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Returning 19 results for 'depicts insights are beast'.
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depicts insight are beast
Magic Items
Tasha’s Cauldron of Everything
nefarious forces. Untold times the deck’s creator, Mother Luba, narrowly escaped doom, spared only by her keen insights. But even for her, not all wickedness could be escaped. In the most dire
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
Backgrounds
The Wild Beyond the Witchlight
with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM’s discretion. Such conversations are always conducted in a language you can
understand, even if the Feywild visitor can’t speak that language normally.
Feywild Visitor
d8
Visitor
1
Awakened creature (a Beast or an ordinary plant that has had the awaken
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is further penetrated, it is discerned that this was once a processional hall. Little remains to identify its past purpose except for a carving etched in the center of the worn floor that depicts a
silver sun with a single eye. The beast that lairs here will not attack until the party sights it. Ahead, something spherical floats in the air at about chest height. The sphere has a central eye and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestry depicts a wilderness battle between primitive human hunters and one or more monsters, including a unicorn, a displacer beast, an owlbear, a pack of worgs, and a griffon. Casting a mending cantrip
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
thwart his insights or their defense of the status quo and sends his agents to enlighten them. The campaign might end with the adventurers unraveling a troublesome prophecy, proving themselves of
of mortal knowledge inconsistent and slow. He empowers a champion to grant vast knowledge to any person or beast she touches. The advent of sagacious cattle, wolves, and children greatly disrupts (and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at
Awakened creature (a Beast or an ordinary plant that has had the awaken spell cast on it) 2 Centaur 3 Dryad 4 Faerie dragon 5 Pixie 6 Satyr 7 Sprite 8 Unicorn Feature: Feywild Connection Your mannerisms
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
racing team.
5 Assassinate a person watching a competition before the final match ends.
6 Save a wrestler from a planned murder in the arena.
7 Capture a beast that has escaped from
floor. The map of the arena’s upper levels depicts the exterior seating and the interior halls below (both of which are largely mirrored on the map’s opposite site). Tunnels and trapdoors allow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
30. The Guardian Beast This oddly shaped room is decorated in a cat motif. The center of the southeastern wall is carved to resemble the face of a snarling tiger with hollow eyes. Near the center of
edge of the chamber a large calendar stone is mounted on the wall above a stone table or altar.
The statue of the cat-man depicts a tall human male with two extra sets of nipples. He seems to be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
insights. But even for her, not all wickedness could be escaped. In the most dire cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka
Flameskull 2 Beast Wraith 3 Broken One Banshee 4 Darklord Vampire 5 Donjon Mummy 6 Executioner Death knight 7 Ghost Ghost 8 Horseman Mummy lord 9 Innocent Ghost 10 Marionette Mummy 11 Mists Wraith 12
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Player Version Eventually, the characters happen on a Caker tea party in a flooded chamber, emerging from the tunnel to the north. Map 2.1 depicts the area. When the characters arrive, read the following
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton 4 Toppled jar of ashes 5 A wight that won’t stop crying 6 Skeleton of an unidentifiable Beast 7 A black pudding 8 Gouged stone and a Humanoid skeleton with worn-down finger bones 9 Perfectly
east walls. The north statue depicts an elf man reclining on a bench. The south statue depicts an elf woman doing the same—but the statue has been pushed aside, revealing an open doorway behind it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Theater to take their shot at interplanar fame. Map 2.1 depicts Elloweth Theater and its promenade. Sensoriums. The most popular offerings in the Civic Festhall are the Sensoriums, semiprivate rooms
of stealing a coin from a sleeping dragon’s hoard. Rumors say the sensates also keep a collection of sensory stones containing unspeakable insights and experiences disruptive to multiversal peace
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
west, a large statue depicts a human woman wielding a bow and arrow. To the east, two comfortable chairs accompany a small table. A double door leads outside to the north, and two doors on the south
. A third contains harmless mammals, including jerboas, chinchillas, and a capybara. The last two cages each hold one displacer beast. The giant lizards, flying snakes, and displacer beasts are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
as an image in a floating crystal depicts a knight being ravaged by a violet-striped saber-toothed tiger. Several similar drifting crystals display other armed individuals exploring ruins and engaging
are unaware they’re being watched. Roll on the Dungeon Scenes table to determine what scene a crystal is depicting at any given time. Dungeon Scenes d4 Scene 1 A beast with the body of a turtle and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
turquoise forced into the eye sockets. These twelve pieces of turquoise are worth 10 gp each. 35. Prayer Room This room has walls and ceiling tiled in dark green. A mosaic on the northern wall depicts a
side. On the table is a silver statuette that depicts a squid locked in combat with a shark.
From here, the sounds of the argument taking place in area 45 are louder. Treasure. The statuette (500 gp
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are
ordning. They are considered outcasts, but their familiarity with the surface world makes them valuable guides, and their insights can help other stone giants grasp the dangers of living in a dream. Mad
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
2.4 depicts one of the forges within the Mithral Tower. Calder Moore The light of the Great Foundry’s forges pierces the industrial smog that suffocates the Lower Ward Parted Veil Nearly every faction
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
figurehead is unpainted, there’s no way to tell that it depicts a drow, but a character who inspects the figurehead closely and succeeds on a DC 13 Wisdom (Perception) check notices a tiny embossed
handlers who work in area J20. If the creatures have been taken on parade, the handlers are asleep in their hammocks. Nat, Jenks, and Squiddly enjoy a windy autumn day on the docks. J22. Beast Supplies
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rises from the goblet’s contents and dissipates in the cold air.
Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
collector of such works. Kingsport
Medium beast, unaligned
Armor Class 11
Hit Points 5 (1d8 + 1)
Speed 20 ft., swim 40 ft.
STR
6 (−2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0






