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Returning 35 results for 'destroy inhabit are better'.
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Monsters
Strixhaven: A Curriculum of Chaos
ât make a Tail attack against another target.
Mage Tracker (Sentry Form Only). The hunter emits a pulse of energy that helps it better locate its magical quarry. Each creature within 120 feet
distance and direction to the creature.Consume and Destroy. When the hunter takes damage from a spell, it takes only half the triggering damage (rounded down). If the creature that cast the spell is
Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
mortal's associates find familiar tools and a heap of ashes.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Inhabit Object. The shard disappears as it pours its psychic essence into a Medium or smaller nonsentient object it can see within 30 feet of it, magically
them to fulfill the dragonâs designs.
A draconic shard is difficult to destroy. Destroying the shardâs spectral form or an object the shard inhabits forces the spirit into the form of a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
these magical-mechanical hybrids gets loose, driven berserk by its need to destroy.
Hellfire engines take many forms, but all of them have one purpose: to mow down foes in waves. They are incapable of
intervene on their behalf. The archdukes of the Nine Hells would like nothing better than to modify this magic so it works against demons, too, but that discovery has eluded them so far.Fire, PoisonCold, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Van Richtenâs Guide to Ravenloft
and just as readily appear as people, animals, or other creaturesâthe more unassuming, the better. Should it reveal its true form, an emissary appears as a roughly bipedal mass of agitated organs
emissaries can assume two forms: a lesser form suited to infiltration and a greater star spawn emissary;greater, physically overwhelming form. To destroy an emissary, characters must reduce each of
Magic Items
Baldurâs Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
Monsters
The Wild Beyond the Witchlight
path to greatness began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha's
, including the ability to summon demons and demonic spirits. But in her quest for absolute power, she made too many enemies and underestimated their determination to destroy her, so she fled to other worlds
Monsters
Icewind Dale: Rime of the Frostmaiden
to be cautious and avoid contact with other creatures that can harm her.
Aurilâs worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
invincible while underestimating her mortal enemies, even in her current weakened state.
Aurilâs Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her
Monsters
Icewind Dale: Rime of the Frostmaiden
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Aurilâs worshipers know better than to
current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After sheâs defeated in her third and final
Monsters
Waterdeep: Dungeon of the Mad Mage
stranger to hardship. Hoping to make a better life for herself, she became an adventurer and sought fame and fortune in Undermountain. Keresta met her end in the lair of a vampire and became a vampire spawn
to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
Monsters
Icewind Dale: Rime of the Frostmaiden
that can harm her.
Aurilâs worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist
her current weakened state.
Aurilâs Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
swamps they inhabit are filled with a staggering variety of threats. Lizardfolk focus on survival above all, without sentiment.
Lizardfolk assess everyone and everything in terms of utility. Art and
learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades.
6
You still donât understand how metaphors work. That doesnât stop
Backgrounds
Baldurâs Gate: Descent into Avernus
. You know if a deity has a following in the city and any places that faith openly congregates and the neighborhoods those faithful typically inhabit. While this isnât remarkable for most of the
temple where I served.
6
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
d6
Flaw
1
I judge others harshly, and myself even more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
valuable allies; there are no better guides to the sewers and what lies beneath them than one of the folk who live there.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lets a character take the Sword of Kas if convinced the characters can destroy Vecna, better yet, if convinced that relinquishing his weapon will enable him to destroy Vecna someday. A character can make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Githyanki The militaristic githyanki who live in the Crystal Labyrinth and Stardock have three important tasks: protect the crĂšche, train young githyanki warriors, and destroy the mind flayer colony
in Seadeeps (level 17). Knights and the Draconic Tongue Githyanki knights encountered in the Crystal Labyrinth and Stardock speak Draconic in addition to their native language of Gith â all the better
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
better off under their rule. Primordial forces strive to change or destroy Eberron. But more often, characters encounter misguided patriots, religious extremists, dragonmarked houses looking to wring a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
Aberrations found on the Outlands. Outlands Aberrations d4 Encounter 1 An aboleth travels in a muck-filled, orbicular carriage, seeking to better understand the Outer Planes in preparation for a future
world-domination scheme. 2 A beholder influenced by the Abyss has compound eyes and looks like a floating, cyclopean fly head. It promises not to destroy the characters if they bring it a corpse it has
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(see area S12), hoping the charactersâ greed gets the better of them. If that doesnât work, Keliphron tells them the dragon is harming the metallic creatures that inhabit its lair and urges the characters to intercede on the creaturesâ behalf.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the cult consists of three people who range from fanatical to deluded in serving the Demon Prince of Undeath. Talking to Cultists Three non-Undead cultists inhabit the temple, serving as
