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Returning 35 results for 'destroys ignore are bring'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
to drain. A gauth might employ creatures to bring it items that can provide it with sustenance.
When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed
. Gauths are less xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely.
Monsters
The Book of Many Things
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Necrotic, Radiant
Monsters
Waterdeep: Dungeon of the Mad Mage
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
Magic Items
Baldur’s Gate: Descent into Avernus
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Primus, overlord of the modrons, created a gigantic, geometrically complex stone imbued with the power of law. He then cast it adrift in Limbo, believing that the stone would bring order to the chaos
creation and either doesn’t perceive the slaadi as threats or chooses to ignore them. Embedded in a slaad’s brain is a magic gem. Acquire it, and the slaad is yours to command.
VARIANT
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Beden-Moon. The journey back to Djaynai is uneventful. How the adventure concludes depends on who the characters return the tomes to. If the characters bring the tomes to Atiba-Pa, he is overjoyed
festivities that spill onto the streets. If the characters bring the books to Djeneba, the Night Reveler leader speaks ecstatically of how they will remake the old ways into new arts, and how any
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
tight spiral. This route is used regularly to bring supplies to Arauthator’s minions, so the steps are clear and easy to climb. Supplies are carried down strapped to villagers’ backs, or lowered in
the kobolds who live in the caves. The ice toads likewise repulse him, though they also ignore him. The ice trolls terrify him, and he has awoken several times to find a troll hungrily peering at him
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tight spiral. This route is used regularly to bring supplies to Arauthator’s minions, so the steps are clear and easy to climb. Supplies are carried down strapped to villagers’ backs, or lowered in
kobolds who live in the caves. The ice toads likewise repulse him, though they also ignore him. The ice trolls terrify him, and he has awoken several times to find a troll hungrily peering at him from
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Suggested Characteristics You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life. Personality Traits
calling that puts me above the law. (Chaotic) 5 I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) 6 I’m a monster that destroys other monsters, and anything else
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to bring down that beast. Its pelt would be worth a fortune, even if it’s not real gold. A few of the more cautious types warn that the creature is clearly a blessed being and that killing it would
bring bad luck on the caravan, but no more than two or three people are persuaded. In minutes, the hunt is on, and the deer herd scatters into the nearby forest and through farmers’ fields. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chuth, he or she feels a stirring warmth from the garland and automatically succeeds on the saving throw against the dragon’s Frightful Presence. If the characters ignore the druid, she calls out
, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread among them. A character
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is confronted by Chuth, he or she feels a stirring warmth from the garland and automatically succeeds on the saving throw against the dragon’s Frightful Presence. If the characters ignore the druid
and difficult terrain, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
people of Xaryxispace but for the characters, because he has seen how the desire for revenge can bring great souls low—a remark that shames Krux into silence. Grimzod Gargenhale. Grimzod heartily
all-consuming core.
Death of a Star When Xaryxis is destroyed, read: The star flares, becoming a thousand times brighter. Moments later, it is gone.
The exploding star destroys everything within
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
was tasked by a previous emperor to help bring about the empire’s destruction if ever someone of corrupt heart ascended to the throne. The zodar believes that time has finally come. Read the following
what they must do to save their world: hurl Xeleth’s or Xedalli’s ring of shooting stars into the heart of Xaryxis. Doing so not only destroys the star but also kills off the crystal vines threatening
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see
and the forces that animate them that you have become inured to some of their worst effects. Command Undead Starting at 14th level, you can use magic to bring undead under your control, even those
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. The machinations among elves, medusas, kraul, and other creatures rarely bring any significant improvement to the lives of the swarm’s countless members, but often cause disruption and occasionally
destroys itself. The teeming hordes of the Golgari Swarm believe it is finally their time to shine. They have dwelled under the streets and under the sway of the other guilds for too long. They are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
was meant to know with one interested character (see the “Secrets of Eternity” section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
boulders at this end of the field are all at least 2 feet in diameter and weigh 500 pounds or more. The cyclopes speak only Giant. If any character addresses them in that language, they ignore any
characters attempt to leave the area without winning the contest, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru Encounters Port Nyanzaru has a lot going on even without random encounters, but if the characters spend time exploring the city, a few random incidents can help bring that experience to
Forbidden City gives birth to a terrible new god! The snake-men know! They know!” Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
boulders at this end of the field are all at least 2 feet in diameter and weigh 500 pounds or more. The cyclopes speak only Giant. If any character addresses them in that language, they ignore any
characters attempt to leave the area without winning the contest, both paths curve away and bring them back here after a short walk. If the characters leave any marks, items, or companions behind in this area, all the same conditions apply here as in area 1.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, allowing the creature to bring its lair actions and regional effects into play (see the “Mummies” entry in the Monster Manual). In its lair, the mummy lord has a challenge rating of 16 (15,000 XP). 6a
stalagmite’s funnel-shaped interior. When it awakens, the mummy lord uses a stone shape spell to create an opening large enough for it to emerge. It destroys any intruders in its lair, then returns to its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
information to bring important creatures to life, but not so much that it becomes a chore to remember all the details. The adventure seldom goes so far as to describe what a creature sounds like, nor
does it reveal everything that a creature might say or do. You’re expected to improvise and bring creatures to life as best you can. For example, the adventure describes Mister Light (one of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
gauth might employ creatures to bring it items that can provide it with sustenance. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving
xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely. Gauth
Medium Aberration (Beholder), Typically Lawful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
other assistance, either of its own volition or because of your intertwined nature. The symbiote has its own personality and agenda, which might be at odds with yours. If you ignore the symbiote’s desires
, trolls, or paladins.
2 The symbiote craves knowledge and is determined to solve a mystery or learn a secret.
3 The symbiote wants to bring a prophecy to fruition or to thwart one.
4 The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Indifferent; they live in the jungle and aren’t used to seeing other people. 20 Four Minotaurs of Baphomet prowl the jungle looking for Humanoids they can capture and bring back to the temple. Stage 3. Once
attack at the same time. The rest of the journey passes without incident. The Ruins. For the ruins, use the western half of the ground floor of the Dungeon Hideout map in Appendix B, and ignore the stairs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as groups of adventurers try to gain
.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical restrictions (see “Alterations to Magic”).
Arcane
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mysterious Passengers Lightning rails and airships are good places to encounter a broad sample of Khorvaire’s diverse population. You can use the Mysterious Passengers table to bring curious
, occasionally pouring whiskey on it and wincing. 75–76 A young, red-haired human flirtatiously tries to get other passengers to buy drinks. 77–78 An Aerenal elf sits silently, trying to ignore the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and bring them there. See “The Day’s Catch” for details. Roll a d20 and consult the Kuo-toa Keelboat Cargo table to determine what, if anything, the Kuo-toa are transporting in their keelboat. Kuo-toa
characters can make a DC 13 group Dexterity (Stealth) check to slip past the stirges without disturbing them. If the group check succeeds, the stirges ignore the party. Otherwise, the stirges descend and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves must be to blame, the dragon engages them in a wider conflict, and the dwarves respond in kind. Even if neither side destroys the other, both will be severely weakened, after which the rival
dwarves, but they do consider them ideal slaves. Even when captured and put to work against their will, dwarves are innately driven to bring their full effort to a task at hand. Even simple toil






