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Returning 6 results for 'destiny interact are burden'.
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Tiefling
Legacy
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Species
Basic Rules (2014)
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.â He tilted his head again, scrutinizing her, with that wicked glint in his
, the chosen name is a noble quest. For others, itâs a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
Species
Sword Coast Adventurer's Guide
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.â He tilted his head again, scrutinizing her, with that wicked glint in his
, the chosen name is a noble quest. For others, itâs a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
their destiny on Stormwreck Isle. Ideally, the characters will spend time at Dragonâs Rest and then explore both Seagrow Caves (described in chapter 2) and the wreck of Compass Rose (chapter 3). They can
players bring their characters to life as they interact with Runara and the other residents of Dragonâs Rest.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because itâs the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
endeavors while pursuing its destiny. It isnât unusual among elves to meet someone who is expert in disparate disciplines, such as a battle wizard who also is a settlementâs best vintner and famous for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
these creatures, humanoids are animals, fit to serve as prey or beasts of burden, and wholly unworthy of respect. Dangerous Lairs. A dragonâs lair serves as the seat of its power and a vault for its






