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Returning 15 results for 'destroy invite are barrel'.
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destroy innate are barely
destroy inside are barrel
destroy inside are barrier
destroy innate are barrel
destroy innate are barrier
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
yet, you can have one of the speakers in Ten-Towns invite them to a private meeting. The speaker would know the characters by reputation, if nothing else. At this meeting, the speaker presents the
duergar and forced it to divulge the location of their mountain stronghold. Therein you will find a duergar warlord named Xardorok Sunblight. He aims to conquer Icewind Dale and destroy us all. For the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
characters refuse her invitation, or if they profess to be enemies of Strahd, Lady Wachter marks them as her enemies and sets out to destroy them without incriminating herself. Development Once she determines
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
job herself. If the characters successfully help Kalista destroy the weapons, she pays them each 5 GP. 5: Provisioner’s Shop This cluttered shop provides supplies for travelers who venture into the
The Provisioner Handout lists items available for sale. Give this handout to the players whenever they visit this location. Ruckus might point proudly at some of the illustrations to invite comment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
. Next to this table is a wooden barrel that holds humanoid body parts in various stages of decay.
Hanging Corpses. Four mostly intact human corpses are hanging from hooks mounted to the south wall
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Semuanya’s Bog In this encounter, a group of lizardfolk petitioners invite the characters to join them in visiting the realm of the lizardfolk deity Semuanya. Use this encounter wherever and whenever
. Read or paraphrase the following text when a character investigates: A group of a dozen lizardfolk cheer as one among them strains, then hefts a barrel-sized boulder over her head. She holds it for a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
that might destroy the woods if left unchecked. Especially if the hags’ story of Banrion being an evil unicorn seems too unbelievable, the hags can claim that Banrion is a nightmare in fey disguise
illusory form and the real creature beneath it—and the hags attempt to prevent such contact.
If the characters attack and destroy the hags, the cottage can contain a crude map indicating the location of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vampire and how to destroy him. With his sanity restored, Mordenkainen can be stubborn and difficult even with his friends, and doesn’t suffer fools. He normally spends more time listening than talking
Symbol of Ravenkind, the Tome of Strahd, and the Sunsword, he insists that these items be recovered before he and the party confront Strahd. If Strahd is defeated and Mordenkainen survives, the archmage gladly accompanies the characters back to their world if they invite him, if only not to disappoint them.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
fishing poles, and a silver-tipped spear. Three doors lead to other locations, while a narrow hallway stretches westward.
Each barrel contains 2d20 gallons of fresh water, and each crate holds 3d10 flasks
: Brewer’s Supplies
Thirty Candles
One hundred Rations
Ten loaves of Bread
Ten wedges of Cheese
M29: Wine Cellar Seven wooden barrels line the south wall of this cellar.
Each barrel
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the creature’s chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem attacks any creature that enters the chamber. The golem fights to the death and pursues trespassers
feast in the parlor. An unseen string quartet accompanies their revelry with soothing music.
This area is brightly lit. The nobles invite the characters to join the repast, insisting the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
charges at you from an alcove in the northeast, growling. The hilt of a pristine sword protrudes from the creature’s chest.
The figure is a clay golem created by Iggwilv to destroy intruders. The golem
brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
urges them to seek out and destroy the chardalyn berserkers in their lair (see “Cave of the Berserkers”). The werebear understands how chardalyn can become corrupted by demonic magic and sees the
them or their chieftain with a gift. If the characters change the attitude of a group of Reghed nomads from indifferent to friendly, the nomads invite the party to their nearest campsite (see “Reghed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa is convinced that they are assassins who have been sent to finish off the royal family. She commands Uthor to marshal all of Maelstrom’s defenses and destroy the adventurers. Serissa also
(worth 2,500 gp each) and weigh 2,500 pounds each. The sea chest is 12 feet long, 9 feet tall, and 9 feet deep, with a lid shaped like a half-barrel. The large padlock that hangs from its latch is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the lava and destroy it, rather than let it fall into the hands of his enemies. 7. Torture Chamber At the midpoint of the east–west corridor, steps lead down to the south, ending at a cluttered room
). Various chains, bats, irons, whips, ropes, wires, and the like are strewn about the place. A table, two chairs, a stool, and a large barrel of ale complete the picture. Two fire giants, the King’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
floor mark spots where ovens once stood. Filthy, flea-infested straw pallets are arranged on the floor, alongside a water barrel and casks of provisions. An arrow slit looks out over the hallway to
destroy any intruders seeking to use the stairs. To determine whether someone is an intruder, the mezzoloth asks three questions: What do you serve? The answer should be “Olhydra,” “the Princess of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table piled with food. The grease-stained tablecloth is tucked under the giant’s chin, and she washes down each slobbering mouthful of food with a gulp from a barrel of beer.
A tea cart in one corner
the characters around, defending them when needed, and can easily be persuaded to use his flame tongue sword to destroy Iggwilv’s Cauldron. Neither Kelek nor Zargash will threaten or harm the






