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Returning 31 results for 'designs interest are bow'.
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Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
Species
Eberron: Rising from the Last War
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
pursue enemies or thwart their foesâ designs there. Accident might also send a nest of aarakocra tumbling into a world on that plane. A few find their way to such a world through portals on
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
can uncover several items of interest: A vial of thessaltoxin poison (see appendix C) A tiny mimic in the shape of a jewelry box; the mimic deals half damage with its pseudopod and bite attacks, and
has only 1 hit point Three rubies (worth 200 gp each) A piece of river crystal (400 gp) In addition, designs can be found for Thessalarâs homunculus, indicating how it was crafted from a sliver of the statue of Moloch, and hinting that its destruction will disrupt the eidolon in area 25.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a longer talk from an industrial or civic leader on a topic of general interest. Attendants often bring meals to eat while on a break from their jobs. Epharaâs face is a common sight in cities. Marble
shared designs from her scrolls of sacred knowledge with the architects of Meletis so they could rebuild the city to be much more resistant to earthquakes.
The Library of Glossion. The small town
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shoots at them with his bow; if Garra falls, the sprite flees. Rotâs mind has been warped by Niho Koiâs magic, and he canât provide any useful information to the characters if captured. If Garra feels
-ogre offers a 100 gp bribe to the group for the characters to tell the Sharn Watch she escaped and have that be the end of it. If the characters express interest in joining Daask, she chuckles asks why
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dinosaur Racing The city is famous for its weekly dinosaur races through the streets. Dinosaurs are painted in bright designs, and their riders try to steer them along a course that winds around the
enough to erase an unpaid gambling loss. Racing Player characters might get involved in a dinosaur race, either through their own interest or because theyâre approached by a racing team. In this case
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Above all, be polite. Always address a known noble as âLordâ or âLady.â A short bow or a nod of the head to acknowledge a noble upon each meeting and parting is customary. Obsequiousness and servility
is to do something deserving of attention, whatever your vocation, and someone from the noble families of Waterdeep will eventually show an interest. Know a Nobleâs Business In the words of that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the troglodytes on a rudimentary level. Getting a message across in this way requires a successful DC 15 Charisma (Performance) check. If the characters show no interest in aiding them, the
troglodytes begin to bow down and chant loudly, as if worshiping the characters. They try to catch the attention of the drow in area 2c, hoping this display will anger the drow and prompt them to attack the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such
Hunter Ziraj is a half-orc hunter who wields an oversized bow that shoots correspondingly large arrows. He is the Master of Assassination for the Black Network. If Ziraj sets out to kill someone, itâs
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
nightmare realms remain just so. Currency Many domains mint their own gold, silver, and copper coins. Though these currencies bear different markings, merchants arenât particular about the designs stamped
Correspondence In some domains, the residents are aware that realms exist beyond the Mists, but most have little interest in lands beyond their own. The Darklordsâ obsessions distract them from concerns
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with the Xanathar Guild and gauge interest in setting up a slave trade in Skullport, far from the eyes of Waterdavian authorities. Esvele didnât learn of this meeting until after Kressando vanished, and
crafted longbow and an elven quiver containing twenty silvered arrows. The bow bears the Elvish inscription âAl hond ebrath, uol tath shantar en tath lalala ol hond ebrath.â This phrase translates to âA
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nothing of interest. B4. Main Room This room contains lingering smells of burnt wood and flesh. You also catch the faint odor of wine. Snow has fallen through holes in the roof, then been pushed into
Macreadusâs magical assistant, Blare. It died when its master died. Any character proficient in Arcana can study the blueprints and conclude that they show different experimental designs for a weather
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
.
Tasha
Your group is bound to the designs of an ancient being of tremendous power and influence. You might serve as the creatureâs eyes and ears in the world, carrying information back to it. Or
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiendâs influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the top of the wall to the deck of the boat, about six feet below. Hatchways lead into the boatâs cabin from the bow and the stern.
This is the Rivermaid. The shipâs water genasi captain
, Shoalar Quanderil (see chapter 7) and a halfling servant named Pike (a thug) occupy the boatâs cabin. Two bandits serve as the rest of the crew. They remain in a cramped bunkroom below the deck on the bow
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
blissfully unaware of the partyâs intrusion or show no interest in the characters. A shy or reclusive archfey might not want to be disturbed at all. How and when the archfey crosses paths with the
might feel itâs in their best interest to ally with one or both of them. By swearing allegiance to either queen, an archfey gains the privilege of audiences with the queen and faint assurances that the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a bow tie, and spectacles. Bracus (N lizardfolk with the iconic hoardsÂperson feature; see âIconic Faction Featuresâ in appendix B) studies the characters, touching his fingers to his chin as he
, making sure that Bracus is in the blast if the lizardfolk is alive. The mind flayer prioritizes killing Bracus before turning to other targets, but it has no interest in a fair fight. It uses plane shift
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tiny spiders move through the webs.
