominently on Dezmyrâs shield is the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to pass through it normally. This room contains the following: Tapestry. A blood-spattered tapestry hanging on the west wall depicts scores of demons and devils locked in battle. (A secret door hidden
piercing weapon (the devilâs hooked polearm) and has a deep, poisoned wound in his chest (caused by the bone devilâs stinger). A search of the body yields nothing of value. 47b. Dealing with the Bone
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
treated to a terrifying, 7-foot-tall assemblage of human body parts. This flesh golem attacks anyone who isnât in the company of the Abbot or Clovin Belview. None of the doors leading from the hall are
fighting if a character separates them. The statue is a little over 5 feet tall and carved from a single piece of wood. It depicts Saint Markovia. Close inspection reveals that it is covered with bite
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of this stone treasury. Several jars rest inside the boat, whose bow features an empty, fist-sized indent.
A mural on the east wall depicts the boat sailing on the clouds with a glittering gemstone
stands a statue of Amun Sa with a stone replica of a gem held its outstretched right hand and a stone replica of the staff held across its body with its left hand. Hieroglyphs adorn the walls.
This
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above all others. Over time, such a resident nymph often becomes connected with their
) Proficiency Bonus +2
Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Characters who examine the maps closely find one that depicts a constellation called the Great Snake. This is the map sought by the nothic Zala Morphus (see area D8c). D22: Storage Rooms Each of these
attacked but otherwise pose no threat. They know Markos is performing a ritual in area D27 but wonât share this information until the statue is destroyed. Statue. The statue depicts Krokulmar and was
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Player Version Eventually, the characters happen on a Caker tea party in a flooded chamber, emerging from the tunnel to the north. Map 2.1 depicts the area. When the characters arrive, read the following
cake are cursed. Over 1d4 hours, a cursed creatureâs head takes on fiendish aspects. At the end of this time, the creature dies, and its head tears from its body as a hostile vargouille reflection
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Four guards (NG male and female Illuskan humans) have placed the body of Lady Velrosa Nandar atop the shattered remains of an oak dining table and are arguing about next steps. The guardsâ names are
flag waves in the breeze atop a 30-foot-high wooden flagpole that rises from the northeast corner. The flag depicts the stylized head of a golden fox with a rose clenched in its teeth, on a purple background.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wooden holy symbol that depicts the sun hangs from a chain around his neck. He moves with the grace of a saint. The Abbot is a deva in disguise (see appendix D, as well as âSomething Oldâ in the âSpecial
together to serve as Strahdâs bride. Characters within 5 feet of Vasilka can see the seams in her powdered skin where disparate body parts stolen from Krezkite graves have been carefully stitched together
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shelves contain books of Feywild lore, all written in Elvish, each of which has a withered frogâs body stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the frog to
Ourglas, who travels the Feywild and befriends dangerous creatures in surprising ways. The Queenâs Gowns depicts and describes famous gowns worn by the Summer Queen, with asides written by the gowns
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in a nearby cavern that holds the tribeâs shrine to Luthic. She is represented by a crude stone statue with claws covered in charcoal and a body smeared with red ochre. Caves for Followers of Yurtrus
Followers of Shargaas Followers of Shargaas dwell within the most remote area of the stronghold, immersed in darkness and feared by the rest of the tribe. The tribeâs altar to Shargaas is a bloodstained
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sees them. Ichthyglug canât leave his cave without Ezzatâs phylactery. If the marid dies here, his body disintegrates into a burst of water and foam, only to re-form 24 hours later. (The characters donât
appear only after the characters complete Ichthyglugâs quest and help the marid escape from Undermountain. The flame of the candle of the deep is not extinguished when immersed in water. It gives off
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering embers in the space where it fell. The ashes take 1 minute to cool. Until then, a creature takes 3 (1d6) fire damage when
known for the following regional effects: Boiling Water. Bodies of water on Xulregg perpetually boil, and even bottled liquids steam when exposed to the layerâs atmosphere. Being immersed in water
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
order, and his body lies atop a floor tile bearing the âfootâ hieroglyph. A search of the body yields some valuables (see âTreasureâ below). Four torches light the room. As long as they remain in
dispelled. The hieroglyphic floor is disabled. After 24 hours, Withers sends 1d4 tomb dwarves to reset the trap. Sphinx Statues Each of these statues depicts a life-size gynosphinx, and all four
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
memorial to Haskasoriâs final ruler, Yaarnak. The rulerâs body isnât interred here, though; his corpse rests in a separate tomb (area H13). The statue depicts Yaarnakâs bizarre emblem of rule: a
12 Intelligence (Investigation) check. On a success, the character realizes the model depicts this area in the past, not the current day. H7d: Well. As a Search action, a character can peer down this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of my ancestors called on me to carry out a great task. 3 I lost control in battle one day, and it was as if something else was manipulating my body, forcing it to kill every foe I could reach. 4 I
origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order. Fighter d6 I became a fighter because ⊠1 I wanted to hone my combat skills
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
northeast corner of the room has a painting mounted to it. The painting depicts two tiefling children playing in the snow, and the paintingâs frame is made of gray wood carved with snowflakes. Pressing the
bedchamber.
Magic Painting. One of the paintings depicts a reindeer-shaped creature made of dark woven branches and emerald-green leaves. If a creature moves within 5 feet of the painting, the image






