Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 14 results for 'destroyed impose are blasting'.
Other Suggestions:
destroyed imposes are blessing
destroy impose are blessing
destroyed improve are bursting
destroy impose are blazing
destroyed imposes are blasting
Monsters
Eberron: Rising from the Last War
warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.Warforged soldiers are humanoids formed from wood and
to be, seeking work as bouncers, bailiffs, and bodyguards. Others put their tireless strength to work as laborers, committed to the reconstruction of the towns and cities they defended or destroyed in the war.Poison
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
tome.
If a solar tears the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse.
A creature attuned to the book for one hundred years can
exists in the multiverse, the book reforms 1d10 × 100 years later.
If all evil in the multiverse is wiped out, the book turns to dust and is forever destroyed.
Vile Lore
The Book of Vile
Magic Items
Keys from the Golden Vault
the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse.
A creature attuned to the book for one hundred years can unearth a phrase hidden
book reforms 1d10 × 100 years later.
If all evil in the multiverse is wiped out, the book turns to dust and is forever destroyed.
VILE LORE
The Book of Vile Darkness touches on every evil
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
questionable if any one nation can impose its will upon them.
Karrnathi Undead. When a series of famines and plagues crippled the nation of Karrnath, it embraced the Blood of Vol and introduced undead
.
The Mourning. This magical cataclysm destroyed Cyre and brought the war to an end. Cyre is a vast, unrecoverable wasteland and those Cyrans who survived the disaster are scattered across Khorvaire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adds pages to the tome. If a solar tears the book in two, the book is destroyed for 1d100 years, after which it reforms in some dark corner of the multiverse. A creature attuned to the book for one
as evil exists in the multiverse, the book reforms 1d10 × 100 years later. If all evil in the multiverse is wiped out, the book turns to dust and is forever destroyed. VILE LORE
The Book of Vile
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
impose its own twisted utopia. Aphelion is stalling. When the conversation flags or if the characters interrupt the monologue with combat, four combat robots pour out through the stairway access door
mentioning their contents—if the servers are destroyed, the collective knowledge of an entire civilization dies with them. Destroying Aphelion. If three or more of the servers are destroyed, the rest begin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
charmed, and magic can’t put the drow to sleep.
Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the drow’s ranged attack rolls with a
appendix A) and a pouch containing twenty pistol bullets. Krebbyg Masq’il’yr Krebbyg’s house was destroyed long ago, leaving him with no connection to his old life in the Underdark. He is young and rash
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with spells. Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to
, Common; on a 4–5, Uncommon; on a 6, Rare. The DM chooses the item, which disappears after 1 hour if it’s not consumed or destroyed before then.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
enters the room or starts its turn there must succeed on a DC 13 Dexterity saving throw to avoid colliding with a statue. Reduce the DC by 1 for every three dancing statues that have been destroyed. A
(see “Treasure” below). It remains suspended in the air above the dais even if the statue on the dais is destroyed. Slaad Guardian. An invisible gray slaad in its true form appears near the dais when
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
this way, it can’t cast either spell until the next dawn. Your soul keeps this armor together. If you die while you are attuned to the armor, the armor is destroyed. Suzanne Helmigh Armor of the Fallen
long range doesn’t impose disadvantage on ranged weapon attack rolls made with this ammunition. Wraps of Unarmed Prowess Wondrous Item, Uncommon (+1), Rare (+2), Very Rare (+3) While you’re wearing
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters wearing circlets are concerned. The monsters can be damaged or destroyed by those characters’ actions. A character can’t pierce the illusion while wearing a circlet, but simply taking off the
the Astral lift, discovered their presence, and destroyed them and their treasure. Melted Metal. Given 10 minutes of prying with a Crowbar or similar tool, characters can remove the metal from both the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters who choose this highly coveted feature for their headquarters, the DM can impose limitations on the ship’s attacks and make changes to its statistics.) Self-Contained Train. This mobile franchise
transparent windows as strong as steel, and the ability to retract any rails or platforms upon which attacking foes could stand. Defensive features might impose conditions on enemies, or even deal damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
form throughout the spire. Each crystal is a Tiny object with AC 8, 3 hit points, and immunity to poison and psychic damage. If more than half of the crystals are removed or destroyed, Everlast ceases
. Whenever a loud noise is made inside the chamber, the loose crystal flickers. Tremendously loud noises, such as those made by a thunderwave spell or a horn of blasting, cause the crystal to go out for 1d6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
possibilities of the multiverse seep into their brain. On a failure, overwhelming theoretical possibilities impose one level of exhaustion on the character. On a successful save, the character gains a
the planar rupture into the filth plane, to be devoured and lost forever. Or, in grand Acquisitions Incorporated fashion, a character so destroyed might return later as a vile creature bent on revenge






