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Returning 14 results for 'designate intensely are best'.
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Magic Items
Baldur’s Gate: Descent into Avernus
in this way, the devil follows your orders to the best of its ability. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the
ruler of Avernus, or a sanctuary you designate if you rule Avernus.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
Scourge Aasimar
Legacy
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Species
Volo's Guide to Monsters
Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil — a desire that is, at its best, unflinching and, at its worst, all
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities
, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
legitimate hierarchies, and those selected by law to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this
damage to the target. When you reach 14th level, the extra damage increases to 2d8. Order’s Wrath 17th-level Order Domain feature Enemies you designate for destruction wilt under the combined efforts of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
within 60 feet of you. That devil must succeed on a DC 22 Charisma saving throw or be charmed by you for 1 hour. While charmed in this way, the devil follows your orders to the best of its ability
sword to cast word of recall. Creatures transported by this spell appear in an unoccupied space within 30 feet of the current ruler of Avernus, or a sanctuary you designate if you rule Avernus
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this trait, you can’t use it again until you finish a long rest. Scourge Aasimar Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy
evil — a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make decisions for most prides, these leaders rising from among the oldest or best-respected women of the pride. Generally, leonin communities avoid outsiders, particularly armed groups of soldiers and
declare their status and ornament themselves with claws and small bones taken from defeated opponents. While intensely territorial, the Ironmanes sometimes offer their services as guards or guides
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
must be obeyed. Those who obey must do so to the best of their ability. In this manner, law creates an intricate web of obligations that allows society to forge order and security in a chaotic
extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8. Order’s Wrath Starting at 17th level, enemies you designate for destruction wilt under the combined
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
them designate a leader. If a character is exploring the maze alone, that character is the leader. The leader then ventures through the maze, making a DC 20 Intelligence (Investigation) or Wisdom
(Survival) check to discern the best pathway. On a successful check, the leader correctly navigates to a treasure chamber; roll randomly or choose an option from the Treasure Chambers table to determine
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
all else, the members of this faction put their faith in law. They exert influence through the town guard, though they remain within their legal authority. At their best, the loyalists want to grow
Manistrad does. Once she is interested in a topic, she is relentless in learning about it. Obstacles don’t slow her down. Bond. Manistrad is intensely loyal to her kinfolk and the mining operation her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
himself to the best of his abilities. If the characters attempt to negotiate, Ozymandias is treacherous and unlikely to keep any agreement (except at sword point). He wants to get word of the abbey’s
everyone with his constant griping. Odium and Ozymandias dislike each other intensely. If one gets into trouble, the other will do nothing to help. Odium desperately wants to leave the island and get on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
become separated from one another, which is why the wisest course of action is to stay put and wait for the blizzard to pass. If the characters travel during a blizzard, have the players designate one
Travel table shows how fast the characters can move through the mountains on foot or by dogsled. Even in the best of cases, a journey in the mountains takes twice as long as one of the same distance
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
eye toward how the giving can elevate its status. Memnor and his trickery play a role in this “game.” The very best gift (from the giver’s perspective) is one that everyone believes to be far more
gear enjoy the highest status in the clan. Master artisans, architects, and engineers select the best disciples to pass their knowledge on to, along with their standing. Often pupils are children or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
drone fulfills this order to the best of its ability, and will attack until its target leaves the room or is dead. T6: City Overview In the middle of this room stands a three-foot-tall, circular metal
draconians (see appendix B) lean over the table, intensely studying it. They can be surprised by a character who succeeds on a DC 8 Dexterity (Stealth) check. Magical Map. The magical map on the table changes






