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Returning 35 results for 'details imagine are broken'.
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Monsters
Van Richten’s Guide to Ravenloft
’s lycanthropy becomes a werewolf. This form of lycanthropy can’t be removed while the loup garou that inflicted the curse lives. See the Monster Manual for details on lycanthropy.
Once a loup
broken, and the target returns to its normal form and gains 3 levels of exhaustion. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1
Magic Items
Mythic Odysseys of Theros
.
See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Arrows of the Seasons. The four arrows—each associated with a season
winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant on the summer solstice. Then the autumn
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
catalog all its details in a journal.
6
You mistakenly assume that surface folk know about and are impressed by your people’s history.
Triton Names
Most triton names have two or three
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
for more details on the satyr homeland, the Skola Vale.
The Art of the Revel
The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
jolly dance.
4
Sometimes talking to a plant really helps.
5
If stumped, I smoke a pipe. And if I’m going to smoke a pipe, it’s going to be a splendid pipe.
6
I imagine
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
process that starts by defining a Darklord—the villain at the heart of each sinister realm. Descriptions of various genres of horror also provide details to guide and inspire your creations. The rivalry between Darklords Strahd von Zarovich and
Azalin Rex spills through endless ages and countless domains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animated Flying Sword Animated flying swords move as if wielded by unseen warriors. Whether an animated blade is newly forged or a constellation of broken fragments, the object behaves the same
. Imagine my surprise when the blade flew from his bony grasp! Still got the scar.
—Levity Quickstitch, Rogue
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are now. Exaggerated Reflections. For each favored personal characteristic, imagine and write down a version twisted to its extreme. For example, transform “I idolize a particular hero of my faith, and
. Opposite Reflections. For each favored personal characteristic, imagine and write down its opposite—specifically, a version that compels characters into conflict. For example, transform “I idolize a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and the death knight out to destroy the kingdom. The Monster Manual contains stat blocks you can use to represent NPCs in your game. You can add details to make them distinctive and memorable. For
example, your players will have no trouble remembering the no-nonsense blacksmith with the tattoo of the black rose on her right shoulder or the badly dressed musician with the broken nose. NPCs in your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
). For each evil act, imagine the scene where it took place, and then answer the following questions: What does the act sound like from a distance or to someone in the next room? How does the act, or its
? Once you’ve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Campaign of Heists You can combine the adventures in this book to form a campaign. Each adventure would be an episode in the campaign, with you filling in the details of the characters’ stories
these details before play begins so the adventures progress seamlessly. To ensure the characters are always prepared for their next heist, make sure their level matches the heist’s level, as shown in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rest that night. Day 2 Challenge: Jester (Reversed). When reversed, this card can represent misfortunes piling up in a way that might be humorous if it weren’t so disastrous. Imagine the worst
possible day of hiking through the wilderness, and describe the litany of horrors the characters face: biting insects and leeches, a sudden rainstorm making a river impassible, a broken backpack strap, lost
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
out. These details can fade into the background as your adventures focus on more exciting threats, or you can highlight the cosmic dread that declares, yes, this place doesn’t make sense at all, yet it
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
!
2 I’m skilled at making others feel that I’m interested in the details of their tiny, meaningless lives.
3 Every word I say is worth hearing, so I speak loudly and eloquently to make
love hearing stories and songs and sharing them with others to bring comfort and calm.
8 I have no patience for people who imagine their lives are the least bit important.
Brass Dragon Ideals
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gods and Religion The myths of giants across the Material Plane differ in many details, but most of them portray giants as descendants of a progenitor god, typically Annam, the All-Father. Giants
War Wooden club Hiatea N Life, Nature Flaming spear Iallanis NG Light, Peace* Garland of flowers Karontor NE Death, Knowledge Broken shackles Memnor N or NE Knowledge, Trickery Black obelisk Skoraeus
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
card reading. His combat details are available in appendix D. When Strahd wants to terrorize the characters, he pays them a visit, either under the cloak of night or beneath overcast skies during the
encounters are meant to test the characters, not kill them. After a few rounds of toying with them, Strahd and his creatures withdraw. If the characters retreat, Strahd is likely to allow them to flee, savoring their fear and believing he has broken them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
maybe even a secret that each one of them has. Campaign Calendar. Your world feels more real to your players when the characters notice the passage of time. Note details such as the change of seasons and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
normally locked. Unless otherwise noted, a locked door can be opened with a successful DC 15 Dexterity check using thieves’ tools, broken in with a successful DC 15 Strength (Athletics) check, or attacked
be broken through with a successful DC 12 Strength (Athletics) check or attacked; each one has AC 13, 3 hit points, and immunity to poison and psychic damage. Light. All areas of the bathhouse and the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
dug up by battle, and bloodstains dot the ground.
