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Returning 35 results for 'destroys insight are blood'.
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Magic Items
Dungeon Masterâs Guide
cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text canât be
divined.
Nature canât abide the bookâs presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
whenever a villager touches a hard surface. The villagers are also cold to the touch, which can be ascertained only through physical contact. A character who succeeds on a DC 15 Wisdom (Insight) check
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Aura of Blood Thirst. If the flind isnât incapacitated, any creature that has Rampage can make a Bite attack as a bonus action while within 10 feet of the flind.Multiattack. The flind makes one
Yeenoghu, a flind uses demonic insight to guide the gnolls toward weak prey ripe for slaughter.
Unlike other leaders who might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis, and disorientation in those it strikes.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victimâs spirit
original victimâs memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victimâs past or find lore that otherwise
Monsters
Mordenkainen Presents: Monsters of the Multiverse
). Bael makes one Hellish Morningstar attack.With the Blood War between devils and demons raging for eons and no end in sight, opportunities abound for ambitious archdevils to win fame, glory, and power
destroys demons he defeats.
Bael also welcomes mortals into his service if they can provide him with an advantage in his politicking. He recruits savvy individuals and relies on them to represent his
Magic Items
Keys from the Golden Vault
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text canât be divined.
Nature canât
abide the bookâs presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Masterâs Guide (2014)
and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text canât be divined.
Nature canât
abide the bookâs presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
halts the flow for 3 rounds. Create or destroy water turns the blood to water. Disintegrate destroys all the blood. Levitate coagulates the blood and causes it to rise up as a Huge red ochre jelly
throw or become poisoned for 48 hours. Raise dead or resurrection destroys all the blood and causes a shade to appear on the top stair. The shade blesses the characters so that they benefit as if they had just finished a long rest.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Rogue The Mastermind matches well with any character of cunning, intelligence, and insight who might be involved in court intrigue. But it also serves as a good way to portray a cunning pirate
captain from the Blood Sea Isles. The Swashbuckler provides another option for characters who hail from that region. Serving as pirates or mariners plying the Blood Sea, a Swashbucklerâs emphasis on speed and light armor is ideal for an environment where heavy armor is little more than a deadly anchor.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
talking to Sylgar, its pet fish, in area X19. 51â75 Xanathar is delivering a rambling sermon to minions in the audience chamber (area X18). 76â90 Xanathar is watching a fight in the Pit of Blood and
Fortune (area X6). 91â00 Xanathar is contemplating its mortality in the crypt, amid the remains of past Xanathars (area X33). If the characters attack the beholder, it destroys one character and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
flickers of divine insight. Near the base of the mountain is a giant carving of a snakeâs head, its forked tongue forming a ten-foot-wide, twenty-foot-high stone ramp. Stone fangs descend from the
diameter, caked with dried blood. Set into the base of the bowl is an empty niche, and hanging from the ceiling above the altar is a bloodstained iron hook at the end of a rusty chain. A search of the wall
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Founder Dragons passed him over in favor of Jadzi, his bitterness knew no bounds. He now uses the Oriq to gather the spells and magical energy he needs to summon a devastating being, the Blood
to their cause. The Oriq take pains to hide their true allegiance and wear masks to hide their identities. These masks have magical properties that function only for their intended wearers. Oriq Blood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mortals and Minions Devils and demons are far from the only combatants in the Blood War. Both sides exploit the Material Planeâs most abundant resource â mortal creatures, whose bodies and souls are
their archdevil masters, whether raiding an enemy outpost or gathering more members for the cult. When a cultist dies, its soul emerges in the Nine Hells and becomes another of the Blood Warâs immortal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
whenever a villager touches a hard surface. The villagers are also cold to the touch, which can be ascertained only through physical contact. A character who succeeds on a DC 15 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
help select spells for a spellcasting dragon. Red Dragon Personality Traits d8 Trait
1 The thrill of the hunt and of battle makes my blood burn and stokes the fire in my heart. A pity there
it pleases me to do so. (Chaotic)
6 Responsibility. Fire destroys, but it can also temper when it is applied carefullyâif the material tested is strong enough. (Lawful)
Red Dragon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Black Blood Healing. The black blood that is a sign of your peopleâs connection to That-Which-Endures boosts your natural healing. When you roll a 1 or 2 on any Hit Die you spend at the end of a short
simple ideas and straightforward concepts. Persuasive. Your peopleâs lack of history makes you trustworthy and humble. You have proficiency in the Persuasion skill. Telepathic Insight. Your mindâs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
growls, âOnly those of Brandath blood are welcome here! Begone!â The treant is particularly surly, it being winter and all. If someone other than a Brandath descendant tries to open the mausoleum, the
ask Renaer to admit them to the Brandath family mausoleum, he agrees to do so. Because the treant can sense that Renaer has Brandath blood in his veins, it allows him and those he calls his friends to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +6
Skills Insight +6, Perception +6
Senses darkvision 120 ft., passive
Perception 16
Languages Sahuagin
Challenge 5 (1,800 XP)
Blood Frenzy. The high priestess has advantage on melee attack rolls against any creature that doesnât have all its hit points.
