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Returning 22 results for 'designated incur are bonus'.
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Monsters
Guildmastersâ Guide to Ravnica
designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can
ât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
PsychicBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Acquisitions Incorporated
. Splugoth can take the Disengage or Hide action as a bonus action on each of his turns.
Touch of Madness. Splugoth has advantage on saving throws against being charmed or frightened.Multiattack. Splugoth
while, the (accidentally) capricious and (totally unintentionally) self-centered nature of an Acquisitions Incorporated franchise might incur some collateral damage among followers, hirelings, and
Magic Items
Planescape: Adventures in the Multiverse
designated creature. The illusory experience is fleeting and harmless, however real it might feel in the moment.
Record Sensation. You can use your reaction to record a short sensation lasting no
stone.
Siphon Sensation. As a bonus action, you can draw on the stoneâs magic to end the charmed or frightened condition on yourself, destroying the stone in the process.
Magic Items
Waterdeep: Dragon Heist
Waterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you arenât using a shield.
If the badge is more than 5 feet away from you for more than 1
Compulsion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.
Each affected target must use as
effect.
A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Gynosphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
moves up to 10 years forward or backward (sphinxâs choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by
use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
PsychicBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Lost Laboratory of Kwalish
, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
It has a +1 bonus to Intelligence checks and
spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to
Monsters
Misplaced Monsters: Volume One
a bonus action.
Rejuvenating Seedpods (2/Day). The dandylion releases a burst of seedpods from its tail, filling a 10-foot-radius sphere centered on itself. Each creature of the dandylionâs
and spell components. Dandylions protect their farms ferociously, and anyone who tramples on or steals from a dandylionâs bounty is likely to incur the creatureâs fury. The surest way to
Androsphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other
creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx canât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Badge of the Watch Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep) A badge of the Watch is given only to those who have earned the trust of the Open
Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeepâs City Watch, bears the emblem of Waterdeep and is meant to be worn or carried. While wearing the badge, you gain a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
companion canât read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companionâs effectiveness and survivability depend on the training and
expertise of their caregiver, a companionâs proficiency bonus is equal to their caregiverâs proficiency bonus. Additionally, some of a companionâs statistics refer to their proficiency bonus, abbreviated as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next
turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. A target isnât compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
return the caster and up to seven other creatures designated by the caster to their normal time. The sphinx shifts itself and up to seven other creatures it can see within in its lair to another
plane of existence. Once outside its lair, the sphinx canât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Blessed Dragon blessed are the acolytes of dragons, whom they revere as gods. They wield magic to heal and support those who have earned their dragon mastersâ favorâand scourge those who incur
, Draconic, and any two languages
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Multiattack. The blessed makes two Mace or Radiant Bolt attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next
turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. A target isnât compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
tramples on or steals from a dandylionâs bounty is likely to incur the creatureâs fury. The surest way to entice a dandylion to give up some of its beloved produce or flowers is to flatter it. A dandylion
Bonus +3
Magic Resistance. The dandylion has advantage on saving throws against spells and other magical effects.
Pack Tactics. The dandylion has advantage on an attack roll against a creature if at
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
should be faster or slower. Quick, easy actions should grant a bonus, while slow, difficult ones should incur a penalty. As a rule of thumb, apply a bonus or penalty of 2 or 5 for an action. For
the +2 bonus for using a light or finesse weapon only once. In the case of spellcasting, apply only the modifier from the highest-level spell. Apply any modifiers for bonus actions to that creatureâs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
followers who owe it life debts. Debt and Indenture. Those who receive favors from a deathpact angel incur a debt that they carry with fervent devotion. They regularly bring trinkets and offerings to the
truesight 120 ft., passive Perception 20
Languages all
Challenge 14 (11,500 XP)
Exploitation of the Debtors. As a bonus action, the angel targets a creature charmed by it that it can see within 30
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
first turn ends (remember that being unable to take an action also means you canât take a bonus action). In effect, a surprised creature skips its first turn in a fight. Once that turn ends, the
have an action readied, you can make an opportunity attack, which causes you to stop readying. Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
ticking, the gate to Mechanus is the central presence in Automata. Using the gate sends travelers to a location in Mechanus designated by complicated factors predicable only to the modrons overseeing
logbook, and Iâll see to it that you can use the gate as you require. And if you bring Beltha in, Iâll throw in a bonus.â
Aristimus can also offer the following information: Beltha is a githzerai
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
threaten the children incur the wrath of Little Oak, which uproots itself and thunders to their defense. If the treant or one of its animated trees reduces a character to 0 hit points with a melee
(â2)
Senses darkvision 60 ft., passive Perception 10
Languages â
Challenge 1/8 (25 XP) Proficiency Bonus +2
Displacement. The displacer beast projects a magical illusion that makes it appear
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If
add the relevant modifier. This is typically the modifier derived from one of the six ability scores, and it sometimes includes a proficiency bonus to reflect a characterâs particular skill. (See