latent power. Orcusâs Orders The cultists are perplexed by the orders issuing from the demon lordâs statue, which include the following: Topple and destroy all the ghoul statues in the temple, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the key to improving Icewind Daleâs climate. Since chwingas are known to inhabit Ten-Towns and have some ability to alter their natural surroundings, Dannika thinks she can learn a lot by studying
. She then tells them sheâs been looking all over town and hasnât found any chwingas. She suggests the characters might have better luck in one of the other settlements. She could continue the search
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Ruined Dhakaani Fort as the basis for a fort that has been reclaimed by the Heirs, which would be in better repair and guarded by competent troops. Dhakaani Fort Adventures The Dhakaani Fort Adventures
taken prisoner and held in the fortâs dungeons. 5 Steal the fort commanderâs notes on troop movements in the surrounding areas. 6 Lead a strike force against the fort to drive out or destroy the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gathering on the fringes of Icewind Dale. Adventurers are much better equipped to deal with such threats, particularly in the dead of winter. One recent arrival in the area is Xardorok Sunblight, a
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamatâs return fare little better, with the Dragon Queen not caring which
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
perished defending this land from evil over four centuries ago, and because of my failure, I am forever doomed. If you destroy this body, my spirit will find a new corpse to inhabit, and I will hunt you
the revenant. If the characters approach it, it says, âGo away.â If they donât leave immediately, read: The creatureâs grip on the greatsword tightens. âIf you have come to destroy me, know this: I
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
expressed a desire to seek shelter there. As I tell them at such times, it is better to seek shelter inside an opened tomb in these lands, and crawl in to huddle among the warrior dead within, than to seek
unable to destroy it, they established the Hold of Battle Lions, a fortified temple of Tempus, in an attempt to prevent anything from coming through. In time, though, devils broke through new portals
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamatâs return fare little better, with the Dragon Queen not caring which
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
displacer beasts begin stalking prey, they canât be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great
. These restless hunters can destroy a landâs natural balance and drive other creatures to extinction. As a result, many druid circles and Fey view displacer beasts as deadly threats. Displacer Beast Large
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
itâs already used that power, it simply flees, intending to regroup with other survivors later. Because the yugoloths are mercenaries, the characters can attempt to buy them off with a better offer
yugoloth if more than five of them are in the fight. In addition to damaging bystanders, this encounter can easily destroy buildings and great landmarks. This formidable assault should provide a sense of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
believed, that he is the master of his own fate. When he was alive, Strahd could admit to letting his emotions get the better of him from time to time. Now, as a vampire, he is more monster than man
offering to turn that character into a full-fledged vampire after helping Strahd destroy the rest of the party. Ultimately, Strahd doesnât honor his promise, instead turning the character into a vampire spawn under his control.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Once they are brought together, they will try to destroy each other. But though the demon lords might destroy each otherâs physical manifestations here in our world, their essence cannot be
empower and activate it. Then blood and battle such as this world has never seen. Any survivors among the demon lords will be sorely weakened, and should be far easier to destroy.
âAll I need are the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Final Confrontations The characters have many choices. They can do nothing, which allows the barbarians to loot and destroy the ranch and kill every Nettlebee. (The Uthgardt show no mercy.) If the
characters a better chance against the raiders. For their part, the Uthgardt, despite portentous visions, are unwilling to perish to serve Javor. If they suffer significant losses, including either
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
itâs already used that power, it simply flees, intending to regroup with other survivors later. Because the yugoloths are mercenaries, the characters can attempt to buy them off with a better offer
yugoloth if more than five of them are in the fight. In addition to damaging bystanders, this encounter can easily destroy buildings and great landmarks. This formidable assault should provide a sense of the destruction that will wash over the Sword Coast if the Cult of the Dragon is successful in its plans.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Resembling mighty bulls armored in iron plates, gorgons are lifelike automatons that seek to destroy all who enter their territories. In addition to goring foes with their deadly horns and trampling them
a swamp-dwelling bovine monster and an ominous note: âDo better.â
âLum the Maestro, A Mind of Metal
Gorgon Command Keys 1d6 Gorgon Wonât Attack Those That... 1 Cast a particular spell in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are great warriors come to destroy the Cult of the Dragon, and that now is the time to make their move against the bullywugs. You can either decide for yourself how the guards react to that, or make
to win Snapjawâs trust or theyâve treated him no better than bullywugs would have, then he tells the guards that the characters are nothing but trouble, and the lizardfolk attack. If Snapjaw is not






