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Returning 17 results for 'descend issue are bottle'.
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Monsters
Quests from the Infinite Staircase
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no damage from falling. Aberrations, Fiends, Undead, and creatures that fall due to Nafas&rsquo
Monsters
Eberron: Rising from the Last War
minute or until the target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action required), which it does its best to obey.
3. Mind-Weakening Ray. The target must
transmutation, growing eyes or eyestalks that Belashyrra can see through.
A humanoid who spends at least 1 hour within 1 mile of the passage must succeed on a DC 21 Wisdom saving throw or descend into a type of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Hell of a Ride Kent Davis The erinyes roam the blasted landscape in a vehicle called the Venatrix The characters can descend the cliff without trouble. Once they do, they catch the attention of a
issue from its furnace. The vehicle slows to a halt, and a winged silhouette jumps out and waves at you.
The infernal war machine Venatrix has room for four Medium or smaller creatures to ride inside
Compendium
- Sources->Dungeons & Dragons->Divine Contention
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
, the defeated war priest is found kneeling in here, praying to Talos through the dregs of a bottle of rum. Having failed her mission, the champion begs her deity’s forgiveness. Fheralai has no fear of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
room requires purple-level security to enter and contains paperwork on all academy personnel. Orientation Task: Welcome Pack. Characters can visit reception to collect their cadet-issue welcome packs
merchant ship surreptitiously slips the merchant a platinum piece. In return, the merchant hands the hobgoblin a small bottle, which the officer conceals in his pocket. It is up to the characters to act on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the feather fall spell for yourself. When either spell ends, the balloon slowly deflates as the elemental spirit escapes and returns to the Elemental Plane of Air. As the balloon deflates, you descend
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and engraved with the symbol of House Dalambra (25 gp), and a half-empty bottle of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits). Professor Skant
statue rest on a five-foot-high, curved stone platform enclosed by a low wall.
Frost-covered stone steps descend from the stone platform to the icy floor in the cavern’s northernmost section, as shown
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal. A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
The six
adjacent ramp can prompt the platform to slowly descend or ascend 10 feet. The platform stops moving when it reaches the ramp at the top or bottom of the shaft. At the bottom of the shaft, three wide
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dungeon Locations Before the characters descend into the dungeon, allow them to advance to 4th level. The following area descriptions are keyed to map 1.6. V20. Cellar The characters might enter this
are stacked in the middle of the room. Treasure. Seventeen of the bottles contain fine wine (10 gp per bottle). The remaining wines on display are common vintages (1 sp per bottle). V22. Sewer Tunnels
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
any means short of a wish spell. Domination Ray. The target must succeed on a DC 22 Wisdom saving throw or be charmed by Belashyrra for 1 minute or until the target takes damage. Belashyrra can issue
humanoid who spends at least 1 hour within 1 mile of the passage must succeed on a DC 21 Wisdom saving throw or descend into a type of madness (see “Madness of Belashyrra” below). A creature that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
disturbance here, but it takes a while. The ogres in area E9 come only if ordered to do so by the cultists. Stairs. The stairs to the south descend 30 feet to a wide, torchlit hallway west of area E11
sounds of metal striking metal long before they see what’s inside. Noise, light, and heat issue from this massive chamber. Runnels of lava flow from holes in the west wall into bronze troughs. Heat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Stairs Down Any character standing at the top of this 20-foot-long staircase realizes the chants originate from somewhere below. Characters who descend the stairs and follow the hall beyond arrive in area
chants issue from a hallway near the southwest corner. You discern many voices repeating, “She is slain, she is risen.”
Lurking in the shadows are two shambling mounds that move to attack as soon as
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
climb 20 feet to area D8b. D8b: Tower Stairs The stairs here descend 20 feet to area D8a and climb 20 feet to area D8c. D8c: Stargazer’s Roost Rubble lies scattered across the floor where part of the
), “farrl’v hrak,” which is Deep Speech for “forever changing.” The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out. (The circles
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters conceal their arrival, they are noticed before they reach the foot of the stairs. The stairs descend into a barracks. At the foot of the stairs, an archway leads out of the area to your
buckles (1 gp each), and an anemone stuck in a glass bottle. 49. Champions’ Armory Two stone racks run the length of this room, forming aisles. The racks hold spears, tridents, and warhammers.
This
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
behind the bar and hurls flaming bottles of alcohol at intruders (treat each bottle as a flask of alchemist’s fire) unless he is stopped. The bar gives Brego three-quarters cover. X12: Worker Rest Area
at various stages of his life. A hallway leads east, and in the center of the room, stairs descend to the lower level.
The murals in this room depict Xeluan’s legend (see the “Adventure Background
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Stairs The 5-foot-wide stairs that descend from area 1 are roughly carved. They aren’t dangerous to traverse, however, except that combat while on the narrow path can be risky. Three small landings lie
along the route, the first at 60 feet above the floor in area 3, the second at 40 feet, and the third at 20 feet. The characters might be able to see area 3 as they descend. A fortress emerges from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
offended Aphelion, it waits until they feel the radiation’s harmful effects to issue a sassy toxicity disclaimer over the ship’s intercom. S14: Game Room Rows of brightly colored boxes line this
uniforms hang in a wall wardrobe within this bedroom. S20c: Lounge. A half-drunk bottle of amber liquor rests on a buffet here. S20d: Master Bedroom. Another skeleton is here, sprawled on the floor near






