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Returning 35 results for 'details increases are break'.
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Spells
Playerâs Handbook
against your spell save DC to break free.
You can refrain from firing the globe after completing the spellâs casting. If you do so, a globe about the size of a sling bullet, cool to the touch
, with the same effect as a normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasnât already shattered, it explodes.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 6.
Monsters
Quests from the Infinite Staircase
3
The details of an unfinished quest
4
A revelation about an impending upheaval
FireDrain Memories. The memory web targets one creature grappled by it. The target must make a DC 12
the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target has the unconscious condition for 1 hour. If a memory
Monsters
Van Richtenâs Guide to Ravenloft
âs lycanthropy becomes a werewolf. This form of lycanthropy canât be removed while the loup garou that inflicted the curse lives. See the Monster Manual for details on lycanthropy.
Once a loup
broken, and the target returns to its normal form and gains 3 levels of exhaustion. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1
Arcane Lock
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
. Casting knock on the object suppresses arcane lock for 10 minutes.
While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Freezing Sphere
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you
the globe hasn't already shattered, it explodes.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
Backgrounds
Sword Coast Adventurer's Guide
determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
Otiluke's Freezing Sphere
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Playerâs Handbook (2014)
are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you
minute, if the globe hasnât already shattered, it explodes.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Rrakkma
area with additional details. It is highly recommended, to get the maximum enjoyment out of this adventure, that you have six players ready to play each of the pregenerated characters. Due to the
slots, taking a break after the third combat encounter (most likely Area 7). If youâre running this adventure outside of an event, it is of course up to the DM and players to decide how best to break
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
suppresses arcane lock for 10 minutes. While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
suppresses arcane lock for 10 minutes. While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
uneventfully, tell the players that and move on. Donât make the players spend time discussing which character cooks what for dinner unless they enjoy such descriptions. Itâs OK to gloss over mundane details
those discussions unless they have questions for you. Learn to recognize the times when you can take a break as the DM, and then resume the action as soon as everyoneâs ready. Taking Breaks
When you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
players spend time discussing which character cooks what for dinner unless they enjoy such descriptions. Itâs OK to gloss over mundane details and return to the action as quickly as possible. Expect
. Learn to recognize the times when you can take a break as the DM, and then resume the action as soon as everyoneâs ready. Taking Breaks
When you finish a lengthy combat encounter or a tension-filled
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
â statistics; otherwise, let them come up with their own details. Players can give their survivors names, personalities, and lineages, but these details donât affect the survivorsâ stat blocks. Levels Survivors
1st level. Rather than gaining experience points, a survivor increases in level whenever it makes sense for your adventure. When a survivor gains a level, it gains the benefits on the Survivor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
description in appendix A for details), which ends the time-freezing magic throughout the palace. Touching Iggwilvâs Cauldron with a unicorn horn while reciting a poem called âThe Witch Queenâs Cauldronâ (see
(area P36) or from Iggrik the quasit (area P51). Once she is freed, Zybilna can use the horn, the poem, and the cauldron to break the spell on the rest of the palace, as described in area P22.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
natural light from the surface penetrates this deep. Pressure and Temperature Water pressure, or the weight of water on top of a creature or object, increases with depth. Conversely, temperature
decreases as depth increases. The pressure and temperatureâs effects on creatures without a swimming speed at depths below 100 feet can be found in the âUnusual Environmentsâ section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Feature: Inheritance Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so
important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does. The Dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
powerful (and probably increases its rarity), but it wonât break your game.
Finally, remember the tools that are provided for modifying items in chapter 7, "Treasure." Giving an item an interesting minor property, a quirk, or sentience can alter its flavor significantly.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
increasingly powerful. This approach also allows you to break your design work down into smaller pieces. Create material such as adventures, NPCs, maps, and so on for one tier at a time. You only need to worry
about the details of the next tier as the characters approach it. Even better, as the campaign takes unexpected turns in response to the playersâ choices, you donât have to worry about redoing much work.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
into a single helmet. This makes the item more powerful (and probably increases its rarity), but it wonât break your game. Special Features and Sentience Chapter 7 has rules for giving magic items interesting histories, minor properties, quirks, and sentience.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
â section for more details. Gaining Renown Characters who participate in Market Games increase their renown among the Dyn Singh Night Marketâs vendors. Renown is a numerical value that starts at 0. Each
willing to share information with characters as the charactersâ renown increases, as detailed in the âWhat Vendors Knowâ section.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
adventure. Each background includes a brief narrative of what your characterâs past might have been like. Alter the details of this narrative however you like. Parts of a Background A background includes
the following parts. Ability Scores. A background lists three of your characterâs ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
adventure. Each background includes a brief narrative of what your characterâs past might have been like. Alter the details of this narrative however you like. Parts of a Background A background includes
the following parts. Ability Scores. A background lists three of your characterâs ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Details Opportunities to subvert minds and deeds exist throughout Baldurâs Gate. When an opportunity presented itself, the characters seized on one in particular. Define the particulars of their
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hallâs records, you came to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Details Opportunities to subvert minds and deeds exist throughout Baldurâs Gate. When an opportunity presented itself, the characters seized on one in particular. Define the particulars of their
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hallâs records, you came
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
character receives a flood of sensations and their memories as this missing piece of themself returns. Among these are any other details about the character the player wants to be trueâsuch as how the
they create now. This is now their one and only characterâwho they truly are and have always been. The other incarnations arenât used again, and the details in the âGlitch Charactersâ section in the
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Wisdom (Perception) check, provided you describe the character searching in the hidden objectâs vicinity. On a success, you find the object, other important details, or both. If you describe your
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
seldom seen in myconids. It asks for exasperatingly minor details such as the precise dimensions of bricks or the density of lumber. Gasbide reveals through the rapport that it dreams of building a
fungal tower âeven greater than Yggmorgus.â It hopes to break through the Underdark to the surface world, possibly âwith the aid of Araumycos.â Gasbide has no conscious knowledge of what Araumycos is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wisdom (Perception) check, provided you describe the character searching in the hidden objectâs vicinity. On a success, you find the object, other important details, or both. If you describe your
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
save DC to break free. You can refrain from firing the globe after completing the spellâs casting. If you do so, a globe about the size of a sling bullet, cool to the touch, appears in your hand. At any
casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasnât already shattered, it explodes. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
memories. Having players describe what unsettles or disgusts their characters can make menacing encounters more impactful as well. In any case, take note of interesting character details that your
players share, and record them in your campaign journal, as these details might be useful inspiration for later adventures. Scott Murphy In the Dragonlance setting, Tanis and Tika call their local
inn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
against your spell save DC to break free. You can refrain from firing the globe after completing the spellâs casting. If you do so, a globe about the size of a sling bullet, cool to the touch, appears in
effect as a normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasnât already shattered, it explodes. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
use an action to make a Strength check against your spell save DC to break free. You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling
. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
spellcasting. The information below details how you use those rules with Ranger spells, which appear in the Ranger spell list later in the classâs description. Spell Slots. The Ranger Features table
available for you to cast with this feature. To start, choose two level 1 Ranger spells. Cure Wounds and Ensnaring Strike are recommended. The number of spells on your list increases as you gain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spellcasting. The information below details how you use those rules with Ranger spells, which appear in the Ranger spell list later in the classâs description. Spell Slots. The Ranger Features table
available for you to cast with this feature. To start, choose two level 1 Ranger spells. Cure Wounds and Ensnaring Strike are recommended. The number of spells on your list increases as you gain