Limited
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +6
Skills Insight +6, Perception +6
Senses darkvision 120 ft., passive
Perception 16
Languages Sahuagin
Challenge 5 (1,800 XP)
Blood Frenzy. The high priestess has advantage on melee attack rolls against any creature that doesnât have all its hit points.
Limited
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
depictions of grasping ghouls and is stained with dry blood. The water is 2 feet deep. The ledges and central dais are 5 feet high (3 feet higher than the waterâs surface), and the chamberâs ceiling is 16
knives, and allow the altar to be bathed in blood. Half embedded in the east wall is a wooden wheel connected to hidden chains and mechanisms. A character can use an action to turn the wheel, raising
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
war;
Let lifeâs blood fall till it falls no more.
Double Door. The double door to area J5 is unlocked. As an action, a character can push open either door with a successful DC 15 Strength
wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazierâs nonmagical contents and burns for 1 hour. Only while all six braziers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
surely as any living mortal. As a result, a medusa destroys or removes any mirrors or reflective surfaces in its lair. Medusa
Medium monstrosity, lawful evil
Armor Class 15 (natural armor)
Hit
Points 127 (17d8 + 51)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)
Skills Deception +5, Insight +4
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Mind Drinker Vampire When vampires join House Dimir, they can learn to siphon mental energy and memories along with the blood of their victims. They also study the magic favored by Dimir mind mages
)
WIS
13(+1)
CHA
14(+2)
Saving Throws Dex +6, Int +6, Wis +3
Skills Deception +4, Insight +3, Perception +3, Stealth +6
Damage Resistances necrotic
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serves as the prakhutu or âspeakerâ of his imprisoned master, Rak Tulkhesh, and he seeks to free his lord by bathing the world in blood. Like a spider with multiple webs, he has agents and pawns
tide of blood. Many of the horrors of the Last War were instigatedâor at least encouragedâby Mordakheshâs operatives, and his claws are known to have perpetrated some of the most brutal massacres of that
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches
that the original text canât be divined. Nature canât abide the bookâs presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, blood, and scratches that the original text canât be divined. Nature canât abide the bookâs presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Drow Priestess of Lolth Female drow with blood ties to a noble house are molded and trained from birth to become priestesses of Lolth. The Spider Queen doesnât allow male drow to hold such positions
Throws Con +4, Wis +6, Cha +7
Skills Insight +6, Perception +6, Religion +4, Stealth +5
Senses darkvision 120 ft., passive Perception 16
Languages Elvish, Undercommon
Challenge 8 (3,900 XP
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Ivanaâs Powers and Dominion Ivana appears to be a young human woman with statistics similar to a spy. Since her arrival in the Land of the Mists, her blood has been tainted with poison, and angry red
. Ivanaâs genius and cynicism, in combination with the Dark Powersâ aid, grant her insight into the nature of Borcaâs people that borders on precognition. Sheâs always one step ahead of her rivals and has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-aligned characters. XANDALAâS TRAITS
Ideal. âI have the blood of dragons flowing through my veins. I am destined for greatness.â
Bond. âThe Ring of Winter will bring me power and immortality
)
CON
14 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Int +7, Wis +6
Skills Arcana +7, Deception +10, History +7, Insight +6, Survival +6
Senses
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. The sentry posted in the smaller, central tower is a spectator perched atop a mannequin. The spectatorâs eye stalks are hidden by a sun hat. The blood mage Yâdemi summoned the spectator as a guardian
debris, doing so with a successful DC 13 Strength (Athletics) check. A creature freed from the debris is no longer restrained by it. The cave-in destroys Murgaxorâs collection of lab specimens. Secret
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
âShreeve, Mirabella, Auro, and Garethâhave traveled to the Blood on the Vine tavern in the grim village of Barovia.
Jared (as DM): This tavern might have been finely appointed once, but it has
fatherâs.â Gareth, make a Wisdom (Insight) check.
Phillip: Gareth got 18.
Jared: You notice that Ismark is trying to conceal his terror. Heâs afraid to even touch the letterâs seal.
Phillip: I ask him
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
voices (in Infernal) and spew blood when they are hugged. To enter the contract, the devil and the character making the deal must each hug a doll. When the contract is finalized, the devil keeps one
in blood. To enter the contract, the devil and the character making the deal sign the scroll in their own blood, or that of a humanoid who has been dead for no longer than 1 minute. Immediately after
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
descending into the rock. Blood has been used to draw crude symbols on the skulls.
The skulls belong to humans, dwarves, goblins, goliaths, and orcs. The symbol on each skull looks like a three
(Insight) check can ascertain that these gnolls have lost faith in their leader and would be delighted to see Chyzka fall. Cackling Chasm Roster Area Occupants
Z3 4 gnolls
Z5 1 gnoll fang
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Painted in blood on the kitchen wall is a circle with ten equidistant lines radiating outward from its circumference: the sign of Xanathar. A thorough search accompanied by a successful DC 12 Wisdom
(Perception) check reveals small pools of blood on the kitchen floor. A successful check also verifies that the blood on the floor and wall is fresh. Fenerusâs Story Fenerus Stormcastle was the founder of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Stone Cursed Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from
for the alchemy used to create these horrors, a faint echo of the original victimâs memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight






