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Returning 35 results for 'destroys invaders are beyond'.
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Monsters
Quests from the Infinite Staircase
the first inhabitants of the Nine Hells, predating even the arrival of Asmodeus, the plane’s foremost ruler. Long-lived devils and occult sages theorize Zargon and its kind were invaders from
another plane—or another reality entirely.
When Asmodeus ascended the infernal hierarchy, he and his legions wiped out most of the plane’s earlier inhabitants, but Zargon proved beyond even
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they
Monsters
Fizban's Treasury of Dragons
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they are particularly intrigued
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
Magic Items
The Book of Many Things
Disintegrate spell destroys the chains instantly, freeing you. Another creature can also free you by succeeding on a DC 30 Dexterity check using thieves’ tools.
Ring. A rare or rarer magic ring appears
spellcasting ability (your choice).
Tower. Draw two additional cards beyond your declared number of draws. The magic of these cards doesn’t immediately take effect; instead, choose one of the two
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flying fortress, except that it’s not making any strange noises beyond a low, barely audible hum. This device keeps the flying fortress aloft and level. Encasing the giant bell in an antimagic field or
destroys it. Any creature aboard the flying fortress when it crashes takes 70 (20d6) bludgeoning damage plus 70 (20d6) fire damage, and falls prone amid the twisted wreckage.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the gates open as they approach, allowing access to the tunnel beyond. If the characters arrive here unescorted, the gnomes refuse to open the gate. Tunnel The tunnel has a 30-foot-high ceiling, and
spell. Any deep gnome who can see a gem can activate the spell within it by using its action to speak the proper command word. Any attempt to pry a spell gem from the wall destroys the gem. At the north
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area around the gate looks like a battlefield and is littered with heaps of broken metal and shattered armaments. A ring of barricades circles the gate, beyond which at least two hundred Rigus soldiers
the soldiers are polite, they both have duties to perform and are watchful of the gate. Invaders’ Methods The invading Acheron forces serve a warlord named Thalir Heartbane, a goblin warlord favored
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Djaynai and Janya Djaynai has been a beacon of independence and knowledge for millennia. Indeed, Djaynai has ultimately prevailed over all invaders, with a key role played by the mystical
Djaynai and beyond. Beneath the Nightsea, the realm of Janya has its own tales. Many tell of how early Janyans were focused not only on rebuilding their lives but on preserving what they treasured from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
between natives and invaders.
The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and
.
Double bronze doors stand in the eastern end of the south wall. Down the hall to the west is an archway carved in the form of twining serpents. Beyond it, the corridor continues on into shadow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Invaders are using the Shroud to disguise their assault.
4 The priests of Osybus (see chapter 5) are draining life from Darkon to empower the imprisoned vestige of a wicked deity.
Azalin’s
experiments with the Shroud, a taste of this threat can take the form of damage, stress (see “Fear and Stress” in chapter 4), or a glimpse of the deadly forces lurking beyond. Don’t outright slay characters who encounter the Shroud, but make sure the experience reinforces the threat to all of Darkon.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-lived devils and occult sages theorize Zargon and its kind were invaders from another plane—or another reality entirely. When Asmodeus ascended the infernal hierarchy, he and his legions wiped out most
of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Trapped Chest Water pours from cracks and seams in the rough walls of this cavern, whose floor is a muddy pool that flushes out into the tunnel beyond. Just above the pool’s surface, a large
also disarms the lock’s magical trap, allowing the chest to be opened safely. If the check fails, the demon skull bites down on the thieves’ tools and destroys them. If the check fails by 5 or more
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of that plane as it destroys all in its path. The quadrapod ambulates by flinging its mucus-covered tentacles out and dragging itself along, creating a horrid slurping sound as it advances
)
CON
15 (+2)
INT
6 (−2)
WIS
10 (+0)
CHA
4 (−3)
Skills Acrobatics +5, Perception +4
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of 30 feet, and the ability to hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. The staff’s alignment is neutral evil. It can speak and understand Common. It has the
following ability scores: Strength 12, Dexterity 12, Constitution 10, Intelligence 18, Wisdom 14, Charisma 10. Reducing the staff to 0 hit points destroys it. The staff is friendly toward Ezzat and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their ancient enemies. The more conservative among them want to maintain the traditions and remaining holdings of their people, isolated from the influence of outsiders and safe from invaders behind
thick walls of stone. Shield dwarves of a more adventurous bent are interested in exploring the world and seeing what lies beyond the bounds of their ancient dwarfholds. Shield dwarves have the racial
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pleaded with the nature spirits there to protect Siabsungkoh from invaders. Locals who believe this legend climb the mountain and leave offerings of food and drink on the cliffside to show respect
and provide nourishment to the sorcerer. They believe Phi’s pact with the spirits protects them still. Beyond this memorial is the domain of the mountain’s spirits. The mountain guardian, Saan, resides
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their fellow citizens as sacrifices to a new and voracious god, gradually forming a strange cult to Zargon. Choked by Zargon’s slime and assailed by opportunistic invaders, the Cynidiceans fled
their kingdom’s lost glory. I must know whether they are beyond saving. Return to me with their story.”
