Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'destroyed inner are been'.
Other Suggestions:
destroy inner are been
destroys inner are been
Monsters
Candlekeep Mysteries
strong ties to the Inner Planes and the blood of genies flowing through their veins. Like the marids of the Elemental Plane of Water, Zikran is turbulent and unpredictable.
He carries a handheld magic
fire. If the crystal is destroyed, both Zikranâs handheld device and the cannon become powerless. The crystal is a Large object with AC 13, 40 hit points, and immunity to poison and psychic damage.Acid, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Bheur Hag
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as if it were a broom of flying. While holding the staff, she can cast
additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed, the hag must craft another, which takes a year and a day. Only a
monsters
. If the gem is destroyed, Sammaster can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP, which the ritual consumes, and by expending 5,000 GP.Multiattack. Sammaster makes
.
Personality
Sammaster presents a charming and handsome facade, but he canât conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner circle of the Cult of
monsters
dragonkind.
Personality
Sammaster presents a charming and handsome facade, but he canât conceal his morbid fascination with undead dragonkind for long. His only true allies are the inner
a magical soul gem in the same fashion as dracoliches. When destroyed in his lich form, Sammaster revives in the form of a dracolich with his soul gem as its heart. He can be permanently destroyed
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
guild and prove that I am the greatest artisan of them all.
6
I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
d6
Flaw
1
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Aftermath The characters have defeated Bak Mei, left the Order of the Immortal Lotus in disarray, and recovered the stolen pages from The Book of Inner Alchemy. Now what? When the party returns to
: What happened to the original masters of the Open Hand? Will the monastic orders in Bak Meiâs homeland east of FaerĂ»n want to know his fate? Considering the knowledge contained in The Book of Inner
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, can be controlled using the ring. The Avowed permit skitterwidgets under the charactersâ control to remain in Candlekeep, but not in the Inner Ward. Stray skitterwidgets are eventually hunted down and destroyed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened Warrior Veteran (see the Monster Manual) whose alignment matches yours. You start with two lieutenants
remains until it is destroyed or you command it to disband. You canât issue this Recruit order again until your current army disbands or is destroyed.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Inner Planes. From their astral domains, they launched flying vessels called nautiloids, able to cross between planes, so that they could harvest intelligent humanoids from hundreds of worlds. The
destroyed almost all traces of the illithidsâ astral domains. Only the mind flayers that had infiltrated the worlds of the Material Plane survived, and their safety was short-lived. Both the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
inner shell, a few bones, destroyed jewelry (the stones pried out), torn bits of robes and windings, dust, and a broken staff of the magi (evident from the runes upon it). A shattered skull will roll
out if the contents are moved around. (Why, the demilich has long been destroyed, but his magical traps somehow survived!) Iron Chests. Each of these massive boxes is embedded into the stone. Neither
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
imprisonment spell (save DC 17). On a failed save, the creature is trapped in minimus containment inside a gemstone in Gromphâs inner sanctum (described in the next section). The trap ceases to exist once a
to assess and manipulate its magic. Beyond it lies a dark void that canât be dispelled or destroyed. Anyone or anything that touches the void is instantly transported to a labyrinthine demiplane
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
along the river, they see the concave inner surface of the stone skull at area 13. A maze of tiny passages is cut into the walls beyond the niches, and any character who succeeds on a DC 10 Wisdom
. The staff turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Moaâs Spirit. The spirit of Moa tries to inhabit any character who touches the staff (see
Compendium
- Sources->Dungeons & Dragons->Divine Contention
speed of 25 feet. When characters enter the inner circle of moon runes, Sister Silvergranite emerges from the moonstone to assess the situation, then withdraws and animates her sacred statue. She attacks
the nearest creature, either living or undead, but ignores the gnomes. If the statue is destroyed, the eidolon emerges from the moonstone, appearing as a ghostly dwarf dressed in holy raiments of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tree limbâs edge. Scabbery. When Aurnozciâs minions are destroyed on the Material Plane, their souls slip through cracks in the multiverse and drip to Xulregg to feed Gorewoodâs thirsty roots. After
a time, Gorewood rebirths the recycled demons, excreting each into its own chrysalis-like pod made from the treeâs fleshy inner wood. The massive hollow chamber in Gorewood from which these
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
its eye sockets and eight oversized glowing diamonds in place of teeth.
Kazit Gul Kazit Gul, a demilich, has entered the vault and immediately attacks the characters. If the demilich is destroyed
, read: The skull turns to black ash that floats away, and the eight gems embedded in it fall to the ground.
