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Returning 10 results for 'descend imposed are barren'.
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Yeenoghu
Legacy
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Monsters
Out of the Abyss
hands before ripping out its throat with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground
a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw or descend into a madness determined by the Madness of Yeenoghu table. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Acrid smog swirls around a barren hill, rising from which like giant tombstones are a pair of leaning monoliths, each soaring more than fifty feet into the smoky red sky
. Dozens of armored knights kneel in motionless reverence before the monoliths, between which a set of onyx steps leads down under the hill.
The onyx steps descend into catacombs containing the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw or descend into a madness determined by the Madness of Yeenoghu table. A creature that succeeds on this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Yeenoghu’s Lair Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s
1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw or descend into a madness determined by the Madness of Yeenoghu table. A creature that succeeds on this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
young world of Theros was the godlike race of titans, born from the same swirling chaos as the world itself. Before any order could be imposed on the world, the titans had to be contained. Kruphix and
.
Walkers of Woe. The nightmarish creatures known as woe striders are said to be products of Klothys’s punishment. These beings descend from an age when some mortals learned to unshackle themselves
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to feed. The vampire is the only wandering monster that the characters encounter in the Caves of Hunger, and they are likely to encounter it more than once as they descend deeper into the caves
.
5 Area H32. Tekeli-li lurks here in its gnoll form and attacks the characters as soon as they enter. Its keen smell cancels out the sight-based disadvantage imposed by this location.
6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. The shrine is a barren chamber every time they reenter. It’s dawn of the next day, no matter what time it was when they entered. They can descend the ziggurat with no difficulty, with or without the
labyrinth symbols of Ubtao. Beyond the open doorway is a barren, dusty room, but any character with a passive Wisdom (Perception) score of 13 or higher notes the aroma of incense. Characters who enter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corresponding effect: “Float.” Gravity in this room becomes half as strong as normal. Creatures’ jump distances are doubled in this room, and creatures and objects that fall descend at a rate of 60 feet per
block has a cleaver stuck into it. The cleaver, which is made of fine silver, functions as a silvered handaxe. P41: West Pantry This pantry is barren. As offerings to the pyramid declined, the priests of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
perpetually shrouded in fog. Its rings, cairns, and altar mound are created from piles of heaped rock, barren of plant growth. The altar is a rectangular slab of stone 10 feet long, 6 feet wide, and 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
own, the entrance to which is through the sinkhole on the eastern edge of their lair. Those unmapped lower caverns wander off into the darkness, and are barren of treasure or anything of interest aside
third chest opened contains the giants’ accumulated pay, amounting to 4,800 gp. 29. False Treasure If the characters descend the stairs in area 10A and follow the obvious route, they come to a large






