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Returning 20 results for 'designated inherited are bonus'.
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Monsters
Guildmastersâ Guide to Ravnica
designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx can
ât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
PsychicBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Planescape: Adventures in the Multiverse
designated creature. The illusory experience is fleeting and harmless, however real it might feel in the moment.
Record Sensation. You can use your reaction to record a short sensation lasting no
stone.
Siphon Sensation. As a bonus action, you can draw on the stoneâs magic to end the charmed or frightened condition on yourself, destroying the stone in the process.
Magic Items
Waterdeep: Dragon Heist
Waterdeep and is meant to be worn or carried.
While wearing the badge, you gain a +2 bonus to AC if you arenât using a shield.
If the badge is more than 5 feet away from you for more than 1
Compulsion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.
Each affected target must use as
effect.
A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Gynosphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
moves up to 10 years forward or backward (sphinxâs choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by
use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
PsychicBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Lost Laboratory of Kwalish
, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
It has a +1 bonus to Intelligence checks and
spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to
Androsphinx
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other
creatures it can see within in its lair to another plane of existence. Once outside its lair, the sphinx canât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Badge of the Watch Wondrous item, rare (requires attunement by someone designated by the Open Lord of Waterdeep) A badge of the Watch is given only to those who have earned the trust of the Open
Lord of Waterdeep. The badge, signifying the rank of captain in Waterdeepâs City Watch, bears the emblem of Waterdeep and is meant to be worn or carried. While wearing the badge, you gain a +2 bonus to
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
companion canât read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companionâs effectiveness and survivability depend on the training and
expertise of their caregiver, a companionâs proficiency bonus is equal to their caregiverâs proficiency bonus. Additionally, some of a companionâs statistics refer to their proficiency bonus, abbreviated as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next
turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. A target isnât compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
return the caster and up to seven other creatures designated by the caster to their normal time. The sphinx shifts itself and up to seven other creatures it can see within in its lair to another
plane of existence. Once outside its lair, the sphinx canât use lair actions, but it can return to its lair as a bonus action on its turn, taking up to seven creatures with it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next
turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect. A target isnât compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, and youâve inherited some of their curse. 2 You are descended from an archdruid and inherited the ability to partially change shape. 3 A fey spirit gifted you with the ability to adopt different bestial
1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. This merging obliterated most of Korvaâs body and personality, leaving Berlain with an extra mouth and an extra set of arms that once belonged to her brother. She also inherited a few of his internal
instead of banishment. As a bonus action, she can use her extra mouth and arms to cast any cantrip she has prepared. The grells serve as Berlainâs valets, and she communicates with them in their own
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
first turn ends (remember that being unable to take an action also means you canât take a bonus action). In effect, a surprised creature skips its first turn in a fight. Once that turn ends, the
have an action readied, you can make an opportunity attack, which causes you to stop readying. Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
ticking, the gate to Mechanus is the central presence in Automata. Using the gate sends travelers to a location in Mechanus designated by complicated factors predicable only to the modrons overseeing
logbook, and Iâll see to it that you can use the gate as you require. And if you bring Beltha in, Iâll throw in a bonus.â
Aristimus can also offer the following information: Beltha is a githzerai
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You generate a number between 1 and 100 by rolling two different ten-sided dice numbered from 0 to 9. One die (designated before you roll) gives the tens digit, and the other gives the ones digit. If
add the relevant modifier. This is typically the modifier derived from one of the six ability scores, and it sometimes includes a proficiency bonus to reflect a characterâs particular skill. (See
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
darkvision 30 ft., passive Perception 8
Languages Abyssal
Challenge 1/8 (25 XP)
Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack. The
to Raxivortâs divine nature. Even though the xvarts inherited Raxivortâs greed and cowardice, they also gained his ability to form bonds with such creatures. Xvart Warlocks. A xvart can forge a pact
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
might be long-time members of such a guild, descended from a family of crafters or merchants from which you inherited membership, or perhaps youâre working to earn entrance on your own merits. If you
make an ability check with a set of artisanâs tools using the guildâs equipment, add double your normal proficiency bonus to the check. Resources. You can leverage the guildâs extensive contacts to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
receives a bonus of 25 gp if all caravan goods arrive at the destination. Urlam Stockspool (N male Illuskan human spy), a shrewd, immaculately dressed businessman, runs the caravan company and is a
âinheritedâ the tavern after the previous owner fled in the wake of a scandal and has done the minimum amount of work necessary to keep it operational. Kaelen has dreams of turning the Troll into a theater






