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Returning 6 results for 'design imagine are both'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
players. But an adventure you create for your home campaign doesnât have to appeal to every possible player interestâonly to the players at your table. You can design encounters that appeal to multiple
player motivations. Imagine a fight pitting the characters against a gang of gnolls, delighting the players who enjoy fighting. Then a young dragon wanders into the middle of the fight. Suddenly the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
shape their makers imagine. No matter their design or the rock from which theyâre crafted, these golems are strengthened by the magic that animates them, allowing them to follow their creatorsâ orders
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
can help you design adventure content that provides opportunities for character development. Keep a running tally of the adventurersâ classes and levels, as well as any quests and downtime activities
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
or to inspire those of your own design. Horror Character Personality Traits d12 Personality Trait
1 I had an encounter that I believe gives me a special affinity with a supernatural
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7 Obsession. Iâve lived this way for so long that I canât imagine another way.
8 Obligation. I owe it to my people
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of danger posed by the trap. A spell is a great foundation to use as the design of a trap, whether the trap duplicates the spell (a mirror that casts charm person on whoever looks into it) or uses its
intended effect. Spells are a good starting point because they are compact pieces of game design that deliver specific effects. If you are using a spell as a starting point, check to see if you need to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
before spinning the creature a tailor-made robe. As the robe is being fashioned, Mixyll urges its guest to âimagine any image your heart desires.â The spiders can, in the 10 minutes it takes to
create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creatureâs shoulders and ascend back to their lair. Each guest can gain this benefit only






