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Returning 35 results for 'despite insect are blocks'.
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Monsters
Guildmasters’ Guide to Ravnica
, druidcraft
3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani
). Trostani animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened tree;awakened trees (see the Monster Manual for their stat blocks) for 1 minute or
Equipment
Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects
Equipment
Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t possess classes as detailed in the Player’s Handbook. Despite this, you can make a survivor marginally more powerful by increasing its level. The stat blocks present the survivors as they are at
Creating a Survivor When you plan a session using survivors, determine how you’ll use the Apprentice, Disciple, Sneak, and Squire stat blocks that appear in the following section. Once you’ve
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). The sale of canoes in Port Nyanzaru is controlled by the merchant prince Ekene-Afa. Insect Repellent Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
smoking pipe (25 gp) 67–68 Case containing 2d12 blocks of insect repellent incense 69–70 An iron token bearing the symbol of a triceratops (the sign of the Ytepka Society), worth 50 gp in Port Nyanzaru 71
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bay—an aurora that portends an everlasting winter. Storms bring driving hail and sleet that leaves everything coated in a sheath of ice. Snow piles in deep drifts and blocks all trails leading south
fierce tundra yeti. Despite the unnatural cold and other dangers, people still brave the journey to reach this harsh winterscape, searching for opportunity and adventure. The goblin fortress of Karkolohk perches atop a rocky spur in the foothills of the Spine of the World
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
them to Kollema Hall. Ten other students (apprentices from all five colleges; see chapter 7 for their stat blocks) are sent along with the characters. Transporting the Supplies Finding all the supplies
students fell victim to it, experiencing fatigue and headaches; many of them died, wasting away in a matter of days despite all efforts to cure them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bars blocks the northwest entrance and is usually locked. One of the derro cultists carries the key. The lock can be opened with a successful DC 15 Dexterity check using thieves’ tools. A creature with a
complaining about “the master” while the other talks about something he once fished out of the Darklake.
Map 4.5: Cultist Pens The three cave bears (use the polar bear statistics) are alert, despite
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of aberrations. Despite the magnitude of this threat, portals to Khyber are very rare, and they are stable once found. If you dig a hole in the ground, the odds that you’ll eventually reach the Vale of
preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; you’ve never seen another like it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
shown on the map, blocks off the western half of the crash site. 14a: Damselfly Wreckage Pieces of a destroyed spelljamming ship lie scattered about the crash site. About 50 pounds of useful salvage
, and this is their first official mission on the order’s behalf. They are a lawful good dragonborn of blue dragon ancestry. Despite the quest’s many hardships, Hielyo remains brave and optimistic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tides and currents that eluded even the most esteemed scholars of their society. Once, they saved a hundred lives by predicting the sudden arrival of a tsunami, despite the deceptively calm seas—washing
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
large market stretches for blocks in every direction. Tattered canvas and shrouds separate the numerous stalls. Feeble moonlight and flickering torches illuminate the city, regardless of the time of
Dolindar family was exiled to the Shadowfell for reasons they never shared. The family studied wizardry and knew much about planar gates despite being unable to use them due to a family curse. They were miserable and lonely in life.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
merchants who visit the city, and is made up of many enclaves, blocks, and streets primarily occupied by citizens who trace their ancestry to other realms. One can indulge in the finest halfling food here
magically animates and dances for patrons — and on occasion serves as a bouncer. Elminster has informed me that despite its dexterity and seemingly fragile beauty, the Jade Dancer is as puissant as a stone golem. So enjoy the show, but don’t get too rowdy.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani fails a saving throw, she can choose to
, causing them to uproot themselves and become awakened trees (see the Monster Manual for their stat blocks) for 1 minute or until Trostani uses a bonus action to end the effect. These trees understand
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Despite locals not recollecting the attacks in the area, the people know many have been harmed on the streets and fear that some gang or murderer is at large. The tea shop the characters are looking for is
baduk hall, a raised courtyard that’s the social center of the Phoenix District. Outside the shop, no evidence of the recent attack remains. Baduk Hall The baduk hall is three blocks away from Chin-Hae’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
), a dead-eyed ogre zombie, and a tiefling ghost named Agony; see Boo’s Astral Menagerie for vampirate stat blocks. The following rules apply to Agony the ghost: As long as the Last Breath has at least
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exception of drow — are dealt with in appendix B. That appendix gives you a number of stat blocks that you can use to make various members of those races. Monstrosities are monsters in the strictest sense
CREATURES
Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding the perfect creature for part of an adventure. Feel free to tweak an existing creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are set like oversized stepping stones.
Demonic Faces. The mouths of these relief carvings are the source of the magical breeze. Insect Floor. The floor is 2 feet below the level of the doors and
filled completely with dead insects along with occasional bones, making it difficult terrain. Pit Traps. Scattered through the room, hidden beneath the blanket of insect bodies, are several pit traps
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
feet and rising 30 feet above the river’s surface. Constructed of heavy basalt blocks, the bridge’s piers are plated with iron. B2: Gatehouse Two mighty towers of black stone flank the fortress’s iron
cruelty. Gruk-Gruk B4: Prison Yard Huge blocks of rough basalt lie scattered about the center of this spacious yard, where ten armored duergar oversee a large number of haggard prisoners. The prisoners
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
intruders on sight. The caves are otherwise empty. H4. Kobold Vampire Spawn Characters coming from area H2 must descend a naturally formed staircase of ice to reach this cave. Frost-covered blocks of stone
floor of which is strewn with frost-covered blocks of stone and a toppled pillar. Embedded in the east wall is a glittering stone tower that appears to have crashed through the ceiling long ago. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Soothsayer’s Room A chilly draft wafts through this bedroom despite a roaring fire in the hearth. Bundled under a thick quilt and seated in a squat rocking chair in front of the fire is a venerable dwarf
-foot-square, 2-foot-thick, half-submerged slab of blue marble that blocks access to area C23. This slab is far enough away that characters won’t see it with torches or darkvision unless they move
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Characters who enter this area feel tranquility despite the gargoyles. If a player expresses doubt about the impression, that player’s character can make a DC 15 Wisdom (Insight) check. On a successful
dwells in this fine chamber with one Thayan apprentice (see appendix B for both stat blocks). The wizard is half asleep. Both have glyph keys attuned to the zone, as well as keys to the C cells. In
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
open plaza stretches for 100 feet on each side of the tower, ending at the island’s edge. Tower Patrol. Three Dragon Army officers mounted on Dragon Army dragonnels (see appendix B for both stat blocks
inset with glowing crystal bands run along the north side of this room. Between the columns stand two still, insect-like constructs. Sporadically, lightning arcs between a column and one of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
power does—the power to influence, administer, and evade the rule of law. Despite its luxuries and breathtaking vistas, the Lady’s Ward is quieter than other wards, its solemn streets frequented by
members of the Fraternity of Order, the Harmonium, and the Mercykillers. Immovable monuments to order, these factions’ imposing headquarters tower over the city blocks they occupy, surrounded by a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the front door, read: This austere hall is finished in irregular blocks of dark basalt that form natural columns along the walls. The doors of the monastery’s front entrance face south, while
fingers of light from outside. Above the altar, a triangular symbol has been chiseled into the heavy stone blocks of the wall.
Anyone who looks in the northwest corner notices a small bronze lever (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in the death, defeat, or loss, or was the opportunity serendipitous? Despite the leader’s virtues, one flaw in particular outrages a certain segment of the populace. What is that flaw? What person or
ideas. Extinction or Depletion d8 Lost Resource 1 A kind of animal (insect, bird, fish, livestock) 2 Habitable land 3 Magic or magic-users (all magic, or specific kinds or schools of magic) 4 A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room is currently inhabited by a Humanoid mutate named Falfark and an encephalon gemmule (see appendix A for both stat blocks) that Falfark treats as a guardian. Falfark is a member of the Cult of the
, despite Ontharyx’s decision to join the cult. Worth the Effort. If the characters ask for a reward, Yanthdel reveals his magical periapt (see “Treasure” below) and agrees to exchange it for his father
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the maze. If the characters describe the gateway in area B1 that leads to a mind flayer stronghold, Varakkta decides to raid Illithinoch. Despite Varakkta’s superficial friendliness, she remains
flumphs came to the Briny Maze to fight Ilvaash even though they aren’t individually very powerful. They are friendly toward anyone who opposes Ilvaash. The flumphs are in high spirits despite lairing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
artifacts that could rewind time (see the “Secret of the Obelisks” sidebar). It was damaged during Ythryn’s fall and, despite Iriolarthas’s best efforts, the demilich could not repair it. Characters who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine wasn’t the focus of the order’s activity, but it was an object of intense curiosity. Despite being in ruins, the shrine’s traps were still active, and they overcame the order’s attempts to reach the
advance across the floor tiles, the ledge blocks more and more of the pattern on the door, always making it hard for characters to see which square is lit unless they are riding on the shoulders of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
-hewn timber blocks a small passage to the northeast. Three other passageways wind off toward the south. A heavy animal smell lingers in the air.
A hundred years ago, the orcs besieging Khundrukar
long, 4 feet high, and 3 feet wide, with a heavy stone lid. Despite the warnings carved on the tombs, there is no danger here. Even if the characters disturb Borgol, Gharin, or Numik, all they find are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
trap described below). Sated stirges flap off to digest their meal down in area 15a of the Glitterhame. The iron gate blocks entry from area 8 (see it for more information). The stairs in the rift lead
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnels connect this cave to areas P12 and area P18. Characters swimming underwater spot them automatically. Secret Passage. A one-way secret door blocks access to a submerged tunnel that ends at another
toward areas P19a and P19b. Despite the enormity of the cavern, the water here is only 5 feet deep. A hydra nests among the wrecks, and it attacks any intruder that isn’t Gar Shatterkeel. Wrecked Ships