Nafas then teleports the characters to a door along the Infinite Staircase that opens into a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beyond any fines imposed) from anyone convicted by a magister, per conviction 1 dragon per conveyance leaving the city, empty or full 5 dragons per ship that touches dock in Waterdeep (except for city
trouble, direct taxes can also be imposed: A fire tax (usually 1 dragon per household), levied whenever a fire destroys a large portion of the city A wall tax or harbor tax (usually 1 dragon per
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-Powered Constructs. A scarecrow is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a scarecrow to
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
damage from falling debris. The collapse not only destroys the tower but also most of its contents, including the animated armor in area V7. The wooden chest in area V7 (as well as the severed head
attacking them. The dragon disappears if it is reduced to 0 hit points or if the characters open the door. Vestibule Beyond the door is a 5-foot-square vestibule with a tattered curtain that conceals area V4
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
experienced by the people of Eldraine during the Phyrexian invasion, many nightmare haunts take the shape of those terrifying invaders, having multiple limbs and inhuman visages. Smoky purplish energy
, frightened
Senses blindsight 120 ft. (can’t see beyond this radius), passive Perception 11
Languages Deep Speech, telepathy 120 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
green slime covers a 5-foot square, has blindsight out to a range of 30 feet, and drops from walls and ceilings when it detects movement below it. Beyond that, it has no ability to move. A creature
cold, fire, or radiant damage destroys a patch of green slime. Webs Giant spiders weave thick, sticky webs across passages and at the bottom of pits to snare prey. These web-filled areas are difficult
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
following the river of ooze. Urm is lazy and selfish, inclined not to help characters beyond what it must do to satisfy the terms of its geas spell. It is familiar with the dangers lurking in the Caverns of
moved with a telekinesis spell or similar magic. Casting a disintegrate spell on the orb destroys it and stops the flow of ooze into the cavern. Other spells have no effect on the orb. Creatures and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
patrol the walls and the land immediately around them. Inside the farm, young treants allied with the Emerald Enclave hide within stands of trees, ready to animate trees to repel invaders. More than five
(Athletics) check. The entrance to Goldenfields is a large stone gatehouse set into the middle of the south wall. Beyond its gates, dirt roads crisscross the interior of the compound, providing passage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Lukos units to prepare as they venture out to raid or guard against monsters and invaders.
One-Eyed Pass. The outpost in One-Eyed Pass serves to keep an Akroan eye on the large cyclops population of
for invading the lowlands.
Phoberos Outposts. Several semipermanent encampments dot the badlands between Akros and the wilds beyond. Fresh cadres of troops come here every month to relieve
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
east wall, beyond which is a smoothly carved tunnel leading to area 16a. The door is sealed with a Qualith lock (see “Qualith Door Locks”). The neothelid is always hungry and tries to devour any
spell cast on a wall destroys it for 1 minute, after which the psionic force generator in area 16c resummons the wall. 8b. Standing Gate to Level 19 In the middle of this otherwise empty cave is a pair of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Citadel Felbarr Among the eldest and grandest of the Delzoun holds, Citadel Felbarr was built more than three thousand years ago — a span of time beyond the ability of younger races to comprehend
our surprise and delight, another orc horde assaulted the orcs inside the Citadel of Many Arrows. Biding his time until the invaders broke down the gates, Emerus vanquished both tribes of orcs and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scourge of Worlds You must understand that my ambitions do not stop here in Doraaka, or even at the doorstep of Greyhawk or the Amedio jungles beyond. Oerth is but the first of many worlds that will
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
of the winds, the rustle of leaves, the ingenuity of land-dwelling inventors, or any of countless other surface-world charms, every triton living beyond the waves does so for their own reasons. In some
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rigid social structure of serfs and servants that largely dwell beyond the Kolophon’s walls. Those who stand at the heights of Akroan society, or outside it, are detailed here. The Monarchy Traditionally
Lukos march to finish the task. Oromai. The watchers are the guardians of the Kolophon who protect the fortress from invaders and maintain order within its walls. Flamespeakers Prominent spellcasters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: “Dragon!”
Then it comes into view. Pitching this way and that, its scales clanking like steel plates, a black beast draws near the wharf, flanked by reptilian invaders. Flames crackle from the beast’s
against Vogler’s remaining defenders. This area and the village beyond the map are difficult terrain. A creature that enters the Fray for the first time on a turn or starts its turn there must succeed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
berserk invaders charges through the gate.
In moments, dozens of Rigus guards and berserkers from Acheron clash in battle. Three massive projectiles—slivers of the great iron cubes that make up the
plane beyond—and their impact craters mar the battlefield. This battlefield is keyed to map 10.1. The characters start anywhere in the southernmost 10 feet of the map. Five neutral evil human and