All parts of this room are engulfed in sheets of webs. The cabin contains nothing of interest, and the spiders pose no threat. 9. Spider Chambers This room is filled
scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine The floor of this chamber is covered with runes written in blood. A circle has been carved into the floorâs wooden planks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the Second Wind. Characters can use the six oars aboard the jolly boat to propel it to the docks while Krux stands proudly in the bow, pointing to the dock as if the destination were not obvious
featured in this adventure). Treasure. A Wildspace orrery (see the Astral Adventurerâs Guide) rests on a shelf. Topolah acquired this magic item from a mercane trader some time ago but lost interest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
even the northern metropolises of Baldurâs Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nationâs best interest. The members of the Council
cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attention to it, the cat waits for a short time, but then loses interest and leaves for the kitchen. If the characters spend 30 minutes investigating the books in this room, they discover the following facts
nearest table. They bow low before you and ask, âHow can we be of help to our honored guests? Cooking? Cleaning? Mending your clothes, perhaps?â
The homunculi have had only the cats and the faerie
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(5d8) cold damage on a failed save, or half as much on a successful one. 18. Secret Room This plain room contains several items of interest.
A leather cloak hangs on a peg on the wall to your right
step from the top of the stairs. Descending the stairs submerges the party in cold (but not frigid) seawater. Treasure. The sahuagin champion wears a pair of gold and silver armbands (25 gp each). Intricate designs depicting shark teeth encircle the armbands.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(nonmagical) sort, including: A bow and a quiver with sixteen arrows Three shields A light crossbow and fourteen bolts A greataxe, two spears, and a flail A huge iron mace A suit of splint armor sized
for a dwarf A suit of plate armor sized for a human Other items of interest, because of their magical nature or unusual appearance, are as follows: A +1 shield that is trapped (see below) The skull of a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
this way, the creature focuses on copying the blasphemous designs that appear in its mind using whatever medium it has available (ink, charcoal, mud, or its own blood). Unless restrained, the creature
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Flowing designs decorate the walls. Lounging against the south wall are two mind flayers, their face tentacles periodically gesticulating.
Two mind flayers named Shalghast and Ulthundul guard this room
know how many pieces of the obelisk exist. The mind flayers direct characters who express interest in worship to the adjacent feeding room (area X11). The mind flayers donât prolong the discussion, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Seldarine. The Elf Deities table enumerates the members of the Seldarine. For each god, the table notes alignment, province (the godâs main areas of interest and responsibility), suggested domains
-changing sky and the setting sun can be seen and contemplated. Along with the setting sun, images of clouds are a major motif for followers of Labelas, who often tattoo such designs on their bodies or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
designs. Xendros sometimes has need for adventurers. She is particularly interested in tracking down an apparatus of Kwalish. If news of one reaches her, she offers magic items to those willing to
into Saltmarsh harbor. He knows many fanciful stories of shipwrecks, lucky escapes, and famous captains. Matters ashore rarely interest him, but the temple and its bell tower are also served by a half
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elaborate designs pressed into the leather, and his work is popular among Waterdhavian nobles who enjoy horseback riding. Although he hails from a prominent Waterdeep family (the Margasters), Othovir never
speaks of his past or his family, and he has no interest in describing how he ended up a shop owner in Triboar. The truth is, several members of Othovirâs family are secret worshipers of Asmodeus, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
they willingly blind themselves to escape. Belashyrra sees mortals as raw materials to be exploited or insects to be exterminated. However, the Lord of Eyes has been known to take an interest in
parasite living in my brain!â 2 âI can feel myself evolving into an aberration.â 3 âAberrations are the only natural things.â 4 âA part of me has become a conscious entity.â 5 âMy opponents must bow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a foul smell. The sea chests contain clothes and other personal effects. The garments are all stained, grubby, and in poor condition. Of minor interest among the remaining items are the following: A
Mateâs Cabin This cabin occupies half the stern section on this deck, with one bulkhead running along the centerline of the ship. Along this bulkhead, leading up in the direction of the bow, is an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(see appendix C) and a handful of apprentice mages. Apart from their ability to fly, the tressym behave like normal house cats. If one or more characters show an interest in the tressym, Krowen offers to
wings for sails and mammoth tusks lashed to its bow emerges from the thick fog shrouding the coastline. The greatship (see the âSvardborg: General Featuresâ sidebar in chapter 7, âBerg of the Frost






