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Returning 9 results for 'destined infused are bronze'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
appreciate his creations, Purphoros breaks the Nyx-infused chains that bind the ancient red dragon Thraxes, allowing it to go on a far-ranging rampage.
3 Gripped by sudden inspiration, Purphoros begins
building a massive Nyx-bronze bridge that will link Mount Velus in the mortal world with Nyx itself. Every god opposes him in this effort. Can the construction effort be sabotaged without bringing the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. It also guides you through creating characters destined to be legends and adventures born of this mythic setting. Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds
you can use to launch your campaign. Chapter 5 details treasures of Theros, including the artifacts of the gods, the magical inventions of renowned artisans, and various other devices infused with the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weapons easily three times that length. Theros minotaurs often carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during
to point out that this myth says nothing about the nature of minotaurs. The worship of Mogis, they argue, is no more inherent to them than it is to humans, and minotaurs aren’t destined to a life of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the sarcophagi that line the walls, half are made of stone, six are crafted from bronze, two are brass, and two are iron. All of them bear likenesses of fire giant kings and queens. Examination will
guardroom are as follows. Cell 1C. The female elf in this cell is destined for sacrifice in the Temple. She is a noble, and she promises that if she is rescued, she will send her rescuers a reward of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leers atop a pillar
infused with Abyssal energy Mushrooms. The fungi in this cavern are edible, and characters can forage food here without having to make an ability check. G7: Smooth Cavern This
are adorned with leering demon visages in bronze, and the doors’ riveted edges are etched with arcane symbols.
The two largest demon faces hold unfurled bronze scrolls inlaid with a spidery script
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
circle on the floor. Their eyes are scrunched shut, but they are aware of their surroundings. Protruding from the ceiling, directly above the circle, is a large, flaring bronze “bell” similar in shape
altered the dwarves so that they sleep with one eye open and half their brains asleep at any time. Amplification Bell. The bronze bell is connected to a tube that runs through the stone and into the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“lunar crystal” infused with the moonlight of one of Krynn’s three moons. These crystals are essential to Teremini’s ritual and are protected by the ritual’s magic. Magic Balance. Krynn’s moons
the throne requires no special effort. V29: Orrery A large model of a planet and three moons hangs in the center of this high-ceilinged chamber. The celestial bodies are affixed to bronze rings via
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bronze breastplate studded with quartz, worth 500 gp A gold-tipped javelin of lightning A set of delicate silver bracers of archery Z8: Kitchen Strips of unidentifiable dried meat and herbs dangle
. This monument is now infused with evil Far Realm energy. The first time a character touches or examines the shrine, the character must make a DC 20 Charisma saving throw. On a failed save, the character