An examination of the area finds a broken cart half-buried in the mud, a broken sword blade, and some buttons from a jacket worn by Leilon soldiers
attempting or aiding with the Survival checks to follow the tracks cannot attempt Wisdom (Perception) checks to spot random encounters, as they are too focused on the details of tracking. After three
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Broken Silence For hundreds of years, the world of Krynn has been bereft of those who call upon the favor of the gods. Legends say deities turned away from the world after the Cataclysm, and the
prayers of the few who remember them have been met with silence ever since. But that silence is now being broken. A chosen few hear the call of the gods and awaken to their power. This prelude suits
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
aren’t. Sketch out these characters broadly, perhaps noting only their professions or roles in adventures. You can expand on their details as your adventures take shape. Entangling the Heroes. The Darklord
Connections table provides examples of such connections. Interactions with the Darklord. Imagine situations that allow the players’ characters and the Darklord to socialize without the encounter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following list is not exhaustive; customize your list to include elements you imagine could arise during adventures. End the list with a space where players can add other topics to avoid or that they’re
injustices and discrimination Game-specific content, such as dangers, monster types, and setting details you might use Specific genres of horror, like those in chapter 2 If you’re not comfortable
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
eye to the window, which has been broken outward. Scattered about the floor are chunks of the moldy cake, as if something had burst out of it. There are two explanations for the burst cake and broken
whichever character is carrying the groom figurine. The room has wooden doors in the north and west walls, and an ornate steel door in the east wall (see area K35 for details). The harp stands 6½ feet tall
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
defines you, not what others assume about you. Everything D&D. Anything from any D&D setting and anything you can imagine might appear in Planescape adventures. Characters might encounter D&D’s
devices—will accompany you through this product. These magic items are detailed in chapter 1 of this book, and they offer details about remarkable realms and candid snippets from residents of the planes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
he presents no further threat. If characters present the broken dragonlance, neither Vendri nor Darrett is familiar with the weapon, and they see it only as an ancient relic. Though Darrett doesn’t
while she and Darrett discuss details, suggesting they visit the castle’s small library and learn what they can about the Northern Wastes.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
chapter 6 for a representation of this map.) A character who succeeds on a DC 15 Intelligence (Investigation) check also discovers a rough sketch of a broken obelisk made of dark stone. Four of the broken
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
into the history of the giants and details the places where they live in isolation, as well as the ruins they left behind in their decline. Our guide in this exploration is the wizard Bigby, a former
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
guard the tower rooftop, which is furnished with a ballista. See area 6B for details. Ground Floor A silver chime attached to the inside of each door rings whenever the door is opened, alerting the
care of them. But just in case, you should know that they are entirely serious about making dragons a power along the coast again. Can you imagine? The nerve.” If they sway the giant to their side, he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, which is furnished with a ballista. See area 6B for details. Ground Floor A chime attached to the inside of each door rings when the door is opened, alerting the tower’s inhabitants. A staircase hugs
just in case, you should know that they are entirely serious about making dragons a power along the coast again. Can you imagine? The nerve.” If they sway the giant to their side, he locks himself in
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the west, but it fell long ago and only a few broken arches of masonry remain. The eastern side of the tower is undergoing repair; from here, characters can climb a ladder to ascend to the scaffolds
and shovels still lie where they fell. Clearing the rubble would take one person a week of hard labor. H9. Thalivar’s Bedroom This chamber is sealed behind rubble. A broken window is the only entrance
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
forgotten the details of earlier adventures. Starting a New Episode. In an episodic campaign, the start of a new adventure doesn’t necessarily have any connection to the end of the last one. The action
take a break from adventuring. Serials A serialized campaign is one continuous story broken up into smaller parts that flow naturally from one to the next. It often has one or more overarching threats
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you aren’t a worshiper of Nylea, the bow has 1 randomly determined major detrimental property. See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties
winter arrow must be fed to a cerberus on the winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
from their travels. The Steady Beacon The Steady Beacon is a tavern that boasts a large taproom, a fish-focused menu, and modest lodging. Its decor features the broken weapons of defeated bandits. The
gain access to the apothecary’s back room, which houses esoteric spell components. The “Message for a Mage” section later in this chapter provides more details on Wyhan and her shop.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
heading to the ramparts atop Castle Kalaman. When the party arrives, read the following text: On a broken stone buttress jutting from the ancient tower wall perches an exhausted dragonnel, its coppery
within sight. Planning the Counterattack Allow the characters to use the details Clystran and Darrett share to concoct a plan for infiltrating the flying citadel. If they miss particulars or need
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
descriptions for details. In areas L1–area L4 of the cave network, the ceilings are 15 feet high unless otherwise noted. Graymatter Fluid A steady stream of thin, oily liquid leaks from the graymatter
can’t destroy it. The barrier is broken in compromised sections of Landro (areas L5, area L11, and area L16). Lighting Landro’s interior areas and the adjoining caves are dark. Area descriptions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contains a rusty iron key that unlocks the padlock in area C16. C5. Den Light enters this spacious room through a bulge in the north wall, where cracked and broken windows look out over a foggy vale
ropes. Puddles of water on the flagstone floor are the result of moisture seeping in through three narrow, broken windows evenly spaced around the tower wall. A fireplace set into the wall is blackened






