Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 19 results for 'descend imagine are bond'.
Other Suggestions:
descended imagine are born
descended imagine are bond
defend imagine are bond
descent imagine are born
depend imagine are beyond
Species
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
raised eyebrow, she can quiet even the most raucous orchestra sections.
Extracurriculars: Playactors Drama Guild, Strixhaven Show Band Association
Job: None
Bond Boon: Rubinaâs gravitas has
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Character Options The campus of Strixhaven draws a student body from across the worldâor many worlds. With your DMâs permission, you can create just about any Strixhaven character you can imagine
â reveals some spells that were developed at the university. âMagic Itemsâ collects magic items that Strixhaven students might acquire on their adventures. A group of Strixhaven studentsâeach from a different
collegeâdescend into the depths below an ancient ruin
Backgrounds
Guildmastersâ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
interfere with the conclusions of logic. (Lawful)
6
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Bonds
d6
Bond
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
well.
Each of the characters included in this set has two personality traits (one positive and one negative), an ideal, a bond, and a flaw. These elements can make the character easier and more fun
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine. Each background presented in this chapter includes suggested characteristics that you can use to spark
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a characterâs connections to people, places, and events in the world. They tie you to things from your
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Connections table provides examples of such connections. Interactions with the Darklord. Imagine situations that allow the playersâ characters and the Darklord to socialize without the encounter
bond, desire, or loved one.
2 An adventurer shares a Darklordâs flaw.
3 The Darklord and an adventurer share camaraderie over a mutual ideal.
4 The Darklord believes they can teach
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
characterâs favorite words or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine.
Each background presented later in this chapter includes suggested
more to do with the particular background than with moral or ethical perspectives.
Bonds Create one bond for your character. Bonds represent a characterâs connections to people, places, and events in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its own realm.â Bond. âWe serve Janya by defining the future instead of dwelling on the past.â Flaw. âCross me and youâll regret it more than you can imagine.â Caught in the Middle Both Zisatta and
.â Bond. âWhile Janya and Djaynai are separate nations, we must defend our Djaynaian kin.â Flaw. âIâm enraged by any suggestion that I am not Djaynaian.â What Zisatta Knows Zisatta rises without
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7 Obsession. Iâve lived this way for so long that I canât imagine another way.
8 Obligation. I owe it to my people
above all else, even if it doesnât benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. The curse acts as a beacon; sorrowsworn, undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart. Meazel
Medium humanoid (meazel), neutral evil
.
Nagpas can't learn from that which isn't destroyed. Imagine how bewildering and terrifying a city full of life must be to them. Is it any wonder that they seek the ruins of such places?
Nagpa
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Upper Level B1-B9 B1. Antechamber Characters who descend the stairs in the crumbling tower arrive at this chamber. The stairs descend thirty feet before opening up into a chamber of worked stone. Two
the walls as the characters descend the stairs, attacking as soon as they enter the chapel. This huge space has the appearance of a chapel, its walls carved with unnatural imagery. A large alcove to the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that something is aboard the derelict vessel but canât say what. He shares this information with Sartell and any characters with whom he has forged a close bond. Captain Sartell orders Flapjack to bring
in an otherwise open space where you imagine the shipâs helm used to be.
The githyanki who attacked the nautiloid disabled the craft by removing its spelljamming helm. They took the head of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Silksmith Mixyll. The illusion welcomes the guest to its emporium and explains the robe-making process. As it speaks, the phase spiders descend silently and use their legs to take the creatureâs measurements
before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to âimagine any image your heart desires.â The spiders can, in the 10 minutes it takes to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
great deal about the black arts, was nearly a match for Strahdâs powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd
the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see âDungeon Hazardsâ in chapter 5, âAdventure Environments,â of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
damage.
Manes Souls of evil creatures that descend to the Lower Planes are transformed into manes â the lowest form of demonkind. These wretched fiends attack any non-demon they see, and they are
.
Familiar. The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
climb 20 feet to area D8b. D8b: Tower Stairs The stairs here descend 20 feet to area D8a and climb 20 feet to area D8c. D8c: Stargazerâs Roost Rubble lies scattered across the floor where part of the
Plane long enough for it to bond with the headless body. A character who succeeds on the check also knows that destroying all four crystals stops the ritual. Each crystal is a Large object with AC 13, 10