The gems that contain souls gleam with inner light. If such a gem is crushed, the soul is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
southeast pool connects this area to the inner cave (area D3). Treasure. The derro apprentice carries a decorative silver dagger with an ivory handle, worth 50 gp, along with a belt pouch containing 20
gp. D3: Inner Cave A pool lies at the north end of this natural cavern. On the cavernâs east wall, a rough-hewn tunnel opens five feet above ground level. Sounds of digging emanate from the tunnel
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lumâs eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
, a supply of which can always be produced from the machineâs inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cultâs Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
encounter to make the players aware of the dangers presented by a direct assault against the Well of Dragons. The army of the cult is huge and powerful enough to have destroyed a major adventuring group. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opened while the submarine isnât docked to the Eyecatcher. But if both the outer hatch and the inner door are opened underwater, the submarine will flood. U2. Engine Room The door to this area is locked
check reactivates the disabled engine. Whether it succeeds or fails, each check represents 10 minutes of work. The engine can also be destroyed. It has AC 16, 50 hit points, and immunity to poison and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
players that the Black Networkâs expert killers can be put to better use against the cult leaders of Severinâs inner circle, while Harper agents or forces of the Lordsâ Alliance help in the tunnels
success. If it is claimed or destroyed, the ritual fails, but Severin uses all the power of the mask to keep it in his possession. Factional Assets Order of the Gauntlet. Troops of the Order of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
controlled by the Family, a tenebrous inner circle of crime bosses who enforce some semblance of honor among the thieves of Torch. Admission into the Family is by invite only. The full roster of
the party to obtain an invitation to the Family on its behalfâor be destroyed. 3 The Bank of Abbathor hires the characters as security. The very same day, two maelephants (see Morteâs Planar Parade
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cultâs Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
encounter to make the players aware of the dangers presented by a direct assault against the Well of Dragons. The army of the cult is huge and powerful enough to have destroyed a major adventuring group. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cultâs Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
to make the players aware of the dangers presented by a direct assault against the Well of Dragons. The army of the cult is huge and powerful enough to have destroyed a major adventuring group. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
silver statue of a tall, mostly human-shaped individual.
Two moonlight guardians (see appendix A) guard this secret entrance. They attack any intruders on sight and fight until destroyed. Trapped
destroyed, the sphere is also destroyed and disappears. V6: Empty Cells Iron bars form three empty cells along the walls of this room. A nondescript stone door to the east indicates the roomâs exit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
has been destroyed, Shemshime is pulled into the nearest closed book, ending the curse. That book transforms into a copy of Shemshimeâs Bedtime Rhyme, destroying the bookâs original content in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Perception 14
Languages Auran, Common, Giant
Challenge 7 (2,900 XP)
Graystaff Magic. The hag carries a graystaff, a length of gray wood that is a focus for her inner power. She can ride the staff as
if it were a broom of flying. While holding the staff, she can cast additional spells with her Innate Spellcasting trait (these spells are marked with an asterisk). If the staff is lost or destroyed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
motionless until the characters enter the room or disturb it. The maschin-i-bozorg is hostile toward intruders and fights until destroyed. F4: Storerooms The kagu-svirfneblin keep various goods in these
Materials. The carts in this room contain glass, clay, and tin worth 25 gp total. F5: Inner Hall Zezhou Chen Atop giant lizard steeds, the Kagu-svirfneblin emerge to greet visitors to their steam
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed. Each door has AC 19, 40 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Zox has cast a glyph of warding spell on every door. Each glyph is inscribed on the inside
dark. Zox relies on his darkvision to see. Walls. The walls of the palace are 10 feet thick and made out of loose scrap piled between inner and outer bulwarks of welded metal. The fortress has no
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
against the Feywild, some of the most ambitious, inquisitive, and power-hungry fomorians felt they had already learned all they could from the Material Plane, and they departed to the Inner Planes
fomorian dies. If the rune is destroyed, the fomorian can inscribe a blood rune on an object in its possession when it finishes a short or long rest.
Devilâs Sight. Magical darkness doesn't impede
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room are destroyed or looted. The three display cases are 15 feet tall, made of bleached wood, and enclosed by panes of frost-covered glass. In them are twelve artistically displayed scrolls that
spell in addition to his other spells. While in the basement, he gains a special action option (see âElemental Cannonâ below). Genasi have strong ties to the Inner Planes and the blood of genies flowing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
altar and grabs the nearest living creature. The tentacle has a reach of 20 feet and a +11 bonus to hit. A creature hit by the tentacle is drawn into the stoneâtotally gone, destroyed. If a creature is
drop to half its hit point maximum or lower, the wall casts darkness on itself (affecting only the outside of the wall, not its inner surface). The chamber south of the wall is lit by the same
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
nearest unoccupied space outside the trapâs area. Objects wedged under the trap are destroyed. The stone then retracts into the ceiling, and the trap resets. A successful Dispel Magic spell (DC 17
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
destroyed. These corpses are the remains of wizards who invaded the Briny Maze a few months ago to steal Ilvaashâs secrets. A wandering encephalon cluster (see area B12) shrugged off the wizardsâ spells. The
deeply on your own thoughts. You can take an action to focus your inner mind. This focus lasts for 1 hour. While your inner mind is focused, you canât take reactions. For the duration, when you make
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
DC 15 Constitution saving throw or be warped by planar magic. Roll on the Abyssal Energy table to determine the effect, which lasts until the pillars pulse again or are destroyed. Abyssal Energy
Checkpoint. When an automaton is destroyed, its armored body crumbles to the floor as individual components. This includes its intact helmet, whose interior glows with a similar copper light to the flare that






