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Returning 24 results for 'designated infested are bonus'.
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Monsters
Guildmastersâ Guide to Ravnica
designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can
ât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
PsychicBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Planescape: Adventures in the Multiverse
designated creature. The illusory experience is fleeting and harmless, however real it might feel in the moment.
Record Sensation. You can use your reaction to record a short sensation lasting no
stone.
Siphon Sensation. As a bonus action, you can draw on the stoneâs magic to end the charmed or frightened condition on yourself, destroying the stone in the process.
Magic Items
Waterdeep: Dragon Heist
Waterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you arenât using a shield.
If the badge is more than 5 feet away from you for more than 1
Compulsion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.
Each affected target must use as
effect.
A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Gynosphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
moves up to 10 years forward or backward (sphinxâs choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by
use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
PsychicBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Lost Laboratory of Kwalish
, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
It has a +1 bonus to Intelligence checks and
spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to
Androsphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other
creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx canât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Badge of the Watch Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep) A badge of the Watch is given only to those who have earned the trust of the Open
Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeepâs City Watch, bears the emblem of Waterdeep and is meant to be worn or carried. While wearing the badge, you gain a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
companion canât read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companionâs effectiveness and survivability depend on the training and
expertise of their caregiver, a companionâs proficiency bonus is equal to their caregiverâs proficiency bonus. Additionally, some of a companionâs statistics refer to their proficiency bonus, abbreviated as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next
turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. A target isnât compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
return the caster and up to seven other creatures designated by the caster to their normal time. The sphinx shifts itself and up to seven other creatures it can see within in its lair to another
plane of existence. Once outside its lair, the sphinx canât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next
turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. A target isnât compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. More than one necromancer has animated a corpse infested with carrion stalker larvae. While this can prove shocking and deadly, some depraved spellcasters cultivate carrion stalkers within zombies
stalkers also enjoy symbiotic relationships with carrion crawlers. Carrion crawlers wonât devour bodies infested by carrion stalkers, but they often pick up stalker larvae as they root among filth. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ft., passive Perception 28
Languages Deep Speech, Draconic, telepathy 5 miles
Challenge 22 (41,000 XP) Proficiency Bonus +7
Legendary Resistance (4/Day). If the dragon fails a saving throw, it
one. On a success or failure, if the creature isnât a Construct or an Undead, it becomes infested with illithid tadpoles.
While infested, the creature takes 16 (3d10) psychic damage at the start of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
+5, Perception +6, Stealth +2
Senses truesight 60 ft., passive Perception 16
Languages Common, Elvish, Infernal, Sylvan
Challenge 8 (3,900 XP) Proficiency Bonus +3
Boon of Immortality
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but canât speak
Challenge 5 (1,800 XP) Proficiency Bonus +3
infesting it (maximum of 10d6), and if it drops to 0 hit points, it dies and then rises 10 minutes later as a spawn of Kyuss. If a worm-infested target is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
first turn ends (remember that being unable to take an action also means you canât take a bonus action). In effect, a surprised creature skips its first turn in a fight. Once that turn ends, the
have an action readied, you can make an opportunity attack, which causes you to stop readying. Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
ticking, the gate to Mechanus is the central presence in Automata. Using the gate sends travelers to a location in Mechanus designated by complicated factors predicable only to the modrons overseeing
logbook, and Iâll see to it that you can use the gate as you require. And if you bring Beltha in, Iâll throw in a bonus.â
Aristimus can also offer the following information: Beltha is a githzerai
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If
add the relevant modifier. This is typically the modifier derived from one of the six ability scores, and it sometimes includes a proficiency bonus to reflect a characterâs particular skill. (See
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, creatures notice unsettling sights through the fog, such as ominous ruins or soundless silhouettes fleeing pursuit. The mists canât be dispersed by any wind, but clear after 1 minute. Infested On many
. Consider rolling on the Infested Effects table when the following circumstances occur in the region: Webs, cocoons, hives, anthills, or other insect dwellings are disturbed. A creature attacks an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
after a Short or Long Rest). When the firefist or one creature it can see within 30 feet of it makes an attack roll, the firefist grants a +10 bonus to that roll.
JAMES RYMAN
Frontline Medic The
Savant. Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fresh recruits or contractors to join them in their crusade. The crew operates out of the half-burned old Szarr Mansion in the cemeteryâs center, its moldering halls reputedly still infested by the ghosts
passive Perception 12
Languages Common, thievesâ cant
Challenge 3 (700 XP)
Cunning Action. On each of her turns in combat, Rilsa can use a bonus action to take the Dash, Disengage, or Hide
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
, its moldering halls reputedly still infested by the ghosts of the murdered Szarrs â though stories remain split as to whether the ghosts prey on the Gravemakers or aid them in their duty. Church of
Senses passive Perception 12
Languages Common, thievesâ cant
Challenge 3 (700 XP) Proficiency Bonus +2
Focus. If Rilsa damages a creature with a weapon attack, she gains advantage on attack
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
likeness of a dragon (worth 10 gp each). 28. Infested Cells This section of hallway contains six doors, all slightly ajar. The area smells musky.
The doors lead to small cells. Each door is open
splint armor (AC 19) and has 18 hit points, a +4 bonus to hit, a +1 bonus to damage, and Strength 15 (+2). These changes raise his challenge rating to 1 (200 XP). When not in combat, Durnn sits on the






