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Returning 23 results for 'desire interact are boss'.
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Goblin
Legacy
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Species
Volo's Guide to Monsters
;t understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on other goblins with whips
Backgrounds
Sword Coast Adventurer's Guide
. Whatâs more, you arenât alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters will interact with these NPCs throughout the adventure. Step 3. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Archpriest Behir Berserker Bulette Chimera Cyclops
Skeleton, Flaming Spirit Naga Tough Boss Treant Troll Yuan-ti Malison (Type 3) Key NPCs Name
Role
Stat Block
Location
Catacus Druidic elf elder who wants the dragon protected Archpriest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
waves in your direction as if telling you to remain where you are. âWhat a deal! Patience is a virtue! Canât keep the boss waiting!â He runs off into one of the trash structures.
Moments later he
, Mad Maggie tells the characters she needs to gather supplies for the ritual of memory unlocking. This gives the characters a chance to interact with the other members of Mad Maggieâs gang and maybe earn some good will with them as mentioned under their individual descriptions below.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hope of escaping their plight. Outsiders who donât understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a
-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hither, Thither, and Yon. Lodged between them is the Palace of Heartâs Desireâthe home of Prismeerâs archfey ruler, Zybilna. This side of the map is meant to be shared with the players once the characters
features) until the characters are able to detect and interact with them. Slopes and Staircases. An arrow on a slope or staircase always points in the ascending direction. Landmarks Not to Scale The poster
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interact with mortal folk as if they were equalsâparticularly dragons who enjoy taking on Humanoid form. They might create a fellowship or collegial society and treat their companions with kindness and
these companions, who can become disillusioned when the dragonâs true nature is revealed. Crime Boss A dragon takes charge of a criminal enterprise, accumulating wealth through illegal activities that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
merchantâs stall, which is open for business. Their boss, Charm, is a darkling elder (see appendix C) who is presently visiting Bavlorna Blightstraw in her cottage. Charm travels around Prismeer in her
desire: Trinket demands the color from the buyerâs eyes. If the buyer agrees to the trade, Trinket produces a small marble that drains the color from the buyerâs eyes when she utters the phrase, âHue be
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
individuals in power and influence, and the honeyed words of diplomacy. A princeâs efforts to be named heir to the throne, a courtierâs ambition to sit at the queenâs right hand, and a merchantâs desire
adventurers become involved in the intrigue, then spend the bulk of your time creating the NPCs they interact with. Many Villains. Some intrigue adventures feature a whole cast of villains, each with its own
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particularly sapphires. Green Dragons. Dwarves and green dragons donât often interact, and when they do, the dragon doesnât usually threaten them directly. A typical green dragon has no burning desire
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
Island Inhabitants d6 Inhabitants 1 3d10 winged kobolds and 10d10 kobolds 2 1 goblin boss and 8d10 goblins 3 1d6 berserkers and 5d10 tribal warriors 4 1 orc war chief, 2d10 orogs, and 5d10 orcs 5 4d10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters must travel across the land of Prismeer to reach the Palace of Heartâs Desire (described in chapter 5), where Zybilna is frozen in time. Because this quest is more difficult than the one tied
on firsthand knowledge that is somewhat out of date: Prismeer is a domain of delight ruled by Zybilna, who dwells in the Palace of Heartâs Desire, a magnificent structure in the heart of the domain
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
second-best day of his life will be the day when Borngray can leave the Mere of Dead Men and scrape its mud and stink off his boots. He has never mentioned his desire to leave to the bullywugs, whom
the castle and rewards with special treatment. In exchange for their work, Borngray pays the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
information. d6 Encounter 1â2 1d6 human bandits and 1 human bandit captain 3â4 2d4 goblins and 1 goblin boss 5â6 1d6 orcs and 1 orc Eye of Gruumsh There is a chance that the leader of the group has
settlements, such as Blingdenstone or Gracklstugh. The society member can provide detailed verbal directions that characters can follow to reach whichever Underdark settlement they desire. However
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of his life will be the day when Borngray can leave the Mere of Dead Men and scrape its mud and stink off his boots. He has never mentioned his desire to leave to the bullywugs, whom he considers
special treatment. In exchange for their work, Borngray âpaysâ the tribe in metal weapons that are brought to the castle along with the loot. Meanwhile, the bullywugs boss and bully the lizardfolk
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
People of Phandalin After the characters arrive in town and get involved in the mayoral debate (or donât), they can take the opportunity to interact with the townsfolk. With the destruction of
âRecent Events in Phandalinâ section can guide the NPCsâ responses to the charactersâ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
offer 10 gp or more to each of them, they walk away and leave their boss to his fate. Rasqel, who is indebted to bad people, fights to the death. If the situation looks grim for the adventurers
attacks or attempts to interact with them. A closer investigation then reveals that they have been propped up and tied into their positions. Creatures. The two dead horses are warhorse skeletons whose
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
court-facing towers in the north wall, called the ânecessariumsâ by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
manufacture may take several weeks, particularly for large tomes, so it isnât uncommon for those who desire such a work to commission it in writing, along with advance payment, and then come to the gate to pick
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
illusion concealing a 6-foot-deep pit. A character who searches the tunnel and succeeds on a DC 14 Intelligence (Investigation) check, or who tries to interact with the illusion physically, discerns the
succumbed to its enchantment. As a result, she has no desire to keep a treasure hoard. Sheâs content to swim and frolic in the river, occasionally venturing onto its banks. Vuuthramis cautiously observes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Steeltoes (see appendix B) is Xanatharâs fishkeeper. If he sees intruders and the beholder isnât present, Ott draws his dagger and stammers, âYou shouldnât be here! Stay back, or Iâll call the boss!â Ott
with Nihiloor, the mind flayer interrupts as they interact with Zaibon, entering from area X26 with an intellect devourer in its hands. If Zaibon is free of the chair, he tries to get as far away from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
music here a few days ago. The music and shifting shadows fade after a few more hours. The characters canât physically interact with the shadows, but a silence spell or similar effect causes the shadows
tridents and a greataxe, but these weapons are no longer present. B20: The Scar The wall in this alcove is knotted like scar tissue.
The mezzoloths who fled from their boss, the arcanaloth Ashripask (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
counsel Zybilna on matters concerning demons and the Abyss Snitcher, a goblin boss (neutral) with dragonfly wings that grant a flying speed of 40 feet and the ability to hover, who brings news from other
thieves from taking the cauldron or hiding it. If they so desire, the characters can use Wardukeâs flame tongue sword to shatter the cauldron, then do whatever they want with the fragments. Between
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
with no provocation, especially when dealing with potential threats to its territory. When dealing with sentient creatures, a green dragon demonstrates a lust for power that rivals its draconic desire






